<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>五子棋</title>
<style type="text/css">
canvas{
display: block;
margin: 50px auto;
box-shadow: -2px -2px 2px #efefef, 5px 5px 5px #b9b9b9;
}
.restart{
text-align: center;
cursor: pointer;
}
.restart>span{
display: inline-block;
padding: 10px 20px;
color: #fff;
background-color: #45c01a;
border-radius: 5px;
}
</style>
</head>
<body>
<canvas id="chess" width="450px" height="450px"></canvas>
<div id='restart' class="restart">
<span>重新开始</span>
</div>
<script>
var chessBoard = [];//棋盘
var me = true;//我
var over = false;
//赢法统计数组
var myWin = [];
var computerWin = [];
//赢法数组
var wins = [];
for(var i=0 ; i<15 ; i++){
chessBoard[i] = [];
for(var j=0 ; j<15 ; j++){
chessBoard[i][j] = 0;
}
}
for(var i=0 ; i<15 ; i++){
wins[i] = [];
for(var j=0 ; j<15 ; j++){
wins[i][j] = [];
}
}
var count = 0;//赢法总数
//横线赢法
for(var i=0 ; i<15 ; i++){
for(var j=0 ; j<11 ; j++){
//wins[0][0][0] = true
//wins[0][1][0] = true
//wins[0][2][0] = true
//wins[0][3][0] = true
//wins[0][4][0] = true
//wins[0][1][1] = true
//wins[0][2][1] = true
//wins[0][3][1] = true
//wins[0][4][1] = true
//wins[0][5][1] = true
for(var k=0 ; k<5 ; k++){
wins[i][j+k][count] = true;
}
count++;
}
}
//竖线赢法
for(var i=0 ; i<15 ; i++){
for(var j=0 ; j<11 ; j++){
for(var k=0 ; k<5 ; k++){
wins[j+k][i][count] = true;
}
count++;
}
}
//正斜线赢法
for(var i=0 ; i<11 ; i++){
for(var j=0 ; j<11 ; j++){
for(var k=0 ; k<5 ; k++){
wins[i+k][j+k][count] = true;
}
count++;
}
}
//反斜线赢法
for(var i=0 ; i<11 ; i++){
for(var j=14 ; j>3 ; j--){
for(var k=0 ; k<5 ; k++){
wins[i+k][j-k][count] = true;
}
count++;
}
}
console.log(count);
for(var i=0 ; i<count ; i++){
myWin[i] = 0;
computerWin[i] = 0;
}
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
context.strokeStyle = "#BFBFBF";
var logo = new Image();
logo.src = "images/logo0.png";
logo.onload = function(){
context.drawImage(logo, 0 , 0 , 450 , 450);
drawChessBoard();
/*oneStep(0,0,true);
oneStep(0,1,false);*/
}
document.getElementById("restart").onclick = function(){
window.location.reload();
}
var drawChessBoard = function(){
for(var i=0 ; i<15 ; i++){
context.moveTo(15 + i*30 , 15);
context.lineTo(15 + i*30 , 435);
context.stroke();
context.moveTo(15 , 15 + i*30);
context.lineTo(435 , 15 + i*30);
context.stroke();
}
}
var oneStep = function(i , j , me){
context.beginPath();
context.arc(15 + i*30 , 15 + j*30 , 13 , 0 , 2 * Math.PI);
context.closePath();
var gradient = context.createRadialGradient(15 + i*30 + 2 , 15 + j*30 - 2 , 13 , 15 + i*30 + 2 , 15 + j*30 - 2 , 0);
if(me){
gradient.addColorStop(0,"#0A0A0A");
gradient.addColorStop(1,"#636766");
}else{
gradient.addColorStop(0,"#D1D1D1");
gradient.addColorStop(1,"#F9F9F9");
}
context.fillStyle = gradient;
context.fill();
}
chess.onclick = function(e){
if(over){
return;
}
if(!me){
return;
}
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
if(chessBoard[i][j] == 0){
oneStep(i , j , me);
chessBoard[i][j] = 1;//我
for(var k=0 ; k<count ; k++){
if(wins[i][j][k]){
myWin[k]++;
computerWin[k] = 6;
if(myWin[k] == 5){
window.alert("你赢了");
over = true;
}
}
}
if(!over){
me = !me;
computerAI();
}
}
}
//计算机下棋
var computerAI = function (){
var myScore = [];
var computerScore = [];
var max = 0;
var u = 0, v = 0;
for(var i = 0; i < 15; i++){
myScore[i] = [];
computerScore[i] = [];
for(var j = 0; j < 15; j++){
myScore[i][j] = 0;
computerScore[i][j] = 0;
}
}
for(var i = 0; i < 15; i++){
for(var j = 0; j < 15; j++){
if(chessBoard[i][j] == 0){
for(var k = 0; k < count; k++){
if(wins[i][j][k]){
if(myWin[k] == 1){
myScore[i][j] += 200;
}else if(myWin[k] == 2){
myScore[i][j] += 400;
}else if(myWin[k] == 3){
myScore[i][j] += 2000;
}else if(myWin[k] == 4){
myScore[i][j] += 10000;
}
if(computerWin[k] == 1){
computerScore[i][j] += 220;
}else if(computerWin[k] == 2){
computerScore[i][j] += 420;
}else if(computerWin[k] == 3){
computerScore[i][j] += 2100;
}else if(computerWin[k] == 4){
computerScore[i][j] += 20000;
}
}
}
if(myScore[i][j] > max){
max = myScore[i][j];
u = i;
v = j;
}else if(myScore[i][j] == max){
if(computerScore[i][j] > computerScore[u][v]){
u = i;
v = j;
}
}
if(computerScore[i][j] > max){
max = computerScore[i][j];
u = i;
v = j;
}else if(computerScore[i][j] == max){
if(myScore[i][j] > myScore[u][v]){
u = i;
v = j;
}
}
}
}
}
oneStep(u,v,false);
chessBoard[u][v] = 2;
for(var k = 0; k < count; k++){
if(wins[u][v][k]){
computerWin[k]++;
myWin[k] = 6;//这个位置对方不可能赢了
if(computerWin[k] == 5){
window.alert('计算机赢了');
over = true;
}
}
}
if(!over){
me = !me;
}
}
</script>
</body>
</html>
效果图: