在某国产化项目中,客户对功耗,图形性能有一定要求,前期对RK3588进行了初步功能性能验证,在低功耗SOC场景下,基本满足日常需求。
RK3588集成MALI G610 GPU,基于ARM第三代高性能图形架构Valhall,实测glmark跑分1600左右。
glmark2 performance:
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali-G610 (Panfrost)
GL_VERSION: 3.0 Mesa 23.0.0-devel
=======================================================
[build] use-vbo=false: FPS: 2103 FrameTime: 0.476 ms
[build] use-vbo=true: FPS: 2186 FrameTime: 0.457 ms
[texture] texture-filter=nearest: FPS: 2199 FrameTime: 0.455 ms
[texture] texture-filter=linear: FPS: 2211 FrameTime: 0.452 ms
[texture] texture-filter=mipmap: FPS: 2278 FrameTime: 0.439 ms
[shading] shading=gouraud: FPS: 1938 FrameTime: 0.516 ms
[shading] shading=blinn-phong-inf: FPS: 1847 FrameTime: 0.541 ms
[shading] shading=phong: FPS: 1748 FrameTime: 0.572 ms
[shading] shading=cel: FPS: 1741 FrameTime: 0.574 ms
[bump] bump-render=high-poly: FPS: 1169 FrameTime: 0.855 ms
[bump] bump-render=normals: FPS: 2357 FrameTime: 0.424 ms
[bump] bump-render=height: FPS: 2393 FrameTime: 0.418 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2025 FrameTime: 0.494 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1261 FrameTime: 0.793 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2210 FrameTime: 0.452 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 629 FrameTime: 1.590 ms
[desktop] effect=shadow:windows=4: FPS: 1777 FrameTime: 0.563 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 720 FrameTime: 1.389 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 709 FrameTime: 1.410 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 843 FrameTime: 1.186 ms
[ideas] speed=duration: FPS: 1458 FrameTime: 0.686 ms
[jellyfish] <default>: FPS: 1692 FrameTime: 0.591 ms
[terrain] <default>: FPS: 129 FrameTime: 7.752 ms
[shadow] <default>: FPS: 1474 FrameTime: 0.678 ms
[refract] <default>: FPS: 362 FrameTime: 2.762 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2119 FrameTime: 0.472 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2062 FrameTime: 0.485 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2131 FrameTime: 0.469 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2053 FrameTime: 0.487 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2057 FrameTime: 0.486 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2097 FrameTime: 0.477 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2059 FrameTime: 0.486 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2041 FrameTime: 0.490 ms
=======================================================
glmark2 Score: 1699
=======================================================
glmark2-wayland performance:
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali-G610 (Panfrost)
GL_VERSION: 3.0 Mesa 23.0.0-devel
=======================================================
[build] use-vbo=false: FPS: 2157 FrameTime: 0.464 ms
[build] use-vbo=true: FPS: 2519 FrameTime: 0.397 ms
[texture] texture-filter=nearest: FPS: 2405 FrameTime: 0.416 ms
[texture] texture-filter=linear: FPS: 2492 FrameTime: 0.401 ms
[texture] texture-filter=mipmap: FPS: 2487 FrameTime: 0.402 ms
[shading] shading=gouraud: FPS: 2812 FrameTime: 0.356 ms
[shading] shading=blinn-phong-inf: FPS: 2175 FrameTime: 0.460 ms
[shading] shading=phong: FPS: 2674 FrameTime: 0.374 ms
[shading] shading=cel: FPS: 2146 FrameTime: 0.466 ms
[bump] bump-render=high-poly: FPS: 2135 FrameTime: 0.468 ms
[bump] bump-render=normals: FPS: 2757 FrameTime: 0.363 ms
[bump] bump-render=height: FPS: 2735 FrameTime: 0.366 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2768 FrameTime: 0.361 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1585 FrameTime: 0.631 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2424 FrameTime: 0.413 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 953 FrameTime: 1.049 ms
[desktop] effect=shadow:windows=4: FPS: 2732 FrameTime: 0.366 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 457 FrameTime: 2.188 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 437 FrameTime: 2.288 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 537 FrameTime: 1.862 ms
[ideas] speed=duration: FPS: 1332 FrameTime: 0.751 ms
[jellyfish] <default>: FPS: 2344 FrameTime: 0.427 ms
[terrain] <default>: FPS: 147 FrameTime: 6.803 ms
[shadow] <default>: FPS: 2869 FrameTime: 0.349 ms
[refract] <default>: FPS: 442 FrameTime: 2.262 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2455 FrameTime: 0.407 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2452 FrameTime: 0.408 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2133 FrameTime: 0.469 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2290 FrameTime: 0.437 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2617 FrameTime: 0.382 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2370 FrameTime: 0.422 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2487 FrameTime: 0.402 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2430 FrameTime: 0.412 ms
=======================================================
glmark2 Score: 2053
=======================================================