C++25设计模式之桥接模式

在这里插入图片描述
图片引用于百度

简介:将抽象部分与实现部分分离,使它们都可以独立的变化。

优点:各个对象之间都不会产生影响,无论是抽象变化还是实现变化,只需要对它扩展即可,高层代码无需任何更改就可以接收扩展后续的类

缺点:由于聚合关联关系建立在抽象层,开发者需要进行抽象设计与编程,会增加系统的理解与设计难度

例子背景:现有商家想上架到某平台卖货,而平台会有年费,我们用桥接模式实现它

桥接模式代码:

  • 抽象商家类:
#pragma once
#include <string>
#include <iostream>
using namespace std;

class ElectricalShop
{
public:
        virtual ~ElectricalShop() = default;
public:
        virtual string GetShopName() = 0;
        virtual string GetGoodsName() = 0;
        virtual string GetGoodsIntroduction() = 0;
        virtual double GetGoodsPrice() = 0;
        virtual double GetAssets() = 0;
};
  • 抽象平台类:
#pragma once
#include "Goods.h"

class ECommercePlatform
{
public:
        ECommercePlatform() = default;
        virtual ~ECommercePlatform() = default;
public:
        virtual bool PutawayGoods(ElectricalShop* shop) = 0;
protected:
        virtual bool CheckAnnualFee(ElectricalShop* shop) = 0;
        virtual void ShowShop(ElectricalShop* shop) = 0;
        virtual double GetPlatformForTheAnnualFee() = 0;
        virtual string GetECName() = 0;
};
  • 平台类:
#pragma once
#include "ECommercePlatform.h"

class MouBao : public ECommercePlatform
{
public:
        MouBao() = default;
        virtual ~MouBao() = default;
public:
        virtual bool PutawayGoods(ElectricalShop* shop)
        {
                if (!CheckAnnualFee(shop)) return false;

                ShowShop(shop);

                return true;
        }
protected:
        virtual bool CheckAnnualFee(ElectricalShop* shop)
        {
                auto af = shop->GetAssets();
                auto residue = af - GetPlatformForTheAnnualFee();
                bool isPass = residue > 0;
                string str(shop->GetShopName());
                if (isPass)
                {
                        str += "交完";
                        str += GetECName();
                        str += "平台年费后还剩:";
                        str += to_string(residue);
                }
                else
                {
                        str += "资产不足以交";
                        str += GetECName();
                        str += "平台年费,上架失败";
                }
                cout << str << endl;
                return isPass;
        }
        virtual void ShowShop(ElectricalShop* shop)
        {
                cout << MergeGoodsInfo(shop) << endl;
        }
        virtual double GetPlatformForTheAnnualFee()
        {
                return 45000;
        }
        virtual string MergeGoodsInfo(ElectricalShop* shop)
        {
                string str(shop->GetShopName());
                str += "的";
                str += shop->GetGoodsName();
                str += "产品在";
                str += GetECName();
                str += "上架成功,售价为:";
                str += to_string(shop->GetGoodsPrice());
                str += ",产品介绍:";
                str += shop->GetGoodsIntroduction();
                return str;
        }
        virtual string GetECName()
        {
                return "某宝";
        }
};

class MouDong : public ECommercePlatform
{
public:
        MouDong() = default;
        virtual ~MouDong() = default;
public:
        virtual bool PutawayGoods(ElectricalShop* shop)
        {
                if (!CheckAnnualFee(shop)) return false;

                ShowShop(shop);

                return true;
        }
protected:
        virtual bool CheckAnnualFee(ElectricalShop* shop)
        {
                auto af = shop->GetAssets();
                auto residue = af - GetPlatformForTheAnnualFee();
                bool isPass = residue > 0;
                string str(shop->GetShopName());
                if (isPass)
                {
                        str += "交完";
                        str += GetECName();
                        str += "平台年费后还剩:";
                        str += to_string(residue);
                }
                else
                {
                        str += "资产不足以交";
                        str += GetECName();
                        str += "平台年费,上架失败";
                }
                cout << str << endl;
                return isPass;
        }
        virtual void ShowShop(ElectricalShop* shop)
        {
                cout << MergeGoodsInfo(shop) << endl;
        }
        virtual double GetPlatformForTheAnnualFee()
        {
                return 60000;
        }
        virtual string MergeGoodsInfo(ElectricalShop* shop)
        {
                string str(shop->GetShopName());
                str += "的";
                str += shop->GetGoodsName();
                str += "产品在";
                str += GetECName();
                str += "平台上架成功,售价为:";
                str += to_string(shop->GetGoodsPrice());
                str += ",产品介绍:";
                str += shop->GetGoodsIntroduction();
                return str;
        }
        virtual string GetECName()
        {
                return "某东";
        }
};
  • 商家类:
#pragma once
#include "ElectricalShop.h"

class i7Computer : public ElectricalShop
{
public:
        i7Computer() = default;
        virtual string GetShopName()
        {
                return "军工级电脑旗舰店";
        }
        virtual string GetGoodsName()
        {
                return "i7游戏电脑";
        }
        virtual string GetGoodsIntroduction()
        {
                return "i7级8核16线Cpu,军工级主板,16G大内存,8G显卡,你值得拥有";
        }
        virtual double GetGoodsPrice()
        {
                return 5899;
        }
        virtual double GetAssets()
        {
                return 80000;
        }
};

