Cesium 中的Shader解析2

一、简介

采用纯WebGL实现纹理贴图,并修改shader,对比Cesium中的实现,从而感受Cesium对WebGL的封装,以及用法上的异同点。

可以对比Cesium 中的Shader解析1https://blog.csdn.net/u014556081/article/details/124577509中用Cesium实现相同功能代码。

二、代码

 <!-- 
    纹理映射的过程需要顶点着色器和片元着色器二者的配合:首先在顶点着色器中为每个顶点指定纹理坐标,
    然后在片元着色器中根据每个片元的纹理坐标从纹理图像中抽取纹素颜色。
    程序主要包括五个部分,已经在代码中用数字标记了出来。
 -->
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-
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Cesium Shader is a set of shader programs and techniques used to render 3D graphics in the Cesium JavaScript library. These shaders are designed to run on the GPU (graphics processing unit) and provide high-performance rendering of various types of visual effects such as lighting, shadows, reflections, and more. The Cesium Shader system is built on top of WebGL, a standard API for rendering 3D graphics in web browsers. Cesium Shader uses a combination of vertex shaders and fragment shaders to render 3D models with high fidelity and realism. The vertex shader is responsible for transforming the 3D model's vertices into screen space coordinates. It also calculates lighting and other effects based on the position and orientation of the camera and other factors. The fragment shader is responsible for rendering each pixel of the 3D model based on the lighting and other effects calculated by the vertex shader. This includes determining the color and intensity of each pixel, as well as handling transparency and other visual effects. Cesium Shader also includes advanced techniques such as deferred shading, which allows for complex lighting effects with multiple light sources and shadows. This technique involves rendering the scene in multiple passes, with each pass generating a separate buffer of information that is then combined to produce the final image. Overall, Cesium Shader provides a powerful and flexible system for rendering 3D graphics in web-based applications. Its use of WebGL and GPU acceleration allows for high-performance rendering of complex scenes and effects, making it a popular choice for a wide range of applications, from games and simulations to scientific data visualization and more.

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