<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Examples</title>
<meta name="description" content="">
<meta name="keywords" content="">
<link href="" rel="stylesheet">
<link href="../css/bootstrap.min.css" rel="stylesheet" media="screen">
</head>
<body>
<canvas id="controlCanvas" height="519" width="1035"></canvas>
<button id="changeSize">变化大小</button>
<script src="../js/jquery-1.7.1.min.js"></script>
<script type="text/javascript">
$(function() {
var list =[[0,2],[1,3],[2,8],[3,10],[4,2],[5,3],[6,8],[7,10],[8,2],[9,3],[10,8],[11,10]];
init(list);
});
function init(list) {
var canvas = document.getElementById("controlCanvas");
var context = canvas.getContext("2d");
var canvasWidth = $(canvas).attr("width"); //获取canvas的宽度
var canvasHeight = $(canvas).attr("Height"); //获取canvas的高度
var canvasWidthFloat = canvasWidth % 20; //防止canvas宽度不是20的倍数,要不然绘制的坐标点会有问题
var canvasHeightFloat = canvasHeight % 20; //防止canvas高度不是20的倍数,要不然绘制的坐标点会有问题
//绘制y轴平行线
for (var x = 20; x < canvasWidth - 20; x += 20) {
context.moveTo(x, canvasHeightFloat);
context.lineTo(x, canvasHeight - 20);
context.save();
}
//绘制x轴平行线
for (var y = 20; y < canvasHeight - 20; y += 20) {
context.moveTo(20, y + canvasHeightFloat);
context.lineTo(canvasWidth - 20, y + canvasHeightFloat);
context.save();
}
context.strokeStyle = "#ddd";
context.stroke();
context.beginPath();
//画横坐标
context.moveTo(20, canvasHeight - 20);
context.lineTo(canvasWidth - 20, canvasHeight - 20);
context.save();
context.moveTo(canvasWidth - 35, canvasHeight - 30);
context.lineTo(canvasWidth - 20, canvasHeight - 20);
context.lineTo(canvasWidth - 35, canvasHeight - 10);
//画纵坐标
context.moveTo(20, canvasHeight - 20);
context.lineTo(20, canvasHeightFloat);
context.moveTo(10, canvasHeightFloat + 15);
context.lineTo(20, canvasHeightFloat);
context.lineTo(30, canvasHeightFloat + 15);
context.strokeStyle = "#000";
context.stroke();
var yvalue = 0
var yvalueMax = parseInt((canvasHeight - 20) / 20)
//这样你的y坐标就不会受到canvas变法而烦恼了
for (var x = 20; x < canvasHeight; x += 20) {
if (yvalue == yvalueMax)
break;
context.fillText(yvalue++, 5, canvasHeight - x + 3); //让y轴的值向下移动3px,让y值显示在平行线的中间
}
//x轴坐标,这里修复了一下canvas不是20倍数以后,坐标点为移动的问题 -_-!经过测试,无论你怎么调整都没事哦
var xvalue = parseInt((canvasWidth - 20) / 20) - 1
for (var y = 20; y < canvasWidth; y += 20) {
if (xvalue == 0)
break;
context.fillText(xvalue--, canvasWidth - y - canvasWidthFloat - 3, canvasHeight - 5); //让x轴的值向右移动3px,让x值显示在平行线的中间
}
context.moveTo(20, 500-list[0][1]*20);
for(var i=0;i<list.length;i++){
context.lineTo(list[i][0]*20+20, 500-list[i][1]*20);
}
context.strokeStyle = "red";
//context.fillStyle = "red";
context.stroke();
context.lineTo(list[list.length-1][0]*20+20,500);
context.lineTo(20, 500);
context.closePath();
context.fillStyle = "blue";
context.fill();
}
</script>
</body>
</html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Examples</title>
<meta name="description" content="">
<meta name="keywords" content="">
<link href="" rel="stylesheet">
<link href="../css/bootstrap.min.css" rel="stylesheet" media="screen">
</head>
<body>
<canvas id="controlCanvas" height="519" width="1035"></canvas>
<button id="changeSize">变化大小</button>
<script src="../js/jquery-1.7.1.min.js"></script>
<script type="text/javascript">
$(function() {
var list =[[0,2],[1,3],[2,8],[3,10],[4,2],[5,3],[6,8],[7,10],[8,2],[9,3],[10,8],[11,10]];
init(list);
});
function init(list) {
var canvas = document.getElementById("controlCanvas");
var context = canvas.getContext("2d");
var canvasWidth = $(canvas).attr("width"); //获取canvas的宽度
var canvasHeight = $(canvas).attr("Height"); //获取canvas的高度
var canvasWidthFloat = canvasWidth % 20; //防止canvas宽度不是20的倍数,要不然绘制的坐标点会有问题
var canvasHeightFloat = canvasHeight % 20; //防止canvas高度不是20的倍数,要不然绘制的坐标点会有问题
//绘制y轴平行线
for (var x = 20; x < canvasWidth - 20; x += 20) {
context.moveTo(x, canvasHeightFloat);
context.lineTo(x, canvasHeight - 20);
context.save();
}
//绘制x轴平行线
for (var y = 20; y < canvasHeight - 20; y += 20) {
context.moveTo(20, y + canvasHeightFloat);
context.lineTo(canvasWidth - 20, y + canvasHeightFloat);
context.save();
}
context.strokeStyle = "#ddd";
context.stroke();
context.beginPath();
//画横坐标
context.moveTo(20, canvasHeight - 20);
context.lineTo(canvasWidth - 20, canvasHeight - 20);
context.save();
context.moveTo(canvasWidth - 35, canvasHeight - 30);
context.lineTo(canvasWidth - 20, canvasHeight - 20);
context.lineTo(canvasWidth - 35, canvasHeight - 10);
//画纵坐标
context.moveTo(20, canvasHeight - 20);
context.lineTo(20, canvasHeightFloat);
context.moveTo(10, canvasHeightFloat + 15);
context.lineTo(20, canvasHeightFloat);
context.lineTo(30, canvasHeightFloat + 15);
context.strokeStyle = "#000";
context.stroke();
var yvalue = 0
var yvalueMax = parseInt((canvasHeight - 20) / 20)
//这样你的y坐标就不会受到canvas变法而烦恼了
for (var x = 20; x < canvasHeight; x += 20) {
if (yvalue == yvalueMax)
break;
context.fillText(yvalue++, 5, canvasHeight - x + 3); //让y轴的值向下移动3px,让y值显示在平行线的中间
}
//x轴坐标,这里修复了一下canvas不是20倍数以后,坐标点为移动的问题 -_-!经过测试,无论你怎么调整都没事哦
var xvalue = parseInt((canvasWidth - 20) / 20) - 1
for (var y = 20; y < canvasWidth; y += 20) {
if (xvalue == 0)
break;
context.fillText(xvalue--, canvasWidth - y - canvasWidthFloat - 3, canvasHeight - 5); //让x轴的值向右移动3px,让x值显示在平行线的中间
}
context.moveTo(20, 500-list[0][1]*20);
for(var i=0;i<list.length;i++){
context.lineTo(list[i][0]*20+20, 500-list[i][1]*20);
}
context.strokeStyle = "red";
//context.fillStyle = "red";
context.stroke();
context.lineTo(list[list.length-1][0]*20+20,500);
context.lineTo(20, 500);
context.closePath();
context.fillStyle = "blue";
context.fill();
}
</script>
</body>
</html>