在例12.3的基础上作以下修改,并作必要的讨论。
(1) 把构造函数修改为带参数的函数,在建立对象时初始化。
(2) 先不将析构函数声明为virtual,在main函数中另设一个指向Circle类对象的指针变量,使它指向grad1。运行程序,分析结果。
(3) 不作第(2)点的修改而将析构函数声明为virtual,运行程序,分析结果。
(1) 把构造函数修改为带参数的函数,在建立对象时初始化。
#include<iostream>
using namespace std;
class Point
{
public:
Point(int a,int b){
a=x;
b=y;
}
~Point()
{
cout<<"executing Point destructor"<<endl;
}
private:
int x;
int y;
};
class Circle:public Point
{
public:
Circle(int a,int b,int c ):Point(a,b),radus(c){
}
~Circle()
{
cout<<"executing Circle destructor"<<endl;
}
private:
int radus;
};
int main()
{
Point *p=new Circle(2.5,1.8,4.5);
delete p;
return 0;
}
executing Point destructor
--------------------------------
Process exited after 1.446 seconds with return value 0
请按任意键继续. . .
(2) 先不将析构函数声明为virtual,在main函数中另设一个指向Circle类对象的指针变量,使它指向grad1。运行程序,分析结果。
int main()
{
Point *p=new Circle(2.5,1.8,4.5);
Circle *pt=new Circle(2.5,1.8,4.5);
delete pt;
return 0;
}
executing Circle destructor
executing Point destructor
--------------------------------
Process exited after 0.02144 seconds with return value 0
请按任意键继续. . .
(3) 不作第(2)点的修改而将析构函数声明为virtual,运行程序,分析结果。
#include<iostream>
using namespace std;
class Point
{
public:
Point(int a,int b){
a=x;
b=y;
}
virtual ~Point()
{
cout<<"executing Point destructor"<<endl;
}
private:
int x;
int y;
};
class Circle:public Point
{
public:
Circle(int a,int b,int c ):Point(a,b),radus(c){
}
~Circle()
{
cout<<"executing Circle destructor"<<endl;
}
private:
int radus;
};
int main()
{
Point *p=new Circle(2.5,1.8,4.5);
delete p;
return 0;
}
executing Circle destructor
executing Point destructor
--------------------------------
Process exited after 0.5465 seconds with return value 0
请按任意键继续. . .