使用技术:构造函数私有+静态对象指针+静态成员函数(其中判断指针,使得时时刻刻,只存在着一个的对象)
#include <iostream>
class Singleton
{
public:
~Singleton(){}
static Singleton* GetSingleton();
private:
Singleton(){};
static Singleton* pTHIS;
};
Singleton* Singleton::pTHIS = NULL;
Singleton* Singleton::GetSingleton()
{
if (!pTHIS) pTHIS = new Singleton();
return pTHIS;
}
int main()
{
using namespace std;
//Singleton* pImpossible = new Singleton(); //compile error
//Singleton aImpossible; //compile error
Singleton* pOne = Singleton::GetSingleton();
Singleton* pTwo = Singleton::GetSingleton();
cout<<"Address of pOne: "<<pOne<<endl;
cout<<"Address of pTwo: "<<pTwo<<endl;
system("pause");
return 0;
}
#include <iostream>
class Singleton
{
public:
~Singleton(){}
static Singleton* GetSingleton();
private:
Singleton(){};
static Singleton* pTHIS;
};
Singleton* Singleton::pTHIS = NULL;
Singleton* Singleton::GetSingleton()
{
if (!pTHIS) pTHIS = new Singleton();
return pTHIS;
}
int main()
{
using namespace std;
//Singleton* pImpossible = new Singleton(); //compile error
//Singleton aImpossible; //compile error
Singleton* pOne = Singleton::GetSingleton();
Singleton* pTwo = Singleton::GetSingleton();
cout<<"Address of pOne: "<<pOne<<endl;
cout<<"Address of pTwo: "<<pTwo<<endl;
system("pause");
return 0;
}