FIT2002- IT Project Management Semester 2 - 2024 ThreePython

Java Python FIT2002- IT Project Management

Semester 2 - 2024

Assignment Three Team Assignment

Due Dates:

●    Team presentation and Agile Artefacts (10%): Team presentation in the form. of a Stand-up Meeting to be conducted during Weeks 12 Applied sessions.

●     Individual submission (90%): Deliverables 1-3 as an individual assignment through Moodle before the deadline - Monday, 28 October 2024.

Value: 25% of overall unit assessment      

Mode of Submission: Online via Moodle

LEARNING OBJECTIVES

The objectives of Assignment 3 are designed to deepen students' understanding and application of:

●    Adaptive Project Management: Utilising Agile and Scrum methodologies to manage and adapt to evolving project requirements dynamically.

●    Scrum Master Roles: Enhancing knowledge and skills pertinent to the roles and responsibilities of a Scrum Master within IT project management.

●    Team Collaboration: Fostering advanced collaborative skills necessary for effective teamwork and project success in real-time environments.

THE CONTEXT

This assignment involves a series of deliverables that will guide you through the establishment of agile project foundations, detailed sprint planning and allocation and execution of the initial sprints. Each deliverable is designed to integrate the theoretical underpinnings of agile project management with practical application, allowing students to experience first-hand the dynamic environment of agile project execution.

●    Transition from  Planning to Action: Assignment 3 focuses on  moving from the detailed  project plans developed in Assignment 2 into an active development phase using agile methodologies.

●     Focus  on  Agile   Execution:   You  will  learn  to   apply  agile  principles  like  sprints,  continuous improvement, and regular evaluation for effective project execution.

●     Practical  Application   of  Agile   Principles:  The   assignment  includes  deliverables  that   require students to:

○     Refine goals and requirements using agile approaches.

○     Create user personas to understand user needs.

○     Develop a high-level agile project timeline.

○     Breakdown the project into manageable sprints.

●     Educational Objectives: This assignment fosters practical project management skills and prepares students to manage real-world projects within agile frameworks.

●     Emphasis on User and Organisational Needs: Agile methodologies will help you develop solutions that are highly responsive to user needs and contribute to the stakeholder’s organisational goals.

●     Bridging Theory and Practice: This assignment helps students apply their theoretical knowledge of agile project management to practical project scenarios, preparing them for future project management roles.

Note: A ‘Writing Guide' is provided to help you structure your responses effectively.  Using this writing guide will ensure you address all key aspects of the questions and demonstrate your understanding of agile concepts.

INSTRUCTIONS

1.    The workshop topics will address different components of the assignment (see Specification below).

You should actively  participate  and  engage  in classes  and discuss emerging concepts as a team. Where required, discuss your progress with your tutor, who can provide support and advice.

2.   There are two assignment requirements:

a.    Group demonstration (Team stand-up meeting and Agile artefacts) due Week 12 during

Applied session. Short extensions are not available for this task and ALL team members must be present, unless they have explicit permission from the CE (Roisin McNaney). b.    Individual submission (all deliverables) due Week 14 (28 October 2024, 11:55 PM).

3.    Submissions (individual) must take the form. of a single PDF document.

a.   Individual submission should be named: <<A3>>_<<Group #>>_<<Student ID>>.pdf.

-   <<A3>> is Assignment 3.

-   <<Group #>> is the group number that will be assigned to your g

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值