一.HandlerThread的使用步骤
1.创建实例对象
- HandlerThread handlerThread = new HandlerThread("downloadImage");
2.启动HandlerThread线程
- //必须先开启线程
- handlerThread.start();
3.构建循环消息处理机制
- /**
- * 该callback运行于子线程
- */
- class ChildCallback implements Handler.Callback {
- @Override
- public boolean handleMessage(Message msg) {
- //在子线程中进行相应的网络请求
- //通知主线程去更新UI
- mUIHandler.sendMessage(msg1);
- return false;
- }
- }
- //子线程Handler
- Handler childHandler = new Handler(handlerThread.getLooper(),new ChildCallback());
二.HandlerThread的使用案例
- package com.zejian.handlerlooper;
- import android.app.Activity;
- import android.graphics.Bitmap;
- import android.graphics.BitmapFactory;
- import android.os.Bundle;
- import android.os.Handler;
- import android.os.HandlerThread;
- import android.os.Message;
- import android.widget.ImageView;
- import com.zejian.handlerlooper.model.ImageModel;
- import com.zejian.handlerlooper.util.LogUtils;
- import java.io.BufferedInputStream;
- import java.io.IOException;
- import java.net.HttpURLConnection;
- import java.net.URL;
- /**
- * Created by zejian on 16/3/5.
- */
- public class HandlerThreadActivity extends Activity {
- /**
- * 图片地址集合,图片来自网络.
- */
- private String url[]={
- "https://img-my.csdn.net/uploads/201407/26/1406383299_1976.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383291_6518.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383291_8239.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383290_9329.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383290_1042.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383275_3977.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383265_8550.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383264_3954.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383264_4787.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383264_8243.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383248_3693.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383243_5120.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383242_3127.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383242_9576.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383242_1721.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383219_5806.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383214_7794.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383213_4418.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383213_3557.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383210_8779.jpg",
- "https://img-my.csdn.net/uploads/201407/26/1406383172_4577.jpg"
- };
- private ImageView imageView;
- private Handler mUIHandler = new Handler(){
- @Override
- public void handleMessage(Message msg) {
- LogUtils.e("次数:"+msg.what);
- ImageModel model = (ImageModel) msg.obj;
- imageView.setImageBitmap(model.bitmap);
- }
- };
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_handler_thread);
- imageView= (ImageView) findViewById(R.id.image);
- //创建异步HandlerThread
- HandlerThread handlerThread = new HandlerThread("downloadImage");
- //必须先开启线程
- handlerThread.start();
- //子线程Handler
- Handler childHandler = new Handler(handlerThread.getLooper(),new ChildCallback());
- for(int i=0;i<10;i++){
- //每个1秒去更新图片
- childHandler.sendEmptyMessageDelayed(i,1000*i);
- }
- }
- /**
- * 该callback运行于子线程
- */
- class ChildCallback implements Handler.Callback {
- @Override
- public boolean handleMessage(Message msg) {
- //在子线程中进行网络请求
- Bitmap bitmap=downloadUrlBitmap(url[msg.what]);
- ImageModel imageModel=new ImageModel();
- imageModel.bitmap=bitmap;
- imageModel.url=url[msg.what];
- Message msg1 = new Message();
- msg1.what = msg.what;
- msg1.obj =imageModel;
- //通知主线程去更新UI
- mUIHandler.sendMessage(msg1);
- return false;
- }
- }
- private Bitmap downloadUrlBitmap(String urlString) {
- HttpURLConnection urlConnection = null;
- BufferedInputStream in = null;
- Bitmap bitmap=null;
- try {
- final URL url = new URL(urlString);
- urlConnection = (HttpURLConnection) url.openConnection();
- in = new BufferedInputStream(urlConnection.getInputStream(), 8 * 1024);
- bitmap=BitmapFactory.decodeStream(in);
- } catch (final IOException e) {
- e.printStackTrace();
- } finally {
- if (urlConnection != null) {
- urlConnection.disconnect();
- }
- try {
- if (in != null) {
- in.close();
- }
- } catch (final IOException e) {
- e.printStackTrace();
- }
- }
- return bitmap;
- }
- }
到此,HandlerThread的基本使用我们都有所了解了,接下来我们掰掰HandlerThread源码,挖挖其实现原理。
三.HandlerThread源码解析
- /**
- * Handy class for starting a new thread that has a looper. The looper can then be
- * used to create handler classes. Note that start() must still be called.
