【三维算法:CGAL】

77 篇文章 5 订阅

三维算法:CGAL
复制代码
头大啊,自己写三维算法太累了,还是引入开源库吧

CGAL是计算几何算法库,是一个大型C++库的几何数据结构和算法,如Delaunay三角网、网格生成、布尔运算的多边形以及各种几何处理算法。

CGAL是用来在各个领域:计算机图形学、科学可视化、计算机辅助设计与建模、地理信息系统、分子生物学、医学影像学、机器人学和运动规划和数值方法

太复杂了,头大啊编译这个鬼东西,到处都是坑

复制代码

一.CGAL安装
复制代码
CGAL必须依赖Boost库 gmp库 mpfx库

boost_system-vc142-mt-gd-x64-1_74.lib
  boost_system-vc142-mt-x64-1_74.lib
  boost_thread-vc142-mt-gd-x64-1_74.lib
  boost_thread-vc142-mt-x64-1_74.lib
  libgmp-10.lib
  libmpfr-4.lib

CGAL也会依赖 eigen库 openmesh库 opencv库 zlib库等

CGAL也依赖QT5库 (常用 QtWidgets QtGui QtOpenGL QtCore Qt)
       注意:QT5的安装在VS中必须安装QT VS TOOLS功能插件,来支持QT中的UI界面,不然在VS中会识别不出来
       #include “ui_ImageInterface.h” 这个在QT对应 ImageInterface.ui 要么用VS右键编译生成头文件,要么在QT的bin中找 uic.exe 进行cmd命令生成
       注意:如果出现无法识别 CGAL::QGLViewer::staticMetaObject 这个东西跟QObject相关联,而它的识别需要QT的bin中找 moc.exe 进行cmd命令生成一个.cpp 最后链接到代码上
复制代码

CGAL必须事先用cmake编译出 CGAL_Core-vc141
CGAL_ImageIO-vc141
CGAL_Qt5-vc141
CGAL-vc141

二.CGAL使用
1.创建点 线 面

//表示几何图元
typedef CGAL::Simple_cartesian<double> Kernel;

//表示点
typedef Kernel::Point_2 Point_2;

//表示线
typedef Kernel::Segment_2 Segment_2;

Point_2 p(1, 1), q(10, 10);
Segment_2 s(p, q);
2.计算点到线段的距离

Point_2 p(1,1), q(10, 10);
//两点距离
CGAL::squared_distance(p, q)

CGAL::orientation(p, q, m)

CGAL::midpoint(p, q)

三.CGAL解析

四.CGAL Examples
1.AABB_tree

2.Advancing_font_surface_reconstruction

3.Algebraic_foundations

4.Algebraic_kernel_d

5.Alpha_shapes_2

6.Alpha_shapes_3

7.Apollonius_graph_2

8.Approximate_min_ellipsoid_d

9.Arrangement_on_surface_2

10.Barycentric_coordinates_2

11.BGL_arrangement_2

12.BGL_graphcut

13.BGL_LCC

14.BGL_OpenMesh

15.BGL_polyhedron_3

16.BGL_surface_mesh

17.BGL_triangulation_2

18.Boolean_set_operations_2

19.Box_intersection_d

20.CGAL_ipelets

21.CGALimageIO

22.Circular_kernel_2

23.Circular_kernel_3

24.Circulator

25.Classification

26.Combinatorial_map

27.Cone_spanners_2

28.Convex_decomposition_3

29.Convex_decomposition_3

30.Convex_hull_2

31.Convex_hull_3

32.Core

33.Envelope_2

34.Envelope_3

35.Filtered_kernel

36.Generator

37.HalfedgeDS

38.Heat_method_3

39.Hyperbolic_triangulation_2

40.Inscribed_areas

41.Interpolation

42.Interval_skip_list

43.Jet_fitting_3

44.Kernel_23

45.Linear_cell_complex

46.Matrix_search

47.Mesh_2

48.Mesh_3

49.Min_annulus_d

50.Min_circle_2

51.Min_ellipse_2

52.Min_quadrilateral_2

53.Min_sphere_d

54.Min_sphere_of_spheres_d

55.Minkowski_sum_2

56.Minkowski_sum_3

57.Modular_arithmetric

58.Nef_2

59.Nef_3

60.Nef_32

61.Optimal_bounding_box

62.Optimal_transportation_reconstruction_2

63.Orthtree

64.Partition_2

65.Periodic_2_triangulation_2

66.Periodic_3_mesh_3

67.Periodic_3_triangulation_3

68.Periodic_4_hyperbolic_triangulation_2

69.Point_set_2

70.Point_set_3

71.Point_set_processing_3

72.Poisson_surface_reconstruction_3

73.Polygon

//绘制多边形
//draw_polygon.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Polygon_2.h>
#define CGAL_USE_BASIC_VIEWER
#ifdef CGAL_USE_BASIC_VIEWER
#include <CGAL/draw_triangulation_2.h>
#include <CGAL/draw_polygon_2.h>
#endif

typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef CGAL::Polygon_2<K>    Polygon_2;
typedef CGAL::Point_2<K>    Point;

int main()
{
    //create a polygon and put some points in it
    Polygon_2 p;
    p.push_back(Point(0, 0));
    p.push_back(Point(4, 0));
    p.push_back(Point(4, 4));
    p.push_back(Point(2, 2));
    p.push_back(Point(0, 4));

