ESP32菜单基础框架 VScode环境 ,多任务运行,可以以此基础为框架编写自己的程序

/**
 * 基于FreeRTOS,可以多个任务并行处理.
 * ESP32有两个Tenants Xtensa LX6 微处理器
 * 用arduino进行编程时中使用第一个核心,第0核心没有使用
 * 多线程可以指定在那个核心运行
 */

#include <Arduino.h>
#include <U8g2lib.h>
#include <Wire.h>
 //配置IIC引脚 与SPI引脚
#define scl 22  //时钟引脚IIC  SPI
#define sda 21  //数据引脚IIC  SPI
#define cs  0   //片选引脚     SPI
#define dc  0   //发送命令引脚     SPI
#define reset  0   //重置引脚     SPI
/*
#define U8g2_MULTCORE
 0.软件I2c  一次刷新为500ms
 1.硬件I2c  一次刷新为22ms
 2.软件SPI  一次刷新为40ms
 3.硬件SPI  一次刷新为5ms
*/
    /*
    旋转方式
    U8G2_R0:不旋转    U8G2_R1:顺时针旋转90度
    U8G2_R1:顺时针旋转180度
    U8G2_R3:顺时针旋转270度
    U8G2_MIRROR:镜像显示但不旋转
    */
#define U8g2_MULTCORE 1
    #if U8g2_MULTCORE == 0   //软件I2c  一次刷新为500ms
        U8G2_SSD1306_128X64_NONAME_F_SW_I2C u8g2(U8G2_R0,scl,sda,U8X8_PIN_NONE);
    #elif U8g2_MULTCORE == 1 //硬件I2c  一次刷新为22ms
        U8G2_SSD1306_128X64_NONAME_F_HW_I2C u8g2(U8G2_R0,scl,sda,U8X8_PIN_NONE);
    #elif U8g2_MULTCORE == 2 //软件SPI  一次刷新为40ms
        U8G2_SSD1306_128X64_NONAME_F_4W_SW_SPI u8g2(U8G2_R0,scl,sda,cs,dc,reset);
    #elif U8g2_MULTCORE == 3 //硬件SPI  一次刷新为4ms  要设置时钟为9M
        U8G2_SSD1306_128X64_NONAME_F_4W_HW_SPI u8g2(U8G2_R0,cs,dc,reset);   
    #endif
//u8g2初始化
void U8g2_init()
{   


     u8g2.setBusClock(80000);//设置时钟频率

     //屏幕初始化
     u8g2.begin();
     // 开启中文字符集支持
     u8g2.enableUTF8Print();
     //关闭中文字符集
     //u8g2.disableUTF8Print();
     //设置屏幕亮度
     u8g2.setContrast(200);
     /*设置字体 字号12,13,14,15,16
     u8g2_font_wqy12_t_gb2312  
     u8g2_font_wqy12_t_gb2312a
     u8g2_font_wqy12_t_gb2312b
     u8g2_font_wqy12_t_chinese1
     u8g2_font_wqy12_t_chinese2
     u8g2_font_wqy12_t_chinese3
     */
    u8g2.setFont(u8g2_font_wqy12_t_gb2312);
    //打印时钟频率
    Serial.println(u8g2.getBusClock());
}

/********************************************************************************************8 */
//菜单输入按键初始化
#define key_OK_pin 25
#define key_UP_pin 26
#define key_DOWN_pin 27
#define key_OK digitalRead(key_OK_pin)  //引脚宏定义
#define key_UP digitalRead(key_UP_pin)  //引脚宏定义
#define key_DOWN digitalRead(key_DOWN_pin)  //引脚宏定义
void KYE_init()
{   
        //INPUT_PULLUP 上拉模式  INPUT_PULLDOWN 下拉模式
    pinMode(key_OK_pin, INPUT_PULLUP);
    pinMode(key_UP_pin, INPUT_PULLUP);
    pinMode(key_DOWN_pin, INPUT_PULLUP);
}
//主菜单页面
int menu_one()
{
    int flag = 1; //记录选择菜单

