策略模式定义:定义了算法族,分别封装起来,让它们之间可以互相替换,此模式让算法的变化独立于使用算法的客户。
简单定义:封装可以互换的行为,并使用委托来决定要使用哪一个。
OO原则:
封装变化
多用组合,少用继续。
针对接口编程,不针对实现编程。
以书中的Duck为例:
Duck.java(抽象类,performFly()与performQuack()函数的实现委托给行为类,行为由子类设置,也可以在运行时动态设置。display()为抽象函数,由子类实现。)
package headfirst.strategy;
public abstract class Duck {
FlyBehavior flyBehavior;
QuackBehavior quackBehavior;
public Duck() {
}
public void setFlyBehavior (FlyBehavior fb) {
flyBehavior = fb;
}
public void setQuackBehavior(QuackBehavior qb) {
quackBehavior = qb;
}
abstract void display();
public void performFly() {
flyBehavior.fly();
}
public void performQuack() {
quackBehavior.quack();
}
public void swim() {
System.out.println("All ducks float, even decoys!");
}
}
MallardDuck.java(具体Duck类,实例化行为类和display)
package headfirst.strategy;
public class MallardDuck extends Duck {
public MallardDuck() {
quackBehavior = new Quack();
flyBehavior = new FlyWithWings();
}
public void display() {
System.out.println("I'm a real Mallard duck");
}
}
ModelDuck.java
package headfirst.strategy;
public class ModelDuck extends Duck {
public ModelDuck() {
flyBehavior = new FlyNoWay();
quackBehavior = new Quack();
}
public void display() {
System.out.println("I'm a model duck");
}
}
FlyBehavior.java(Fly行为抽象类)
package headfirst.strategy;
public interface FlyBehavior {
public void fly();
}
FlyWithWings.java(Fly行为具体类)
package headfirst.strategy;
public class FlyWithWings implements FlyBehavior {
public void fly() {
System.out.println("I'm flying!!");
}
}
FlyNoWay.java
package headfirst.strategy;
public class FlyNoWay implements FlyBehavior {
public void fly() {
System.out.println("I can't fly");
}
}
FlyRocketPowered.java
package headfirst.strategy;
public class FlyRocketPowered implements FlyBehavior {
public void fly() {
System.out.println("I'm flying with a rocket");
}
}
QuackBehavior.java(叫声行为抽象类)
package headfirst.strategy;
public interface QuackBehavior {
public void quack();
}
Quack.java(叫声行为具体类)
package headfirst.strategy;
public class Quack implements QuackBehavior {
public void quack() {
System.out.println("Quack");
}
}
MuteQuack.java
package headfirst.strategy;
public class MuteQuack implements QuackBehavior {
public void quack() {
System.out.println("<< Silence >>");
}
}
Squeak.java
package headfirst.strategy;
public class Squeak implements QuackBehavior {
public void quack() {
System.out.println("Squeak");
}
}
测试类:
MiniDuckSimulator.java
package headfirst.strategy;
public class MiniDuckSimulator {
public static void main(String[] args) {
Duck mallard = new MallardDuck();
mallard.performQuack();
mallard.performFly();
Duck model = new ModelDuck();
model.performFly();
model.setFlyBehavior(new FlyRocketPowered());
model.performFly();
}
}
输出:
Quack
I'm flying!!
I can't fly
I'm flying with a rocket