CGFloat w = self.frame.size.width;
CGFloat h = self.frame.size.height;
int rectangle = w > h ? h : w; // 画布大小
double mMultiples = 1.0; // 缩放比例
// double a = 60;
// double b = 71;
// double c = 70.9721;
// double B = 65.0242;
float ax;
float ay;
float bx;
float by;
float cx;
float cy;
double max = getMax(fabs(a), fabs(b), fabs(c)); // 3个边长中的最大值
mMultiples = max / (rectangle * 3 / 5);
a = a / mMultiples;
b = b / mMultiples;
c = c / mMultiples;
if (B > 90) {
bx = (float) (rectangle * 4 / 5 - a);
} else {
bx = rectangle / 5;
}
by = rectangle * 4 / 5;
cx = (float) (bx + a);
cy = by = rectangle * 4 / 5;
if (B > 90) {
ax = (float) (bx - c * cos((180 - B) / 180 * M_PI));
ay = (float) (by - c * sin((180 - B) / 180 * M_PI));
} else {
if (B < 90) {
ax = (float) (bx + c * cos((B) / 180 * M_PI));
ay = (float) (by - c * sin((B) / 180 * M_PI));
} else {
ax = bx;
ay = (float) (by - c);
}
}
CGPoint sPoints[3];//坐标点
sPoints[0] = CGPointMake(ax, ay);//坐标1
sPoints[1] = CGPointMake(bx, by);//坐标2
sPoints[2] = CGPointMake(cx, cy);//坐标3