    while(1)
    {
        if(key_UP == 0) //下一项
        {
            delay(10);
            while (key_UP == 0);
            delay(10);
            flag++;
            if(flag==5) flag=1;
        }
        if(key_OK == 0)
        {
            delay(10);
            while (key_OK == 0);
            delay(10); 
            u8g2.clearBuffer();  //清除缓冲区内容
            return(flag) ;  
        }
        switch (flag)
        {
            case 1:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"->设置1") ; 
                u8g2.drawUTF8(0,32,"  设置2") ; 
                u8g2.drawUTF8(0,48,"  设置3") ; 
                u8g2.drawUTF8(0,64,"  设置4") ;
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;
            case 2:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  设置1") ; 
                u8g2.drawUTF8(0,32,"->设置2") ; 
                u8g2.drawUTF8(0,48,"  设置3") ;
                u8g2.drawUTF8(0,64,"  设置4") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;
            case 3:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  设置1") ; 
                u8g2.drawUTF8(0,32,"  设置2") ; 
                u8g2.drawUTF8(0,48,"->设置3") ; 
                u8g2.drawUTF8(0,64,"  设置4") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;            
            case 4:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  设置1") ; 
                u8g2.drawUTF8(0,32,"  设置2") ; 
                u8g2.drawUTF8(0,48,"  设置3") ; 
                u8g2.drawUTF8(0,64,"->设置4") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;  
        }
    }
}
//子菜单设置1
int menu_TWo()
{
    int flag = 1; //记录选择菜单
    while(1)
    {
        if(key_UP == 0) //下一项
        {
            delay(10);
            while (key_UP == 0);
            delay(10);
            flag++;
            if(flag==5) flag=1;
        }
        if(key_OK == 0)
        {
            delay(10);
            while (key_OK == 0);
            delay(10); 
            u8g2.clearBuffer();  //清除缓冲区内容
            return 0;  //结束函数  这里可以添加变量函数
        }
        switch (flag)
        {
            case 1:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"->子菜单1") ; 
                u8g2.drawUTF8(0,32,"  子菜单12") ; 
                u8g2.drawUTF8(0,48,"  子菜单13") ; 
                u8g2.drawUTF8(0,64,"  子菜单14") ;
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;
            case 2:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  子菜单11") ; 
                u8g2.drawUTF8(0,32,"->子菜单12") ; 
                u8g2.drawUTF8(0,48,"  子菜单13") ;
                u8g2.drawUTF8(0,64,"  子菜单14") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;
            case 3:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  子菜单11") ; 
                u8g2.drawUTF8(0,32,"  子菜单12") ; 
                u8g2.drawUTF8(0,48,"->子菜单13") ; 
                u8g2.drawUTF8(0,64,"  子菜单14") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;            
            case 4:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  子菜单11") ; 
                u8g2.drawUTF8(0,32,"  子菜单12") ; 
                u8g2.drawUTF8(0,48,"  子菜单13") ; 
                u8g2.drawUTF8(0,64,"->子菜单14") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;  
        }
    }
}
//子菜单设置2
int menu_Three()
{
    int flag = 1; //记录选择菜单
    while(1)
    {
        if(key_UP == 0) //下一项
        {
            delay(10);
            while (key_UP == 0);
            delay(10);
            flag++;
            if(flag==5) flag=1;
        }
        if(key_OK == 0)
        {
            delay(10);
            while (key_OK == 0);
            delay(10); 
            u8g2.clearBuffer();  //清除缓冲区内容
            return 0;  //结束函数  这里可以添加变量函数
        }
        switch (flag)
        {
            case 1:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"->子菜单2") ; 
                u8g2.drawUTF8(0,32,"  子菜单22") ; 
                u8g2.drawUTF8(0,48,"  子菜单23") ; 
                u8g2.drawUTF8(0,64,"  子菜单24") ;
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;
            case 2:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  子菜单21") ; 
                u8g2.drawUTF8(0,32,"->子菜单22") ; 
                u8g2.drawUTF8(0,48,"  子菜单23") ;
                u8g2.drawUTF8(0,64,"  子菜单24") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;
            case 3:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  子菜单21") ; 
                u8g2.drawUTF8(0,32,"  子菜单22") ; 
                u8g2.drawUTF8(0,48,"->子菜单23") ; 
                u8g2.drawUTF8(0,64,"  子菜单24") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;            
            case 4:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  子菜单21") ; 
                u8g2.drawUTF8(0,32,"  子菜单22") ; 
                u8g2.drawUTF8(0,48,"  子菜单23") ; 
                u8g2.drawUTF8(0,64,"->子菜单24") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;  
        }
    }
}

