话不多说 先上效果图
实现其实很简单,先用两张图
一张是背景的图,一张是笑脸的图片,笑脸的图片是白色,可能看不出来。实现思路:主要是再触摸view的时候同时移动这两个图片,但是移动的距离不一样,造成的错位感,代码很简单:
import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.view.MotionEvent
import android.view.View
import com.example.dawnmvvm.R
import com.example.dawnmvvm.util.LogUtil
class MyDrawBitmap @JvmOverloads constructor(context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0, defStyleRes: Int = 0) : View(context, attrs, defStyleAttr, defStyleRes) {
private var dx = 0f
private var dy = 0f
private var dx1 =0f
private var dy1 = 0f
private val bitmap: Bitmap by lazy {
BitmapFactory.decodeResource(resources, R.drawable.bg_tab);//背景
}
private val bitmap2: Bitmap by lazy {
BitmapFactory.decodeResource(resources, R.drawable.img_smile);//笑脸
}
override fun draw(canvas: Canvas?) {
super.draw(canvas)
LogUtil.e("MyDrawBitmap===x===${dx}")
LogUtil.e("MyDrawBitmap===y===${dy}")
if(dx<0){
dx=0f
}
if(dy<0){
dy=0f;
}
canvas?.drawBitmap(bitmap, dx, dy, null);//移动背景
canvas?.drawBitmap(bitmap2, dx1, dy1, null);//移动笑脸
}
override fun onTouchEvent(event: MotionEvent): Boolean {
when (event.action) {
MotionEvent.ACTION_UP-> {
dx = 0f
dy = 0f
dx1 = 0f
dy1 = 0f
}
else->{
dx = event.x/20f
dy = event.y/20f
dx1 = event.x/10f
dy1 = event.y/10f
}
}
invalidate()
return true;
}
}
是不是很简单,不过不是很完美