这是一个抄书上的代码
package {
import flash.display.Sprite;
import flash.events.Event;
public class EasingOff extends Sprite {
private var ball:Ball;
private var easing:Number = 0.2;
private var targetX:Number = stage.stageWidth/2;
public function EasingOff() {
// constructor code
init();
}
public function init():void
{
ball = new Ball();
addChild(ball);
ball.y = stage.stageHeight/2;
addEventListener(Event.ENTER_FRAME,onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
var dx:Number = targetX - ball.x;
if(Math.abs(dx)<1)
{
ball.x = targetX;
removeEventListener(Event.ENTER_FRAME,onEnterFrame);
trace("done");
}
else
{
var vx:Number = dx*easing;
ball.x+=vx;
}
}
}
}