自己练手的一个小项目,还有少量bug,路过的看一看瞧一瞧,请大家指教=.=
[1].[代码] [Java]代码 跳至 [1]
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protected
void
onDraw(Canvas canvas) {
for
(
int
i =
0
; i < mybulletlist.size(); i++) {
if
(mybulletlist.get(i).getX() >
380
|| mybulletlist.get(i).getX() <
0
|| mybulletlist.get(i).getY() >
700
|| mybulletlist.get(i).getY() <
0
) {
mybulletlist.remove(i);
}
}
for
(
int
i =
0
; i < bulletlist.size(); i++) {
if
(bulletlist.get(i).getX() >
380
|| bulletlist.get(i).getX() <
0
|| bulletlist.get(i).getY() >
700
|| bulletlist.get(i).getY() <
0
) {
bulletlist.remove(i);
}
}
if
(!bulletlist.isEmpty() && !mybulletlist.isEmpty()) {
mytank_die(bulletlist);
tank_die(mybulletlist, tanklist);
}
if
(mytank ==
null
) {
}
else
{
if
(mytank.getZ() ==
1
) {
turn_right(canvas, mytank.getX(), mytank.getY());
}
else
if
(mytank.getZ() ==
2
) {
turn_down(canvas, mytank.getX(), mytank.getY());
}
else
if
(mytank.getZ() ==
3
) {
turn_left(canvas, mytank.getX(), mytank.getY());
}
else
if
(mytank.getZ() ==
4
) {
turn_up(canvas, mytank.getX(), mytank.getY());
}
}
if
(tanklist.isEmpty()) {
}
else
{
tank_turn(canvas);
}
if
(bulletlist.isEmpty()) {
}
else
{
bullet_turn(canvas);
}
if
(mybulletlist.isEmpty()) {
}
else
{
mybullet_turn(canvas);
}
}
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