class i9Computer : public ElectricalShop
{
public:
        i9Computer() = default;
        virtual string GetShopName()
        {
                return "航天级电脑旗舰店";
        }
        virtual string GetGoodsName()
        {
                return "i9高端游戏电脑";
        }
        virtual string GetGoodsIntroduction()
        {
                return "i9级10核20线Cpu,航天级主板,32G大内存,12G显卡,你值得拥有";
        }
        virtual double GetGoodsPrice()
        {
                return 9999;
        }
        virtual double GetAssets()
        {
                return 100000;
        }
};

class ComputerPeripherals : public ElectricalShop
{
public:
        ComputerPeripherals() = default;
        virtual string GetShopName()
        {
                return "高端电脑外设旗舰店";
        }
        virtual string GetGoodsName()
        {
                return "电脑外设套装";
        }
        virtual string GetGoodsIntroduction()
        {
                return "好马配好鞍,外设套装你怎么能没有";
        }
        virtual double GetGoodsPrice()
        {
                return 2999;
        }
        virtual double GetAssets()
        {
                return 50000;
        }
};
  • 引用:
#include "Platform.h"

int main()
{
        shared_ptr<ElectricalShop> s1(new i7Computer);
        shared_ptr<ElectricalShop> s2(new i9Computer);
        shared_ptr<ElectricalShop> s3(new ComputerPeripherals);

        shared_ptr<ECommercePlatform> e1(new MouBao);
        e1->PutawayGoods(s1.get());
        e1->PutawayGoods(s2.get());
        e1->PutawayGoods(s3.get());

        shared_ptr<ECommercePlatform> e2(new MouDong);
        e2->PutawayGoods(s1.get());
        e2->PutawayGoods(s2.get());
        e2->PutawayGoods(s3.get());

        getchar();
        return 0;
}

总结:
桥接模式(Bridge):提高了系统的可扩充性,在各个维度中任意扩展一个维度,都不需要修改原有系统,实现细节对客户透明,对用户隐藏实现细节

作者:丶梦爱
博客:https://blog.csdn.net/u014732297(转载请说明出处)

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桥接模式和抽象工厂是两个不同的设计模式,但是可以结合使用。下面我来简单介绍一下如何在C++中实现桥接模式和抽象工厂。 首先,我们需要定义桥接模式中的抽象类和实现类。假设我们要实现一个图形库,可以绘制不同类型的图形,包括圆形、矩形和三角形。我们可以定义一个抽象类Shape,表示图形的基本属性和方法: ```cpp class Shape { public: virtual void draw() = 0; virtual ~Shape() {} }; ``` 然后,我们定义三个实现类,分别表示圆形、矩形和三角形: ```cpp class Circle : public Shape { public: void draw() override { cout << "Draw Circle." << endl; } }; class Rectangle : public Shape { public: void draw() override { cout << "Draw Rectangle." << endl; } }; class Triangle : public Shape { public: void draw() override { cout << "Draw Triangle." << endl; } }; ``` 接下来,我们需要实现桥接模式中的桥接类,它将抽象类和实现类进行桥接。假设我们要支持不同的绘制方式,包括OpenGL和DirectX。我们可以定义一个抽象类DrawAPI,表示绘制的基本属性和方法: ```cpp class DrawAPI { public: virtual void draw() = 0; virtual ~DrawAPI() {} }; ``` 然后,我们定义两个实现类,分别表示OpenGL和DirectX的绘制方式: ```cpp class OpenGLAPI : public DrawAPI { public: void draw() override { cout << "Draw using OpenGL." << endl; } }; class DirectXAPI : public DrawAPI { public: void draw() override { cout << "Draw using DirectX." << endl; } }; ``` 最后,我们需要使用抽象工厂来创建图形和绘制方式的组合。我们可以定义一个抽象工厂类AbstractFactory,表示图形和绘制方式的组合: ```cpp class AbstractFactory { public: virtual Shape* createShape() = 0; virtual DrawAPI* createDrawAPI() = 0; virtual ~AbstractFactory() {} }; ``` 然后,我们定义两个具体的工厂类,分别表示OpenGL和DirectX的图形和绘制方式的组合: ```cpp class OpenGLFactory : public AbstractFactory { public: Shape* createShape() override { return new Circle(); } DrawAPI* createDrawAPI() override { return new OpenGLAPI(); } }; class DirectXFactory : public AbstractFactory { public: Shape* createShape() override { return new Rectangle(); } DrawAPI* createDrawAPI() override { return new DirectXAPI(); } }; ``` 最后,我们可以使用这些类来绘制图形。例如,我们可以使用OpenGL和圆形来绘制一个图形: ```cpp AbstractFactory* factory = new OpenGLFactory(); Shape* shape = factory->createShape(); DrawAPI* api = factory->createDrawAPI(); api->draw(); shape->draw(); ``` 输出结果为: ``` Draw using OpenGL. Draw Circle. ``` 这就是桥接模式和抽象工厂在C++中的实现。通过使用桥接模式和抽象工厂,我们可以将抽象类和实现类进行解耦,从而实现更加灵活和可扩展的设计。

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