    CGAL::draw(p);

    return EXIT_SUCCESS;
}
//带洞的多边形
//draw_polygon_with_holes.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Polygon_with_holes_2.h>

#define CGAL_USE_BASIC_VIEWER
#ifdef CGAL_USE_BASIC_VIEWER
#include <CGAL/draw_polygon_with_holes_2.h>
#endif


typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef CGAL::Polygon_with_holes_2<K>                        Polygon_with_holes_2;
typedef CGAL::Polygon_2<K>                                    Polygon_2;
typedef CGAL::Point_2<K>                                    Point;

int main()
{
    //Create a polygon with three holes
    Polygon_2 outer_polygon;
    outer_polygon.push_back(Point(0, 0)); outer_polygon.push_back(Point(9, 0));
    outer_polygon.push_back(Point(6, 8)); outer_polygon.push_back(Point(5, 3));
    outer_polygon.push_back(Point(2, 8)); outer_polygon.push_back(Point(0, 8));

    std::vector<Polygon_2> holes(3);
    holes[0].push_back(Point(6, 2)); holes[0].push_back(Point(7, 1));
    holes[0].push_back(Point(7, 3)); holes[0].push_back(Point(6, 3));
    holes[0].push_back(Point(5, 2));

    holes[1].push_back(Point(2, 1)); holes[1].push_back(Point(3, 1));
    holes[1].push_back(Point(3, 3)); holes[1].push_back(Point(2, 2));
    holes[1].push_back(Point(1, 2));

    holes[2].push_back(Point(1, 4)); holes[2].push_back(Point(2, 4));
    holes[2].push_back(Point(2, 5)); holes[2].push_back(Point(3, 5));
    holes[2].push_back(Point(3, 6)); holes[2].push_back(Point(1, 6));

    Polygon_with_holes_2 p(outer_polygon, holes.begin(), holes.end());

    //And draw it
    CGAL::draw(p);

    return EXIT_SUCCESS;

}
//Example.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Polygon_2.h>

#include <list>

typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef CGAL::Point_2<K> Point;
typedef CGAL::Polygon_2<K> Polygon_2;
typedef Polygon_2::Vertex_iterator VertexIterator;
typedef Polygon_2::Edge_const_iterator EdgeIterator;

int main()
{
    //create a polygon and put some points in it
    Polygon_2 p;
    p.push_back(Point(0, 0));
    p.push_back(Point(4, 0));
    p.push_back(Point(4, 4));
    p.push_back(Point(2, 2));
    p.push_back(Point(0, 4));

    CGAL::set_pretty_mode(std::cout);
    //CGAL::IO::set_pretty_mode(std::cout);
    std::cout << "created the polygon p" << std::endl;
    std::cout << p << std::endl;

    //determine some properties of the polygon
    bool IsSimple = p.is_simple();
    bool IsConvex = p.is_convex();
    bool IsClockwise = (p.orientation() == CGAL::CLOCKWISE);
    double Area = p.area();

    std::cout << "polygon p is";
    if (!IsSimple) std::cout << "not";
    std::cout << "simple." << std::endl;

    std::cout << "polygon p is";
    if (!IsConvex) std::cout << "not";
    std::cout << "convex." << std::endl;

    std::cout << "polygon p is";
    if (!IsClockwise) std::cout << "not";
    std::cout << "clockwise oriented" << std::endl;

    std::cout << "the area of polygon p is" << Area << std::endl;
    std::cout << std::endl;

    // apply some algorithms
    Point q(1, 1);
    std::cout << "created point q = " << q << std::endl;
    std::cout << std::endl;

    bool IsInside = (p.bounded_side(q) == CGAL::ON_BOUNDED_SIDE);
    std::cout << "point q is";
    if (!IsInside) std::cout << "not";
    std::cout << "inside polygon p" << std::endl;
    std::cout << std::endl;

    //traverse the vertices and the edges
    int n = 0;
    for (VertexIterator vi = p.vertices_begin(); vi != p.vertices_end(); ++vi)
        std::cout << "vertex" << n++ << "=" << *vi << std::endl;
    std::cout << std::endl;

    n = 0;
    for (EdgeIterator ei = p.edges_begin(); ei != p.edges_end(); ++ei)
        std::cout << "edge" << n++ << "=" << *ei << std::endl;

    return 0;

}
//Polygon.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Polygon_2.h>
#include <iostream>

typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef K::Point_2 Point;
typedef CGAL::Polygon_2<K> Polygon_2;
using std::cout;
using std::endl;

int main()
{
    Point points[] = { Point(0, 0), Point(5.1, 0), Point(1, 1), Point(0.5, 6) };
    Polygon_2 pgn(points, points + 4);

