其实那个不考虑对角是可以手推的
考虑对角只能dp了
详见官方题解以及百度文库:多边形染色公式
#include<cstdio>
#include<cstdlib>
#include<algorithm>
#define dprintf(...) fprintf(stderr,__VA_ARGS__)
using namespace std;
typedef long long ll;
const ll P=998244353;
inline ll Pow(ll a,int b){
ll ret=1;
for (;b;b>>=1,a=a*a%P)
if (b&1)
ret=ret*a%P;
return ret;
}
const int N=55;
ll n,m;
int sx[N],sy[N],cnt;
ll ans;
struct Matrix{
int n; ll a[15][15];
Matrix(int in=0,int f=0){
n=in; for (int i=0;i<=n;i++) for (int j=0;j<=n;j++) a[i][j]=0;
if (f==1) for (int i=0;i<=n;i++) a[i][i]=1;
}
ll *operator [](int x){
return a[x];
}
void print(){
for (int i=0;i<=n;i++,dprintf("\n")) for (int j=0;j<=n;j++,dprintf(" ")) dprintf("%lld",a[i][j]); dprintf("\n");
}
friend Matrix operator * (Matrix &A,Matrix &B) {
int n=A.n; Matrix ret(n);
for (int i=0;i<=n;i++)
for (int j=0;j<=n;j++)
for (int k=0;k<=n;k++)
(ret[i][j]+=A[i][k]*B[k][j]%P)%=P;
return ret;
}
friend Matrix Pow(Matrix A,int b){
Matrix ret(A.n,1);
for (;b;b>>=1,A=A*A)
if (b&1)
ret=ret*A;
return ret;
}
}A;
inline ll calc(int x,int y){
if (x==0)
return y>=1?m-2:max(m-3,0LL);
return x!=y;
}
int main(){
freopen("t.in","r",stdin);
freopen("t.out","w",stdout);
scanf("%lld%lld",&n,&m);
if (n&1)
return printf("%lld\n",((Pow(m-1,n)%P+(m-1)*((n&1)?-1:1))+P)%P),0;
A=Matrix(8);
for (int i=0;i<=8;i++)
{
int x1=i/3,x2=i%3;
if (x1 && x1==x2) continue;
for (int j=0;j<=8;j++){
int y1=j/3,y2=j%3;
A[i][j]=calc(x1,y1)*calc(x2,y2)%P;
if (i==0)
A[i][j]=(A[i][j]-min(calc(x1,y1),calc(x2,y2))+P)%P;
}
}
(++A[0][0])%=P;
// A.print();
A=Pow(A,(n/2)-1);
// A.print();
ans=(A[0][5]+A[2][5]+A[3][5]+A[5][5])%P*(m*(m-1)%P)%P;
printf("%lld\n",ans);
return 0;
}