Java并发编程(一)--AbstractQueuedSynchronizer

简介

java.util.concurrent.locks.AbstractQueuedSynchronizer 简称aqs,是J.U.C包中最核心的一个类。也是J.U.C包中其他同步器的基类,J.U.C包在JSR-166中引入,作者是Doug Lea,是著名的并行计算专家。aqs的继承体系如下。

继承体系

原理

从命名可以看出,他是抽象的基于队列的同步器。aqs维护着一个state属性,代表共享的资源,和一个first-in-first-out (FIFO)等待队列。基于此实现加锁、同步的基础框架。
state资源可以表示锁或同步的状态,如在ReentrantLock中加锁或者重入则state+=1,释放锁state-=1。当state>0时,其他线程会加入到FIFO队列等待释放锁。在Semaphore中则是获取资源state-=1,释放资源state+=1。state为0代表资源已消耗完,阻塞等待。state可以通过以下方法操作

  • getState()
  • setState()
  • compareAndSetState()

FIFO等待队列,一个Node代表一个线程,有两种模式SHARED(共享)、EXCLUSIVE(独占)。head节点表示持有资源的线程,新加入的线程在尾部。公平模式下,只有节点的前一个节点是head才可以去竞争资源。如下图所示

FIFO队列

aqs定义了一套基于队列基础同步流程,子类只要按需实现流程中的几个点就可自定义一个同步器。
* tryAcquire 尝试独占方式获取资源
* tryRelease 尝试独占方式释放资源
* tryAcquireShared 尝试共享方式获取资源
* tryReleaseShared 尝试共享方式释放资源
* isHeldExclusively 是否是独占者
如ReentrantLock中就通过tryAcquire 、tryRelease 、isHeldExclusively 实现了可重入独占锁。

源码分析

独占方式

独占方式获取资源的入口方法是 public final void acquire(int arg)
释放资源的方法入口是public final boolean release(int arg)
其中arg代表资源数量,我们先来看看acquireInterruptibly,主要流程如下图。
acquire
acquire与acquireInterruptibly的区别在于acquireInterruptibly在线程被中断时会抛出InterruptedException异常,而acquire会忽略中断状态,继续执行循环,跳到判断前一节点是否是头结点处

acquire源码分析:
 public final void acquire(int arg) {
        /**
         * 1 tryAcquire尝试获取独占锁,成功则获取成功,方法完成,不成功则进入步骤2
         * 2 addWaiter 创建一个独占模式node,添加到锁竞争线程队列并进入到步骤3
         * 3 acquireQueued 竞争线程队列中节点尝试获取锁
         */
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
  }

步骤一由子类实现 尝试获取资源

    protected boolean tryAcquire(int arg) {
        throw new UnsupportedOperationException();
    }

步骤二 获取锁失败,添加一个等待节点加入到等待队列

private Node addWaiter(Node mode) {
        //1.新建一个代表当前线程的node
        Node node = new Node(Thread.currentThread(), mode);
        // Try the fast path of enq; backup to full enq on failure
        Node pred = tail;
        //2.如果等待队列尾节点不为空,则将node加入到队列尾部
        if (pred != null) {
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        //如果队列尾为空,则将node加入到队列头
        enq(node);
        return node;
}
private Node enq(final Node node) {
     for (;;) {
         Node t = tail;
         if (t == null) { // Must initialize
             if (compareAndSetHead(new Node()))
                 tail = head;
         } else {
             node.prev = t;
             if (compareAndSetTail(t, node)) {
                 t.next = node;
                 return t;
             }
         }
     }
 }

步骤三 加入到等待队列中节点尝试获取锁

final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {//循环尝试,直至完成或失败
                //1.获取当前节点的前一节点
                final Node p = node.predecessor();
                //2.如果前一节点是头节点,则尝试获取锁(公平锁的获取方式,只有队列的第二                个节点才会尝试获取锁)
                if (p == head && tryAcquire(arg)) {
                    //获取锁则将当前节点设置为头结点
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                //3. 获取锁失败后判断是否需要阻塞,如果是进入4
                //4 阻塞当前线程,如果阻塞后被唤醒状态是已中断,设置为已中断
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

