设计模式——抽象工厂

抽象工厂关注点是:一个工厂里面可以创建多种类型的实例
比如 既可以创建 Phone 也可以创建Pad
抽象工厂包含多少个职责,分别创建不同类型的实例

抽象工厂和简单工厂的区别在于,工厂可以扩展

抽象工厂适合工厂职责是稳定的情况下


平板基类

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace DesignMode.Interface
{
    public abstract class BasePad
    {
        public abstract void Online();
        public abstract void Photo();
    }
}

iPad类

using DesignMode.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AbstractFactory
{
    public class iPad : BasePad
    {
        public override void Online()
        {
            Console.WriteLine("use {0} Online", this.GetType().Name);
        }

        public override void Photo()
        {
            Console.WriteLine("use {0} Photo", this.GetType().Name);
        }
    }
}

山寨版 iPad类

using DesignMode.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AbstractFactory
{
    public class iPadChina : BasePad
    {
        public override void Online()
        {
            Console.WriteLine("use {0} Online", this.GetType().Name);
        }

        public override void Photo()
        {
            Console.WriteLine("use {0} Photo", this.GetType().Name);
        }
    }
}

手机基类

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace DesignMode.Interface
{
    public abstract class BasePhone
    {
        public abstract void Call();
        public abstract void Text();
    }
}

iPhone 类

using DesignMode.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AbstractFactory
{
    public class iPhone : BasePhone
    {
        public iPhone(int price)
        {

        }

        public override void Call()
        {
            Console.WriteLine("use {0} call", this.GetType().Name);
        }

        public override void Text()
        {
            Console.WriteLine("use {0} text", this.GetType().Name);
        }
    }
}

山寨版 iPhone 类

using DesignMode.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AbstractFactory
{
    public class iPhoneChina : BasePhone
    {
        public iPhoneChina(int price)
        {

        }

        public override void Call()
        {
            Console.WriteLine("use {0} call", this.GetType().Name);
        }

        public override void Text()
        {
            Console.WriteLine("use {0} text", this.GetType().Name);
        }
    }
}

抽象工厂

using DesignMode.Interface;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AbstractFactory
{
    /// <summary>
    /// 约束作用
    /// </summary>
    public abstract class AbstractFactory
    {
        /// <summary>
        /// 创建pad
        /// </summary>
        /// <returns></returns>
        public abstract BasePad CreatePad();

        /// <summary>
        /// 创建Phone
        /// </summary>
        /// <returns></returns>
        public abstract BasePhone CreateiPhone();

        //public abstract BaseWatch CreateWatch();
    }
}

美版工厂

using DesignMode.Interface;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AbstractFactory
{
    public class ObjectFactory : AbstractFactory
    {

        public override BasePad CreatePad()
        {
            return new iPad();
        }

        public override BasePhone CreateiPhone()
        {
            return new iPhone(5000);
        }


    }
}

国版工厂(山寨版工厂)

using DesignMode.Interface;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AbstractFactory
{
    public class ObjectFactoryChina : AbstractFactory
    {

        public override BasePad CreatePad()
        {
            return new iPadChina();
        }

        public override BasePhone CreateiPhone()
        {
            return new iPhoneChina(3500);
        }
    }
}

上端调用

using AbstractFactory;
using DesignMode.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            {
                AbstractFactory.AbstractFactory objectFactory = new ObjectFactory();
                BasePhone iphone = objectFactory.CreateiPhone();
                BasePad ipad = objectFactory.CreatePad();
            }

            {
                AbstractFactory.AbstractFactory objectFactory = new ObjectFactoryChina();
                BasePhone iphone = objectFactory.CreateiPhone();
                BasePad ipad = objectFactory.CreatePad();
            }
            Console.ReadKey();

        }
    }
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值