//子菜单设置3
int menu_Four()
{
    int flag = 1; //记录选择菜单
    while(1)
    {
        if(key_UP == 0) //下一项
        {
            delay(10);
            while (key_UP == 0);
            delay(10);
            flag++;
            if(flag==5) flag=1;
        }
        if(key_OK == 0)
        {
            delay(10);
            while (key_OK == 0);
            delay(10); 
            u8g2.clearBuffer();  //清除缓冲区内容
            return 0;  //结束函数  这里可以添加变量函数
        }
        switch (flag)
        {
            case 1:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"->子菜单32") ; 
                u8g2.drawUTF8(0,32,"  子菜单3") ; 
                u8g2.drawUTF8(0,48,"  子菜单33") ; 
                u8g2.drawUTF8(0,64,"  子菜单34") ;
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;
            case 2:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  子菜单31") ; 
                u8g2.drawUTF8(0,32,"->子菜单32") ; 
                u8g2.drawUTF8(0,48,"  子菜单33") ;
                u8g2.drawUTF8(0,64,"  子菜单34") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;
            case 3:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  子菜单31") ; 
                u8g2.drawUTF8(0,32,"  子菜单32") ; 
                u8g2.drawUTF8(0,48,"->子菜单33") ; 
                u8g2.drawUTF8(0,64,"  子菜单34") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;            
            case 4:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  子菜单31") ; 
                u8g2.drawUTF8(0,32,"  子菜单32") ; 
                u8g2.drawUTF8(0,48,"  子菜单33") ; 
                u8g2.drawUTF8(0,64,"->子菜单34") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;  
        }
    }
}

//子菜单设置4
int menu_Fivw()
{
    int flag = 1; //记录选择菜单
    while(1)
    {
        if(key_UP == 0) //下一项
        {
            delay(10);
            while (key_UP == 0);
            delay(10);
            flag++;
            if(flag==5) flag=1;
        }
        if(key_OK == 0)
        {
            delay(10);
            while (key_OK == 0);
            delay(10); 
            u8g2.clearBuffer();  //清除缓冲区内容
            return 0;  //结束函数  这里可以添加变量函数
        }
        switch (flag)
        {
            case 1:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"->子菜单42") ; 
                u8g2.drawUTF8(0,32,"  子菜单43") ; 
                u8g2.drawUTF8(0,48,"  子菜单43") ; 
                u8g2.drawUTF8(0,64,"  子菜单44") ;
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;
            case 2:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  子菜单4") ; 
                u8g2.drawUTF8(0,32,"->子菜单4") ; 
                u8g2.drawUTF8(0,48,"  子菜单4") ;
                u8g2.drawUTF8(0,64,"  子菜单4") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;
            case 3:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  子菜单4") ; 
                u8g2.drawUTF8(0,32,"  子菜单4") ; 
                u8g2.drawUTF8(0,48,"->子菜单4") ; 
                u8g2.drawUTF8(0,64,"  子菜单34") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;            
            case 4:
            {
                u8g2.clearBuffer();  //清除缓冲区内容
                u8g2.drawUTF8(0,16,"  子菜单4") ; 
                u8g2.drawUTF8(0,32,"  子菜单4") ; 
                u8g2.drawUTF8(0,48,"  子菜单34") ; 
                u8g2.drawUTF8(0,64,"->子菜单4") ; 
                u8g2.sendBuffer();  //显示缓冲区内容
            }break;  
        }
    }
}
/*****************************************************************************************8 */