- */
- public class HandlerThread extends Thread {
- int mPriority;//线程优先级
- int mTid = -1;
- Looper mLooper;//当前线程持有的Looper对象
- public HandlerThread(String name) {
- super(name);
- mPriority = Process.THREAD_PRIORITY_DEFAULT;
- }
- /**
- * Constructs a HandlerThread.
- * @param name
- * @param priority The priority to run the thread at. The value supplied must be from
- * {@link android.os.Process} and not from java.lang.Thread.
- */
- public HandlerThread(String name, int priority) {
- super(name);
- mPriority = priority;
- }
- /**
- * Call back method that can be explicitly overridden if needed to execute some
- * setup before Looper loops.
- */
- protected void onLooperPrepared() {
- }
- @Override
- public void run() {
- mTid = Process.myTid();
- Looper.prepare();
- synchronized (this) {
- mLooper = Looper.myLooper();
- notifyAll(); //唤醒等待线程
- }
- Process.setThreadPriority(mPriority);
- onLooperPrepared();
- Looper.loop();
- mTid = -1;
- }
这个是HandlerThread的run方法,代码也比较简单,开始就通过Looper.prepare()去创建Looper对象,然后通过同步线程去给当前成员变量mLooper赋值,并唤醒等待线程(后续会解析为什么要唤醒等待线程),然后在Looper.loop()循环启动前调用了onLooperPrepared方法,到此Looper创建完成,循环线程也启动完成。现在我们也就明白了创建HandlerThread后为什么要调用start方法了,因为通过调用start方法,程序会去执行run方法,这样才会去创建Looper对象并启动Looper循环,最后我们才能把Looper对象传递给Handler实例。
- public Looper getLooper() {
- if (!isAlive()) {
- return null;
- }
- // If the thread has been started, wait until the looper has been created.
- synchronized (this) {
- while (isAlive() && mLooper == null) {
- try {
- wait();//等待唤醒
- } catch (InterruptedException e) {
- }
- }
- }
- return mLooper;
- }
这个方法名一看就知道是获取looper对象的,虽然很简单,但是这里有个地方还是要说明一下,方法开始后先去判断当前线程是否是启动状态,如果线程已经启动,再通过一个同步代码块去判断当前成员变量mLooper是否为空,如果为空,那就wait(),直到mLooper创建完成,否则就返回mLooper对象,那么为什么会由可能为空呢?还记得前面的Looper对象是在哪里创建的吗?没错,是在子线程,这样我们就无法保障我们在调用getLooper方法时Looper已经创建完成。因此在前面的run方法中当Looper创建完成后会调用notifyAll方法就是为了唤醒getLooper方法中的wait等待机制。小结:在获取mLooper对象的时候存在一个同步的问题,只有当线程创建成功并且Looper对象也创建成功之后才能获得mLooper的值。这里等待方法wait和run方法中的notifyAll方法共同完成同步问题。
- public boolean quit() {
- Looper looper = getLooper();
- if (looper != null) {
- looper.quit();
- return true;
- }
- return false;
- }
- public boolean quitSafely() {
- Looper looper = getLooper();
- if (looper != null) {
- looper.quitSafely();
- return true;
- }
- return false;
- }
最后就是两个停止looper线程的方法了,以上有两种让当前线程退出循环的方法的区别就是quitSafely方法效率比quit方法标率低一点,但是安全。具体选择哪种就要看大家需求了。到此,HandlerThread源码就解析完了,相信大家对HandlerThread也有了比较全面的了解了