声形并茂的小游戏——采草莓的小姑娘

接触python和pygame一段时间,一直想做做小游戏的,但是都没有时间。终于今天有空闲时间,看网上免费的资源《invent with python》和《making game with pyhton and pygame》。

    

# coding = utf-8
# data: 2015-02-12
# by qiu
import pygame, sys, time, random
from pygame.locals import *

# set up pygame
pygame.init()
mainClock = pygame.time.Clock()

# set up the window
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Sprites and Sound')

# set up the colors
BLACK = (0, 0, 0)

# set up the block data structure
player = pygame.Rect(300, 100, 40, 40)
playerImage = pygame.image.load('player.png')
playerStretchedImage = pygame.transform.scale(playerImage, (40, 40))
foodImage = pygame.image.load('cherry.png')
foods = []
for i in range(20):
    foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20))

foodCounter = 0
NEWFOOD = 40

# set up keyboard variables
moveLeft = False
moveRight = False
moveUp = False
moveDown = False

MOVESPEED = 6

# set up music
pickUpSound = pygame.mixer.Sound('pickup.wav')
pygame.mixer.music.load('background.mid')
pygame.mixer.music.play(-1, 0.0)
musicPlaying = True
# show by Game over!
def show_text(surface_handle, text, pos, color, font_bold = False, font_size = 13, font_italic = False):   
    cur_font = pygame.font.SysFont("Courier", font_size)  
    cur_font.set_bold(font_bold)  
    cur_font.set_italic(font_italic)   
    text_fmt = cur_font.render(text, 1, color)  
    surface_handle.blit(text_fmt, pos)
    
# run the game loop
mainloop = True
while mainloop:
    # check for the QUIT event
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == KEYDOWN:
            # change the keyboard variables
            if event.key == K_LEFT or event.key == ord('a'):
                moveRight = False
                moveLeft = True
            if event.key == K_RIGHT or event.key == ord('d'):
                moveLeft = False
                moveRight = True
            if event.key == K_UP or event.key == ord('w'):
                moveDown = False
                moveUp = True
            if event.key == K_DOWN or event.key == ord('s'):
                moveUp = False
                moveDown = True
        if event.type == KEYUP:
            if event.key == K_ESCAPE:
                pygame.quit()
                sys.exit()
            if event.key == K_LEFT or event.key == ord('a'):
                moveLeft = False
            if event.key == K_RIGHT or event.key == ord('d'):
                moveRight = False
            if event.key == K_UP or event.key == ord('w'):
                moveUp = False
            if event.key == K_DOWN or event.key == ord('s'):
                moveDown = False
            if event.key == ord('x'):
                player.top = random.randint(0, WINDOWHEIGHT - player.height)
                player.left = random.randint(0, WINDOWWIDTH - player.width)
            if event.key == ord('m'):
                if musicPlaying:
                    pygame.mixer.music.stop()
                else:
                    pygame.mixer.music.play(-1, 0.0)
                musicPlaying = not musicPlaying

        if event.type == MOUSEBUTTONUP:
            player.top = event.pos[1]
            player.left = event.pos[0]
            
            #foods.append(pygame.Rect(event.pos[0] - 10, event.pos[1] - 10, 20, 20))

    foodCounter += 1
    if foodCounter >= NEWFOOD:
        # add new food
        foodCounter = 0
        foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20)))

    # draw the black background onto the surface
    windowSurface.fill(BLACK)

    # move the player
    if moveDown and player.bottom < WINDOWHEIGHT:
        player.top += MOVESPEED
    if moveUp and player.top > 0:
        player.top -= MOVESPEED
    if moveLeft and player.left > 0:
        player.left -= MOVESPEED
    if moveRight and player.right < WINDOWWIDTH:
        player.right += MOVESPEED


    # draw the block onto the surface
    windowSurface.blit(playerStretchedImage, player)

    # check if the block has intersected with any food squares.
    for food in foods[:]:
        if player.colliderect(food):
            foods.remove(food)
            player = pygame.Rect(player.left, player.top, player.width + 2, player.height + 2)
            
            playerStretchedImage = pygame.transform.scale(playerImage, (player.width, player.height))
            if musicPlaying:
                pickUpSound.play()
    if player.width > WINDOWWIDTH or player.height > WINDOWHEIGHT:
        mainloop = False
    # draw the food
    for food in foods:
        windowSurface.blit(foodImage, food)

    # draw the window onto the screen
    pygame.display.update()
    mainClock.tick(40)

# show game over
mainloop = True
show_info = "Succeed!"
while mainloop:
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()

    show_text(windowSurface, show_info, (120, 180), (0, 0, 255), True, 60)
    pygame.display.flip()
    pygame.time.wait(2000)
    windowSurface.fill(BLACK)
    show_info = "Game over!"
    pygame.display.update()

       


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