    //check if the polygon is simple
    cout << "The polygon is " << (pgn.is_simple() ? "" : "not") << "simple" << endl;

    //check if the polygon is convex
    cout << "The polygon is " << (pgn.is_convex() ? "" : "not") << "convex" << endl;

    return 0;
}
//提供了判断点是否在多边形内部或者外部的算法
//polygon_algorithms.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Polygon_2_algorithms.h>
#include <iostream>

typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef K::Point_2 Point;
using std::cout;
using std::endl;

void check_inside(Point pt, Point* pgn_begin, Point* pgn_end, K traits)
{
    cout << "The point" << pt;
    switch (CGAL::bounded_side_2(pgn_begin, pgn_end, pt, traits)) {
    case CGAL::ON_BOUNDED_SIDE :
        cout << "is inside the polygon\n";
        break;
    case CGAL::ON_BOUNDARY:
        cout << "is on the polygon boudary\n";
        break;
    case CGAL::ON_UNBOUNDED_SIDE:
        cout << "is outside the polygon\n";
        break;
    }
}

int main()
{
    Point points[] = { Point(0, 0), Point(5.1, 0), Point(1, 1), Point(0.5, 6) };

    //check if the polygon is simple
    cout << "The polygon is" << (CGAL::is_simple_2(points, points + 4, K()) ? "" : "not") << "simple" << endl;

    check_inside(Point(0.5, 0.5), points, points + 4, K());
    check_inside(Point(1.5, 2.5), points, points + 4, K());
    check_inside(Point(2.5, 0), points, points + 4, K());

    return 0;
}
//projected_polygon.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Projection_traits_yz_3.h>
#include <CGAL/Polygon_2_algorithms.h>
#include <iostream>

typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef K::Point_3 Point_3;

int main()
{
    Point_3 points[4] = { Point_3(0, 1, 1), Point_3(0, 2, 1), Point_3(0, 2, 2), Point_3(0, 1, 2) };
    bool b = CGAL::is_simple_2(points, points + 4, CGAL::Projection_traits_yz_3<K>());

    if (!b) {
        std::cerr << "Error polygon is not simple" << std::endl;
        return 1;
    }

    return 0;
}

74.Polygon_mesh_processing

75.Polygonal_surface_reconstruction

76.Polyhedron

77.Polyhedron_IO

78.Polyline_simplification_2

79.Polynomial

80.Polytope_distance_d

81.Principal_component_analysis

82.Profiling_tools

83.Property_map

84.QP_solver

85.RangeSegmentTrees

86.Rectangular_p_center_2

87.Ridges_3

88.Scale_space_reconstruction_3

89.Segment_Delaunay_graph_2

90.Segment_Delaunay_graph_Linf_2

91.Set_movable_separability_2

92.Shape_detection

93.Skin_surface_3

94.Snap_rounding_2

95.Solver_interface

96.Spatial_searching

97.Spatial_sorting

98.STL_Extension

99.Straight_skeleton_2

100.Stream_lines_2

101.Stream_support

102.Subdivision_method_3

103.Surface_mesh

104.Surface_mesh_approximation

105.Surface_mesh_deformation

106.Surface_mesh_parameterization

107.Surface_mesh_segmentation

108.Surface_mesh_shortest_path

109.Surface_mesh_simplification

110.Surface_mesh_skeletonization

111.Surface_mesh_topology

112.Surface_mesher

113.Surface_sweep_2

114.TDS_3

115.Tetrahedral_remeshing

116.Triangulation

117.Triangulation_2

118.Triangulation_3

119.Visibility_2

120.Voronoi_diagram_2

五.CGAL Demo
1.AABB_tree

2.Alpha_shapes_2

3.Alpha_shapes_3

4.Apollonius_graph_2

5.Arrangement_on_surface_2

6.Bounding_volumes

7.CGAL_ipelets

8.Circular_kernel_2

9.Circulal_kernel_3

10.Convex_hull_3

11.Generator

12.Geomview

13.GraphicsView

14.Hyperbolic_triangulation_2

15.icons

16.Interpolation

17.L1_Voronoi_diagram_2

18.Largest_empty_rect_2

19.Linear_cell_complex

20.Mesh_2

21.Optimal_transportation_reconstruction_2

22.Periodic_2_triangulation_2

23.Periodic_3_triangulation_3

24.Periodic_4_hyperbolic_triangulation_2

25.Periodic_LIoyd_3

26.Polygon

27.Polyhedron

28.Polyhedron_IO

29.Polyline_simplication_2

30.Principal_component_analysis

31.resources

32.Segment_Delaunay_graph_2

33.Segment_Delaunay_graph_Linf_2

34.Snap_rounding_2

35.Spatial_searching_2

36.Stream_lines_2

37.Surface_mesh_deformation

38.Surface_mesher

39.Triangulation_2

40.Triangulation_3

41.Triangulation_3_Geomview_demos

  • 0
    点赞
  • 3
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

lst0426

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值