记得玩这个游戏的时候是初中三年级,那时候在qq空间,网页版的,是男人就坚持20秒!很好奇!玩得忘了吃饭,还是坚持不到20秒,现在给大家机会!
# coding = utf-8
# time 2015-02-13-20:15
# by qiu
import pygame, sys, time, os, random
from pygame.locals import *
# set up pygame
pygame.init()
# set up the window
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('是男人就坚持20秒-Python版本')
# set up direction variables
DOWNLEFT = 1
DOWNRIGHT = 3
UPLEFT = 7
UPRIGHT = 9
MOVESPEED = 10
# set FPS
FPS = 40
# set up the colors
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
WHITE = (255, 255, 255)
colors = {1:RED, 2:GREEN, 3:BLUE, 4:WHITE}
# move
moveleft = False
moveright = False
moveup = False
movedown = False
# set time
time.clock()
mainClock = pygame.time.Clock()
# set up the block data structure
b1 = {'rect':pygame.Rect(random.randint(100, 500), random.randint(100, 500), random.randint(10, 100), random.randint(10, 100)),
'color':colors[random.randint(1, 4)], 'dir':UPRIGHT}
b2 = {'rect':pygame.Rect(random.randint(100, 500), random.randint(100, 500), random.randint(10, 100), random.randint(10, 100)),
'color':colors[random.randint(1, 4)], 'dir':DOWNLEFT}
b3 = {'rect':pygame.Rect(random.randint(100, 500), random.randint(100, 500), random.randint(10, 100), random.randint(10, 100)),
'color':colors[random.randint(1, 4)], 'dir':UPLEFT}
b4 = {'rect':pygame.Rect(random.randint(100, 500), random.randint(100, 500), random.randint(10, 100), random.randint(10, 100)),
'color':colors[random.randint(1, 4)], 'dir':DOWNRIGHT}
player = {'rect':pygame.Rect(0, 0, 20, 20),
'color':colors[random.randint(1, 4)]}
blocks = [b1, b2, b3, b4]
# show text
def show_text(surface_handle, text, pos, color, font_bold = False, font_size = 13, font_italic = False):
cur_font = pygame.font.SysFont('Courier', font_size)
cur_font.set_bold(font_bold)
cur_font.set_italic(font_italic)
text_fmt = cur_font.render(text, 1, color)
surface_handle.blit(text_fmt, pos)
# run the game loop
mainloop = True
while mainloop:
# check for the QUIT event
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
# draw the black background onto the surface
windowSurface.fill(BLACK)
# move player
if event.type == KEYDOWN:
if event.key == K_LEFT or event.key == ord('a'):
moveleft = True
moveright = False
if event.key == K_RIGHT or event.key == ord('b'):
moveright = True
moveleft = False
if event.key == K_UP or event.key == ord('w'):
moveup = True
movedown = False
if event.key == K_DOWN or event.key == ord('s'):
movedown = True
moveup = False
if event.type == KEYUP:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_LEFT or event.key == ord('a'):
moveleft = False
if event.key == K_RIGHT or event.key == ord('d'):
moveright = False
if event.key == K_UP or event.key == ord('w'):
moveup = False
if event.key == K_DOWN or event.key == ord('s'):
movedown = False
if event.type == MOUSEBUTTONUP:
player['rect'].left = event.pos[0]
player['rect'].top = event.pos[1]
if moveleft and player['rect'].left > 0:
player['rect'].left -= MOVESPEED
if moveright and player['rect'].right < WINDOWWIDTH:
player['rect'].right += MOVESPEED
if moveup and player['rect'].top > 0:
player['rect'].top -= MOVESPEED
if movedown and player['rect'].bottom < WINDOWHEIGHT:
player['rect'].top += MOVESPEED
for b in blocks:
# move the block data structure
if b['dir'] == DOWNLEFT:
b['rect'].left -= MOVESPEED
b['rect'].top += MOVESPEED
if b['dir'] == DOWNRIGHT:
b['rect'].left += MOVESPEED
b['rect'].top += MOVESPEED
if b['dir'] == UPLEFT:
b['rect'].left -= MOVESPEED
b['rect'].top -= MOVESPEED
if b['dir'] == UPRIGHT:
b['rect'].left += MOVESPEED
b['rect'].top -= MOVESPEED
# check if the block has move out of the window
if b['rect'].top < 0:
# block has moved past the top
if b['dir'] == UPLEFT:
b['dir'] = DOWNLEFT
if b['dir'] == UPRIGHT:
b['dir'] = DOWNRIGHT
if b['rect'].bottom > WINDOWHEIGHT:
# block has moved past the bottom
if b['dir'] == DOWNLEFT:
b['dir'] = UPLEFT
if b['dir'] == DOWNRIGHT:
b['dir'] = UPRIGHT
if b['rect'].left < 0:
# block has moved past the left side
if b['dir'] == DOWNLEFT:
b['dir'] = DOWNRIGHT
if b['dir'] == UPLEFT:
b['dir'] = UPRIGHT
if b['rect'].right > WINDOWWIDTH:
# block has moved past the right side
if b['dir'] == DOWNRIGHT:
b['dir'] = DOWNLEFT
if b['dir'] == UPRIGHT:
b['dir'] = UPLEFT
# draw the block onto the surface
pygame.draw.rect(windowSurface, b['color'], b['rect'])
# draw player onto the surface
pygame.draw.rect(windowSurface, player['color'], player['rect'])
# show some info
text_time = "time:%.3d" % (time.clock())
show_text(windowSurface, text_time, (20, 400), (0, 255, 0), True)
text_pos = "pos:(%d,%d)" % (player['rect'].left, player['rect'].top)
show_text(windowSurface, text_pos, (20, 420), (0, 255, 255), True)
for bb in blocks:
# game over
if player['rect'].colliderect(bb['rect']):
mainloop = False
break;
pygame.display.update()
mainClock.tick(FPS)
# open show score
try:
fo = open("foo.txt", 'r')
show_time = fo.read()
except IOError:
print ("can\'t open file or read data!")
sys.exit()
finally:
fo.close()
curtime = "%.3d" % time.clock()
if int(curtime) > int(show_time):
try:
fo = open("foo.txt", 'w')
fo.write(str(curtime))
except IOError:
print ("can\'t open file or write data!")
sys.exit()
finally:
fo.close()
# show game over
mainloop = True
show_info = "Game over!"
while mainloop:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
try:
fo = open("foo.txt", 'r')
tmp_time = fo.read()
except IOError:
print ("can\'t open file or read data!")
finally:
fo.close()
text_info = "Max time:" + tmp_time
show_text(windowSurface, show_info, (120, 180), GREEN, True, 60)
show_text(windowSurface, text_info, (20, 380), WHITE, True)
pygame.display.update()