/******************************************************************************* */
#define USE_MULTCORE 0   //定义利用那个核心 0选择用ESP32第0个核心 1不选择核心
//任务1
void xTaskOne(void *xTask1)
{
    while(1)
    {
        Serial.printf("//任务1task1\r\n");
        delay(1000);
    }
}

//任务2
void xTaskTwo(void *xTask2)
{
    while(1)
    {
        Serial.printf("//任务1task2\r\n");
        delay(2000);
    }
}

//任务3
void xTaskThree(void *xTask3)
{
    while(1)
    {
        Serial.printf("//任务1task3\r\n");
        delay(3000);
    }
}
/******************************************************************************* */
//函数初始化
void setup() {
    Serial.begin(9600);
    delay(10);
    U8g2_init();
//FreeRTOS
#if !USE_MULTCORE
    xTaskCreate(  
            xTaskOne,        // 任务函数  
            "TaskOne",       // 任务名称  
            4096,            // 堆栈大小(以字为单位)  
            NULL,            // 传递给任务的参数  
            1,               // 任务的优先级  
            NULL) ;    // 指向任务句柄的指针  
        
    xTaskCreate(
        xTaskTwo,
        "TaskTwo",
        4096,  //分配内存大小
        NULL,
        2,    //优先级
        NULL);
    xTaskCreate(
        xTaskThree,  //任务名称
        "TaskThree",
        4096,    //分配内存大小
        NULL,
        3,     //优先级
        NULL);
#else 
    //最后一个参数决定在那个核心运行
    xTaskCreatePinnedToCore(xTaskOne,"TaskOne", 4096,NULL,1,NULL,0);
    xTaskCreatePinnedToCore(xTaskTwo,"TaskTwo", 4096,NULL,2,NULL,1);
    xTaskCreatePinnedToCore(xTaskThree,"TaskThree", 4096,NULL,3,NULL,0);
#endif
 KYE_init(); //按键初始化

