三子棋游戏
#define _CRT_SECURE_NO_WARNINGS
#define MAX_ROW 3
#define MAX_COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <windows.h>
//编程思路: 1. 显示菜单界面
// 2. 判断用户选择
// 3. 进入游戏
// 4. 判断游戏结束条件
// 5. 结束游戏
int Menu() {
int choice = 0;
printf("===============================\n");
printf("欢迎来到三子棋游戏!\n");
printf("1. 开始游戏\n");
printf("0. 退出游戏\n");
printf("===============================\n");
printf("请输入您的选择:");
scanf("%d", &choice);
return choice;
}
//棋盘初始化----将二维数组每个参数初始化为空格
void Init(char chessBoard[MAX_ROW][MAX_COL]) {
srand((unsigned int)time(0));
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
chessBoard[row][col] = ' ';
}
}
}
//玩家落子
void PlayerMove(char chessBoard[MAX_ROW][MAX_COL]) {
int row = 0;
int col = 0;
printf("轮到玩家落子!\n");
while (1) {
printf("请输入要下位置的坐标(row col):\n");
scanf("%d %d", &row, &col);
//接下来对用户输入进行判定,看是否合法
if (row < 0 || row >= MAX_ROW
|| col < 0 || col >= MAX_COL) {
printf("您的输入有误,请重新输入!\n");
continue;
}
if (chessBoard[row][col] != ' ') {
printf("该位置已经有子了,请重新输入!\n");
continue;
}
chessBoard[row][col] = 'X';
break;
}
}
//判定游戏是否结束
//1. 返回X表示玩家获胜
//2. 返回O表示电脑获胜
//3. 返回' '表示还未分出胜负
//4. 返回P表示和棋
char Check(char chessBoard[MAX_ROW][MAX_COL]) {
//1. 检查所有的行,看是否有三个子连成一行的情况
for (int row = 0; row < MAX_ROW; row++) {
if (chessBoard[row][0] != ' '
&& chessBoard[row][0] == chessBoard[row][1]
&& chessBoard[row][0] == chessBoard[row][2]) {
return chessBoard[row][0];
}
}
//2. 检查所有的列,看是否有三个子连成一行的情况
for (int col = 0; col < MAX_COL; col++) {
if (chessBoard[0][col] != ' '
&& chessBoard[0][col] == chessBoard[1][col]
&& chessBoard[0][col] == chessBoard[2][col]) {
return chessBoard[0][col];
}
}
//3. 检查两个对角线,看是否有三个子连成一行的情况
if (chessBoard[0][0] != ' '
&& chessBoard[0][0] == chessBoard[1][1]
&& chessBoard[0][0] == chessBoard[2][2]) {
return chessBoard[0][0];
}
if (chessBoard[0][2] != ' '
&& chessBoard[0][2] == chessBoard[1][1]
&& chessBoard[0][2] == chessBoard[2][0]) {
return chessBoard[0][2];
}
//判断棋盘是否下满
if (IsFull(chessBoard)) {
return 'P';
}
return ' ';
}
//判断棋盘是否满了,如果满了返回1,否则返回0
int IsFull(char chessBoard[MAX_ROW][MAX_COL]) {
//查找棋盘是否有空位
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
if (chessBoard[row][col] == ' ') {
return 0;
}
}
}
return 1;
}
void ComputerMove(char chessBoard[MAX_ROW][MAX_COL]) {
printf("轮到电脑落子!\n");
//设置0到2之间的随机数
while (1) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chessBoard[row][col] != ' ') {
continue;
}
chessBoard[row][col] = 'O';
break;
}
}
void Print(char chessBoard[MAX_ROW][MAX_COL]) {
//打印棋盘内容
printf("+---+---+---+---+\n");
printf("| | 0 | 1 | 2 |\n");
for (int row = 0; row < MAX_ROW; row++) {
printf("+---+---+---+---+\n");
printf("| %d | %c | %c | %c |\n", row, chessBoard[row][0],
chessBoard[row][1], chessBoard[row][2]);
}
printf("+---+---+---+---+\n");
}
void Game() {
int row = 0;
int col = 0;
char chessBoard[MAX_ROW][MAX_COL] = { 0 };
//1. 棋盘初始化
Init(chessBoard);
char winner = ' ';
while (1) {
//2. 打印初始的空棋盘
Print(chessBoard);
//3. 用户落子
PlayerMove(chessBoard);
//判定游戏是否结束(任意三个连成一行或所有格子下满则结束)
winner = Check(chessBoard);
if (winner != ' ') {
break;
}
//电脑随机落子
ComputerMove(chessBoard);
//判定游戏是否结束
winner = Check(chessBoard);
if (winner != ' ') {
break;
}
}
//更新棋盘
Print(chessBoard);
if (winner == 'X') {
printf("恭喜你!你赢了!\n");
}
else if (winner == 'O') {
printf("你真菜!连电脑都下不过!\n");
}
else {
printf("你真菜!你和电脑五五开!\n");
}
}
int main() {
while (1) {
int choice = Menu();
if (choice == 1) {
Game();
}
else if (choice == 0) {
printf("再见!\n");
break;
}
else {
printf("您的输入有误!\n");
}
}
system("pause");
return 0;
}
ps. 尽量避免使用magic number ,可以用宏定义替代