设计模式Before-after之简单工厂模式

before.cxx

#include <iostream>
#include <string>

class Apple {
public:
	void sayHello(void) {
		std::cout << "Hello, I'm a apple." << std::endl;
	}
};

class Banana {
public:
	void sayHello(void) {
		std::cout << "Hello, I'm a banana." << std::endl;
	}
};

class Pear {
public:
	void sayHello(void) {
		std::cout << "Hello, I'm a pear." << std::endl;
	}
};

int main(void) {
	Apple apple;
	apple.sayHello();

	// Banana banana;
	// banana.sayHello();

	// Pear pear;
	// pear.sayHello();
	return 0;
}


after.cxx

#include <iostream>
#include <string>
#include "config.hxx"

class Fruit {
public:
	virtual void sayHello(void) = 0;
};

class Apple: public Fruit {
	void sayHello(void) {
		std::cout << "Hello, I'm a apple." << std::endl;
	}
};

class Banana: public Fruit {
public:
	void sayHello(void) {
		std::cout << "Hello, I'm a banana." << std::endl;
	}
};

class Pear: public Fruit {
public:
	void sayHello(void) {
		std::cout << "Hello, I'm a pear." << std::endl;
	}
};

class FruitFactory {
public:
	Fruit *createFruit(const std::string &fruitName) {
		Fruit *fruit;
		if (!fruitName.compare("Apple")) {
			fruit = new Apple();
		} else if (!fruitName.compare("Banana")) {
			fruit = new Banana();
		} else if (!fruitName.compare("Pear")) {
			fruit = new Pear();
		} else {
			throw std::invalid_argument("invalid fruit name: " + fruitName);
		}
		return fruit;
	}
};

int main(void) {
	try {
		FruitFactory fruitFactory;
		Fruit *fruit = fruitFactory.createFruit(_FRUIT_NAME_);
		fruit->sayHello();
		delete fruit;
	} catch(const std::exception &e) {
		std::cerr << e.what() << std::endl;
	}
	return 0;
}

config.hxx

#define _FRUIT_NAME_ "Apple"

// #define _FRUIT_NAME_ "Banana"

// #define _FRUIT_NAME_ "Pear"



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