高级版烟花特效html程序

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>QwQ</title>
<link rel="stylesheet" href="css/style.css">
<style>
  body {
    margin: 0;
    background: black;
    overflow: hidden;
  }
  canvas {
    position: absolute;
    top: 0;
    left: 0;
  }
</style>
</head>
<body>
<canvas id="background"></canvas>
<canvas id="animation"></canvas>
<canvas id="text-overlay"></canvas>
<script>
  // HELPER FUNCTIONS
  const lerp = (a, b, t) => Math.abs(b - a) > 0.1 ? a + t * (b - a) : b;

  function getRandomTarget(targets, textWidth, fontSize, canvasWidth, canvasHeight) {
    if (targets.length > 0) {
      const idx = Math.floor(Math.random() * targets.length);
      const { x, y } = targets.splice(idx, 1)[0];
      return {
        x: x + canvasWidth / 2 - textWidth / 2,
        y: y + canvasHeight / 2 - fontSize / 2
      };
    }
  }

  // CLASSES
  class Shard {
    constructor(x, y, hue, target) {
      this.x = x;
      this.y = y;
      this.hue = hue;
      this.lightness = 50;
      this.size = 15 + Math.random() * 10;
      this.angle = Math.random() * 2 * Math.PI;
      this.blastSpeed = 1 + Math.random() * 6;
      this.xSpeed = Math.cos(this.angle) * this.blastSpeed;
      this.ySpeed = Math.sin(this.angle) * this.blastSpeed;
      this.target = target;
      this.ttl = 100;
      this.timer = 0;
    }

    draw(ctx) {
      ctx.fillStyle = `hsl(${this.hue}, 100%, ${this.lightness}%)`;
      ctx.beginPath();
      ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
      ctx.fill();
    }

    update() {
      if (this.target) {
        const dx = this.target.x - this.x;
        const dy = this.target.y - this.y;
        const dist = Math.sqrt(dx * dx + dy * dy);
        const angle = Math.atan2(dy, dx);
        const tx = Math.cos(angle) * 5;
        const ty = Math.sin(angle) * 5;
        this.size = lerp(this.size, 1.5, 0.05);

        if (dist < 5) {
          this.lightness = lerp(this.lightness, 100, 0.01);
          this.xSpeed = this.ySpeed = 0;
          this.x = lerp(this.x, this.target.x, 0.05);
          this.y = lerp(this.y, this.target.y, 0.05);
          this.timer += 1;
        } else if (dist < 10) {
          this.lightness = lerp(this.lightness, 100, 0.01);
          this.xSpeed = lerp(this.xSpeed, tx, 0.1);
          this.ySpeed = lerp(this.ySpeed, ty, 0.1);
          this.timer += 1;
        } else {
          this.xSpeed = lerp(this.xSpeed, tx, 0.02);
          this.ySpeed = lerp(this.ySpeed, ty, 0.02);
        }
      } else {
        this.ySpeed += 0.05;
        this.size = lerp(this.size, 1, 0.05);

        if (this.y > c2.height) {
          shards.splice(shards.indexOf(this), 1);
        }
      }

      this.x += this.xSpeed;
      this.y += this.ySpeed;
    }
  }

  class Rocket {
    constructor(canvasWidth, canvasHeight) {
      this.x = canvasWidth / 4 + Math.random() * (canvasWidth / 2);
      this.y = canvasHeight - 15;
      this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;
      this.blastSpeed = 6 + Math.random() * 7;
      this.xSpeed = Math.sin(this.angle) * this.blastSpeed;
      this.ySpeed = -Math.cos(this.angle) * this.blastSpeed;
      this.hue = Math.floor(Math.random() * 360);
    }

    draw(ctx) {
      ctx.save();
      ctx.translate(this.x, this.y);
      ctx.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2);
      ctx.fillStyle = `hsl(${this.hue}, 100%, 50%)`;
      ctx.fillRect(0, 0, 5, 15);
      ctx.restore();
    }

    update() {
      this.x += this.xSpeed;
      this.y += this.ySpeed;
      this.ySpeed += 0.1;
    }

    explode(shards) {
      for (let i = 0; i < 70; i++) {
        shards.push(new Shard(this.x, this.y, this.hue, getRandomTarget(targets, textWidth, fontSize, c2.width, c2.height)));
      }
    }
  }

  // INITIALIZATION
  const [c1, c2, c3] = [document.getElementById('background'), document.getElementById('animation'), document.getElementById('text-overlay')];
  const [ctx1, ctx2, ctx3] = [c1.getContext('2d'), c2.getContext('2d'), c3.getContext('2d')];

  let fontSize = 200;
  const rockets = [];
  const shards = [];
  const targets = [];
  const fidelity = 3;
  let counter = 0;
  c2.width = c3.width = window.innerWidth;
  c2.height = c3.height = window.innerHeight;

  const text = '  QwQ!  ';
let textWidth = Infinity;

  // Calculate text width and prepare canvas for the text overlay
  while (textWidth > window.innerWidth) {
    ctx1.font = `900 ${fontSize--}px Arial`;
    textWidth = ctx1.measureText(text).width;
  }

  c1.width = textWidth;
  c1.height = fontSize * 1.5;
  ctx1.font = `900 ${fontSize}px Arial`;
  ctx1.fillText(text, 0, fontSize);

  const imgData = ctx1.getImageData(0, 0, c1.width, c1.height);
  for (let i = 0, max = imgData.data.length; i < max; i += 4) {
    const alpha = imgData.data[i + 3];
    const x = Math.floor(i / 4) % imgData.width;
    const y = Math.floor(i / 4 / imgData.width);

    if (alpha && x % fidelity === 0 && y % fidelity === 0) {
      targets.push({ x, y });
    }
  }

  ctx3.fillStyle = '#FFF';
  ctx3.shadowColor = '#FFF';
  ctx3.shadowBlur = 25;

  // ANIMATION LOOP
  (function loop() {
    ctx2.fillStyle = "rgba(0, 0, 0, .1)";
    ctx2.fillRect(0, 0, c2.width, c2.height);
    counter += 1;

    if (counter % 15 === 0) {
      rockets.push(new Rocket(c2.width, c2.height));
    }

    rockets.forEach((r, i) => {
      r.draw(ctx2);
      r.update();
      if (r.ySpeed > 0) {
        r.explode(shards);
        rockets.splice(i, 1);
      }
    });

    shards.forEach((s, i) => {
      s.draw(ctx2);
      s.update();

      if (s.timer >= s.ttl || s.lightness >= 99) {
        ctx3.fillRect(s.target.x, s.target.y, fidelity + 1, fidelity + 1);
        shards.splice(i, 1);
      }
    });

    requestAnimationFrame(loop);
  })();
</script>
</body>
</html>

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