//获取锁失败后判断是否需要阻塞
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;//获取前一节点
        if (ws == Node.SIGNAL)//前一节点是Node.SIGNAL状态代表会唤醒下一节点,自己放心休眠
            /*
             * This node has already set status asking a release
             * to signal it, so it can safely park.
             */
            return true;
        if (ws > 0) {//前一节点是cancelled状态,将无效节点去掉
            /*
             * Predecessor was cancelled. Skip over predecessors and
             * indicate retry.
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {//将前一节点设置为Node.SIGNAL状态
            /*
             * waitStatus must be 0 or PROPAGATE.  Indicate that we
             * need a signal, but don't park yet.  Caller will need to
             * retry to make sure it cannot acquire before parking.
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }    
 private final boolean parkAndCheckInterrupt() {
     LockSupport.park(this);//休眠
     return Thread.interrupted();//返回线程是否被中断
 }    
release源码分析:

release源码要简单很多,很容易理解

public final boolean release(int arg) {
        if (tryRelease(arg)) {//尝试释放资源
            Node h = head;
            //如果头节点不为空,并且状态不为0,唤醒后续节点
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);
            return true;
        }
        return false;
}
 private void unparkSuccessor(Node node) {
     /*
      * If status is negative (i.e., possibly needing signal) try
      * to clear in anticipation of signalling.  It is OK if this
      * fails or if status is changed by waiting thread.
      */
     int ws = node.waitStatus;
     if (ws < 0)
         compareAndSetWaitStatus(node, ws, 0);

     /*
      * Thread to unpark is held in successor, which is normally
      * just the next node.  But if cancelled or apparently null,
      * traverse backwards from tail to find the actual
      * non-cancelled successor.
      */
     Node s = node.next;//获取下一节点
     if (s == null || s.waitStatus > 0) {//下一节点无效
         s = null;
         //从尾部开始寻找节点
         for (Node t = tail; t != null && t != node; t = t.prev)
             if (t.waitStatus <= 0)
                 s = t;
     }
     if (s != null)
         LockSupport.unpark(s.thread);//唤醒节点
 }

共享方式

共享方式获取资源的入口方法是 public final void acquireShared(int arg) 
释放资源的方法入口是public final boolean releaseShared(int arg) 
其中arg代表资源数量,我们先来看看acquireShared,
acquireShared源码分析:
public final void acquireShared(int arg) {
        //步骤一,尝试获取资源
        if (tryAcquireShared(arg) < 0)
            //步骤二 尝试获取共享锁失败,则进入doAcquireShared方法
            doAcquireShared(arg);
}

步骤一 由子类实现

    protected boolean tryReleaseShared(int arg) {
        throw new UnsupportedOperationException();
    }

步骤二

private void doAcquireShared(int arg) {
        //新增一个节点到等待队列
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                //如果新增的节点前任节点是头节点
                final Node p = node.predecessor();
                if (p == head) {
                    //尝试获取共享锁
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        //获取共享锁成功则设置自己为头节点并尝试唤醒后续节点
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC 
                        if (interrupted)
                            selfInterrupt();
                        failed = false;
                        return;
                    }
                }
                //如果获取锁失败,前任节点状态为SIGNAL,则当前节点阻塞
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }
private void setHeadAndPropagate(Node node, int propagate) {
        Node h = head; // Record old head for check below
        setHead(node);//设置头节点     
        //此处传进的propagate必然大于0
        if (propagate > 0 || h == null || h.waitStatus < 0 ||
            (h = head) == null || h.waitStatus < 0) {
            Node s = node.next;
            if (s == null || s.isShared())
                doReleaseShared();//唤醒后续节点
        }
    }    
private void doReleaseShared() {       
        for (;;) {
            Node h = head;
            if (h != null && h != tail) {
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {//头节点是Node.SIGNAL状态
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue;            // loop to recheck cases
                    unparkSuccessor(h);//唤醒后续节点
                }
                //设置自身为Node.PROPAGATE状态
                else if (ws == 0 &&
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head)                   // loop if head changed
                break;
        }
    }    
releaseShared源码分析:
    public final boolean releaseShared(int arg) {
        //尝试释放资源
        if (tryReleaseShared(arg)) {
            //唤醒后续节点
            doReleaseShared();
            return true;
        }
        return false;
    }

结束

源码分析到此就结束了,如果看不太懂,可以结合ReentrantLock、Semaphore等实际的同步器进行debug,查看state、队列、节点的状态,就会容易理解多了

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