基于队列和哈希的种子填充算法

https://blog.csdn.net/u013749051/article/details/84553642 之后,
我又对种子填充算法进行了改进,主要利用了哈希的思想,以空间换时间,把这个算法的速度再次优化了。
这次的优化效果非常好,填充大面积区域稍有卡顿。

下面是效果图:

在这里插入图片描述

核心代码如下:虽然看起来很多,但是相同的内容很多,逻辑清晰。

void fillArea(int x, int y) 
{
	COLORREF color = getpixel(x, y);                  //获取替换颜色
	COLORREF paintColor = getfillcolor();             //获取填充颜色
	const int maxWidth = 640;
	const int maxHeight = 480;
	char filled[maxWidth * maxHeight] = {0};                     //散列表, 散列函数 h(key) = key.x + key.y * maxWidth
	Queue queue;
	queue.push(x, y);
	while (!queue.isEmpty())
	{
		Node* node = queue.pop();
		if (node->x < 0 || node->x >= maxWidth || node->y < 0 || node->y >= maxHeight)
		{
			delete node;
			continue;                                 //限制边界
		}
		//后继
		int xT = node->x; int yT = node->y - 1;
		int xB = node->x; int yB = node->y + 1;
		int xL = node->x - 1; int yL = node->y;
		int xR = node->x + 1; int yR = node->y;
		COLORREF colorT = getpixel(xT, yT);
		COLORREF colorB = getpixel(xB, yB);
		COLORREF colorL = getpixel(xL, yL);
		COLORREF colorR = getpixel(xR, yR);
		int keyT = xT + yT * maxWidth;
		int keyB = xB + yB * maxWidth;
		int keyL = xL + yL * maxWidth;
		int keyR = xR + yR * maxWidth;
		if (colorT != paintColor && colorT == color && filled[keyT] != 1)
		{
			queue.push(xT, yT);
			filled[keyT] = 1;
		}
		if (colorB != paintColor && colorB == color && filled[keyB] != 1)
		{
			queue.push(xB, yB);
			filled[keyB] = 1;
		}
		if (colorL != paintColor && colorL == color && filled[keyL] != 1)
		{
			queue.push(xL, yL);
			filled[keyL] = 1;
		}
		if (colorR != paintColor && colorR == color && filled[keyR] != 1)
		{
			queue.push(xR, yR);
			filled[keyR] = 1;
		}
		//消已
		putpixel(node->x, node->y, paintColor);
		delete node;
	}
}

代码解释:
类似于树的层序遍布,这里利用了一个 队列结构
开始时,将种子点压入。
每当填充并删除一个种子时,将其周围的没有填充的点作为 新的种子 压入队列中。

队列结构是我自己写的,如下:

struct Node 
{
	Node* next;
	int x;
	int y;
	Node() 
	{
		x = 0;
		y = 0;
		next = 0;
	}
	Node(int x, int y) 
	{
		this->x = x;
		this->y = y;
		this->next = 0;
	}
};
struct Queue 
{
	Node* head;
	Node* tail;
	Queue() 
	{
		head = tail = new Node;
	}
	void push(int x, int y) 
	{
		tail->next = new Node(x, y);
		tail = tail->next;
	}
	Node* pop() 
	{
		if (!isEmpty()) 
		{
			Node* temp = head->next;
			head->next = head->next->next;
			if (head->next == 0) 
			{
				tail = head;
			}
			return temp;
		}
		return 0;
	}
	bool isEmpty() 
	{
		return head == tail;
	}
};

有同学可能对完整代码感兴趣。我也顺便附上吧。
这个程序引用了一个简单的图形库 easyx 大家可以百度去官网下载。

#include <iostream>
#include <graphics.h>
using namespace std;
//队列
struct Node 
{
	Node* next;
	int x;
	int y;
	Node() 
	{
		x = 0;
		y = 0;
		next = 0;
	}
	Node(int x, int y) 
	{
		this->x = x;
		this->y = y;
		this->next = 0;
	}
};
struct Queue 
{
	Node* head;
	Node* tail;
	Queue() 
	{
		head = tail = new Node;
	}
	void push(int x, int y) 
	{
		tail->next = new Node(x, y);
		tail = tail->next;
	}
	Node* pop() 
	{
		if (!isEmpty()) 
		{
			Node* temp = head->next;
			head->next = head->next->next;
			if (head->next == 0) 
			{
				tail = head;
			}
			return temp;
		}
		return 0;
	}
	bool isEmpty() 
	{
		return head == tail;
	}
};


void fillArea(int x, int y) 
{
	COLORREF color = getpixel(x, y);                  //获取替换颜色
	COLORREF paintColor = getfillcolor();             //获取填充颜色
	const int maxWidth = 640;
	const int maxHeight = 480;
	char filled[maxWidth * maxHeight] = {0};                     //散列表, 散列函数 h(key) = key.x + key.y * maxWidth
	Queue queue;
	queue.push(x, y);
	while (!queue.isEmpty())
	{
		Node* node = queue.pop();
		if (node->x < 0 || node->x >= maxWidth || node->y < 0 || node->y >= maxHeight)
		{
			delete node;
			continue;                                 //限制边界
		}
		//后继
		int xT = node->x; int yT = node->y - 1;
		int xB = node->x; int yB = node->y + 1;
		int xL = node->x - 1; int yL = node->y;
		int xR = node->x + 1; int yR = node->y;
		COLORREF colorT = getpixel(xT, yT);
		COLORREF colorB = getpixel(xB, yB);
		COLORREF colorL = getpixel(xL, yL);
		COLORREF colorR = getpixel(xR, yR);
		int keyT = xT + yT * maxWidth;
		int keyB = xB + yB * maxWidth;
		int keyL = xL + yL * maxWidth;
		int keyR = xR + yR * maxWidth;
		if (colorT != paintColor && colorT == color && filled[keyT] != 1)
		{
			queue.push(xT, yT);
			filled[keyT] = 1;
		}
		if (colorB != paintColor && colorB == color && filled[keyB] != 1)
		{
			queue.push(xB, yB);
			filled[keyB] = 1;
		}
		if (colorL != paintColor && colorL == color && filled[keyL] != 1)
		{
			queue.push(xL, yL);
			filled[keyL] = 1;
		}
		if (colorR != paintColor && colorR == color && filled[keyR] != 1)
		{
			queue.push(xR, yR);
			filled[keyR] = 1;
		}
		//消已
		putpixel(node->x, node->y, paintColor);
		delete node;
	}
}

int main()
{
	
	initgraph(640, 480, 1);
	setfillcolor(0xffffff);
	fillrectangle(0, 0, 640, 480);
	bool isDown = false;
	MOUSEMSG msg;
	int lastX;
	int lastY;
	while (true) 
	{
		


		BeginBatchDraw();
		
		while (MouseHit()) 
		{
			msg = GetMouseMsg();
			if (msg.uMsg == WM_LBUTTONDOWN) 
			{
				isDown = true;
				lastX = msg.x;
				lastY = msg.y;
			}
			if (msg.uMsg == WM_LBUTTONUP) 
			{
				isDown = false;
			}
			if (isDown) 
			{
				setcolor(0xff0000);
				line(lastX, lastY, msg.x, msg.y);
				lastX = msg.x;
				lastY = msg.y;
			}
			if (msg.uMsg == WM_RBUTTONDOWN) 
			{
				setfillcolor(0x0000ff);
				fillArea(msg.x, msg.y);
			}
		}
		EndBatchDraw();
		Sleep(50);
	}
	system("pause");
	closegraph();
}

  • 2
    点赞
  • 4
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值