}
//图片数组
PROGMEM const uint8_t logo1[] = {
0x00,0x00,0x00,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0x3F,0x00,0x00,0x00,
0x00,0x00,0xF0,0xFF,0xFF,0x03,0x00,0x00,0x00,0x00,0xFC,0xFF,0xFF,0x0F,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x3F,0x00,0x00,0x00,0x80,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xE0,0xFF,0xFF,0xFF,0xFF,0x01,0x00,0x00,0xF0,0xFF,0xFF,0xFF,0xFF,0x03,0x00,
0x00,0xF8,0xFF,0xFF,0xFF,0xFF,0x0F,0x00,0x00,0xFC,0xFF,0xFF,0xFF,0xFF,0x0F,0x00,
0x00,0xFE,0xFF,0xFF,0xFF,0xFF,0x3F,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x3F,0x00,
0x80,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0x00,0xC0,0xFF,0xFF,0x0F,0xFC,0xFF,0xFF,0x00,
0xE0,0xFF,0xFF,0x03,0xF0,0xFF,0xFF,0x01,0xE0,0xFF,0xFF,0x01,0xC0,0xFF,0xFF,0x01,
0xF0,0xFF,0x7F,0xF8,0x87,0xFF,0xFF,0x03,0xF0,0xFF,0x7F,0xFC,0x0F,0xFF,0xFF,0x03,
0xF8,0xFF,0x3F,0xFE,0x1F,0xFF,0xFF,0x07,0xF8,0xFF,0x3F,0xFF,0x3F,0xFF,0xFF,0x07,
0xFC,0xFF,0x3F,0xFF,0x3F,0xFE,0xFF,0x0F,0xFC,0xFF,0x1F,0xFF,0x3F,0xFE,0xFF,0x0F,
0xFC,0xFF,0x1F,0xFF,0x3F,0xFE,0xFF,0x0F,0xFE,0xFF,0x1F,0xFF,0x3F,0xFE,0xFF,0x1F,
0xFE,0xFF,0x1F,0xFF,0x3F,0xFE,0xFF,0x1F,0xFE,0xFF,0x3F,0xFF,0x3F,0xFE,0xFF,0x1F,
0xFE,0xFF,0x3F,0xFE,0x3F,0xFF,0xFF,0x1F,0xFE,0xFF,0x3F,0xFE,0x1F,0xFF,0xFF,0x1F,
0xFF,0xFF,0x7F,0xFC,0x8F,0xFF,0xFF,0x1F,0xFF,0xFF,0xFF,0xF0,0xC3,0xFF,0xFF,0x1F,
0xFF,0xFF,0xFF,0x01,0xE0,0xFF,0xFF,0x1F,0xFF,0xFF,0xFF,0x07,0xF0,0xFF,0xFF,0x1F,
0xFF,0xFF,0xFF,0x1F,0xFE,0xFF,0xFF,0x1F,0xFF,0xFF,0xFF,0x03,0xF0,0xFF,0xFF,0x1F,
0xFF,0xFF,0xFF,0x00,0xC0,0xFF,0xFF,0x1F,0xFE,0xFF,0x3F,0xF0,0x03,0xFF,0xFF,0x1F,
0xFE,0xFF,0x1F,0xFC,0x0F,0xFE,0xFF,0x1F,0xFE,0xFF,0x0F,0xFF,0x3F,0xFC,0xFF,0x1F,
0xFE,0xFF,0x8F,0xFF,0x7F,0xF8,0xFF,0x1F,0xFC,0xFF,0xC7,0xFF,0xFF,0xF8,0xFF,0x1F,
0xFC,0xFF,0xE3,0xFF,0xFF,0xF1,0xFF,0x0F,0xFC,0xFF,0xF3,0xFF,0xFF,0xE3,0xFF,0x0F,
0xFC,0xFF,0xF1,0xFF,0xFF,0xE3,0xFF,0x0F,0xF8,0xFF,0xF1,0xFF,0xFF,0xE7,0xFF,0x07,
0xF8,0xFF,0xF9,0xFF,0xFF,0xE7,0xFF,0x07,0xF0,0xFF,0xF8,0xFF,0xFF,0xC7,0xFF,0x03,
0xF0,0xFF,0xF8,0xFF,0xFF,0xC7,0xFF,0x03,0xE0,0xFF,0xF8,0xFF,0xFF,0xC7,0xFF,0x01,
0xE0,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x01,0xC0,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x80,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x3F,0x00,
0x00,0xFE,0xFF,0xFF,0xFF,0xFF,0x1F,0x00,0x00,0xFC,0xFF,0xFF,0xFF,0xFF,0x0F,0x00,
0x00,0xF8,0xFF,0xFF,0xFF,0xFF,0x07,0x00,0x00,0xF0,0xFF,0xFF,0xFF,0xFF,0x03,0x00,
0x00,0xE0,0xFF,0xFF,0xFF,0xFF,0x01,0x00,0x00,0xC0,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x3F,0x00,0x00,0x00,0x00,0xFC,0xFF,0xFF,0x0F,0x00,0x00,
0x00,0x00,0xE0,0xFF,0xFF,0x01,0x00,0x00,0x00,0x00,0x00,0xFF,0x3F,0x00,0x00,0x00
};
//主函数运行
void loop() {
 int value=0;
while(1)
{
/*****方法1***** */
  //  u8g2.clearBuffer();  //清除缓冲区内容
    /***输出文字图像*** */
    // u8g2.drawStr(0,16,"Hallo") ;  
    // u8g2.drawUTF8(0,32,"你好哈");
    //u8g2.setCursor(0,48); //设置光标
    //u8g2.printf("温度数值:%d",value);
    //u8g2.drawXBMP(0,0,62,62,logo1);
    /****************** */ 
   // u8g2.sendBuffer();  //显示缓冲区内容

