坦克大战

自己练手的一个小项目,还有少量bug,路过的看一看瞧一瞧,请大家指教=.=

[1].[代码] [Java]代码 跳至 [1]

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protected void onDraw(Canvas canvas) {
         for ( int i = 0 ; i < mybulletlist.size(); i++) {
             if (mybulletlist.get(i).getX() > 380
                     || mybulletlist.get(i).getX() < 0
                     || mybulletlist.get(i).getY() > 700
                     || mybulletlist.get(i).getY() < 0 ) {
                 mybulletlist.remove(i);
             }
         }
         for ( int i = 0 ; i < bulletlist.size(); i++) {
             if (bulletlist.get(i).getX() > 380 || bulletlist.get(i).getX() < 0
                     || bulletlist.get(i).getY() > 700
                     || bulletlist.get(i).getY() < 0 ) {
                 bulletlist.remove(i);
             }
         }
 
         if (!bulletlist.isEmpty() && !mybulletlist.isEmpty()) {
             mytank_die(bulletlist);
             tank_die(mybulletlist, tanklist);
         }
         if (mytank == null ) {
 
         } else {
             if (mytank.getZ() == 1 ) {
                 turn_right(canvas, mytank.getX(), mytank.getY());
             } else if (mytank.getZ() == 2 ) {
                 turn_down(canvas, mytank.getX(), mytank.getY());
             } else if (mytank.getZ() == 3 ) {
                 turn_left(canvas, mytank.getX(), mytank.getY());
             } else if (mytank.getZ() == 4 ) {
                 turn_up(canvas, mytank.getX(), mytank.getY());
             }
         }
         if (tanklist.isEmpty()) {
 
         } else {
 
             tank_turn(canvas);
         }
         if (bulletlist.isEmpty()) {
 
         } else {
             bullet_turn(canvas);
         }
         if (mybulletlist.isEmpty()) {
 
         } else {
             mybullet_turn(canvas);
         }
 
     }

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