 //delay(10);
 //value++;
/********方法2******* */
/*
 u8g2.firstPage();
 do{
   u8g2.drawXBMP(0,0,41,62,logo);
 }while (u8g2.nextPage());
 */
    value = menu_one();
    if(value == 1)  //子菜单1
    {
        menu_TWo();
    }else if (value == 2)
    {
        menu_Three();
    }else if (value == 3)
    {
         menu_Four();
    }else if (value == 4)
    {
         menu_Fivw();
    }

   
    
}

}

文档参考视频https://www.bilibili.com/video/BV1ij411676D/?spm_id_from=333.788.top_right_bar_window_history.content.click&vd_source=00217da3dd521fe6dc49ba32c87b19e8

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VSCode使用SDK Configuration Editor配置ESP32的蓝牙,需要按照以下步骤操作: 1. 打开VSCode,进入SDK工程目录,打开.vscode文件夹。 2. 在.vscode文件夹中创建一个名为c_cpp_properties.json的文件,并在其中添加以下内容: ``` { "configurations": [ { "name": "ESP32", "includePath": [ "${env:IDF_PATH}/components/**", "${env:IDF_PATH}/components/freertos/include", "${env:IDF_PATH}/components/esp32/include", "${env:IDF_PATH}/components/esp_common/include", "${env:IDF_PATH}/components/bootloader_support/include", "${env:IDF_PATH}/components/nvs_flash/include", "${env:IDF_PATH}/components/esp_event/include", "${env:IDF_PATH}/components/esp_event_loop/include", "${env:IDF_PATH}/components/newlib/include", "${env:IDF_PATH}/components/driver/include", "${env:IDF_PATH}/components/soc/esp32/include", "${env:IDF_PATH}/components/soc/include", "${env:IDF_PATH}/components/esp_rom/include", "${env:IDF_PATH}/components/bt/include", "${env:IDF_PATH}/components/bt/bluedroid/stack/include", "${workspaceFolder}/main/include" ], "defines": [ "CONFIG_BT_ENABLED", "CONFIG_BT_NIMBLE_ENABLED" ], "compilerPath": "${env:IDF_PATH}/xtensa-esp32-elf/bin/xtensa-esp32-elf-gcc", "cStandard": "gnu11", "cppStandard": "gnu++17", "intelliSenseMode": "gcc-x64" } ], "version": 4 } ``` 注意:以上配置文件中的路径可能需要根据你的实际情况进行修改。 3. 在main文件夹下创建一个名为sdkconfig.h的文件,并在其中添加以下内容: ``` #ifndef __SDKCONFIG_H__ #define __SDKCONFIG_H__ #define CONFIG_BT_ENABLED 1 #define CONFIG_BT_NIMBLE_ENABLED 1 #endif /* __SDKCONFIG_H__ */ ``` 4. 在VSCode左侧的"Extensions"面板中搜索"ESP-IDF"插件并安装。 5. 在VSCode左侧的"Explorer"面板中选择"ESP-IDF",然后选择"Open Project Configuration"。 6. 在"Project Configuration"窗口中,选择"Component config" -> "Bluetooth" -> "Bluedroid Bluetooth stack",然后按照需要的配置修改蓝牙配置。 7. 在"Project Configuration"窗口中,选择"Component config" -> "NimBLE",然后按照需要的配置修改NimBLE配置。 8. 完成以上配置后,可以在VSCode使用ESP-IDF的API来开发ESP32的蓝牙应用程序了。
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