今天分享一个层叠卡片的拖动效果,好,现在开始一步一步来看是怎么实现的,定的是三张图片。
1、第一步当然是创建三个图片,首先从最小的一张开始创建到顶部最大一张。来看一下效果图:
代码也很简单,实现一个for循环创建便可。
for (int i = 0; i < DEFAULT_NUMBER; i++) {
SwipeImageView *swipeV = [[SwipeImageView alloc] initWithFrame:CGRectMake(((kDeviceWidth - Width)/2 + 20*(DEFAULT_NUMBER-i)), ((kDeviceHeight - Height)/2 - 20*(DEFAULT_NUMBER-i)), Width - 20*(DEFAULT_NUMBER-i)*2, Height - 20*(DEFAULT_NUMBER-i)*2)];
swipeV.showImageV.backgroundColor = [UIColor randomColor];
swipeV.tag = i;
swipeV.alpha = (i+1)*0.3<=0.9?(i+1)*0.3+0.1:(i+1)*0.3;
[self.view addSubview:swipeV];
//用户只可以划动第一个,其余各个禁止划动
if (i == 2) {
swipeV.userInteractionEnabled = YES;
}
else
{
swipeV.userInteractionEnabled = NO;
}
[_viewArr addObject:swipeV];
}
效果如下:
2、为View添加下拉手势,下拉时将View放在视图框的下部分,从而从视图中消失;然后再放置在视图外的上部分。下面来看一下原理图:
嗯~,明白了原理就好办了,实现代码:
//手势动画
- (void) swipeDown:(UISwipeGestureRecognizer *)swipeG
{
[UIView animateWithDuration:0.5 animations:^{
//拖动后使view往下掉,从视图中消失
self.center = CGPointMake(kDeviceWidth/2, kDeviceHeight+150);
} completion:^(BOOL finished) {
//使view放在视图的顶部
self.center = CGPointMake(kDeviceWidth/2, -60);
if (self.block) {
self.block(self);
}
}];
}
3、最顶部的一张图片离开视图时,接下来需要放在最后一张后面,这一部分可以通过block来实现,当然还有其他的方法,这里就不举例了。来看一下代码是怎么实现的,需要调用sendSubviewToBack:方法。
swipeV.block = ^(SwipeImageView *theImageV)
{
//第一张放到最后面
[UIView animateWithDuration:0.5 delay:0.1 options:UIViewAnimationOptionCurveEaseOut animations:^{
SwipeImageView *changeV = [[SwipeImageView alloc] init];
changeV = _viewArr[2];
changeV.frame = CGRectMake(((kDeviceWidth - Width)/2 + 60), ((kDeviceHeight - Height)/2 - 60), (Width - 20*(DEFAULT_NUMBER-0)*2), (Height - 20*(DEFAULT_NUMBER-0)*2));
changeV.viewFrame = CGRectMake(0, 0, (Width - 20*(DEFAULT_NUMBER-0)*2), (Height - 20*(DEFAULT_NUMBER-0)*2));
[self.view sendSubviewToBack:changeV];
[_viewArr removeLastObject];
changeV.tag = 0;
changeV.alpha = (0+1)*0.3;
changeV.userInteractionEnabled = NO;
[_viewArr insertObject:changeV atIndex:0];
} completion:^(BOOL finished) {
}];
};
4、接下来就需要将第二、三张图片往前推,使得能够不断轮播。
//往前推时改变frame
- (void) changeViewFrame:(NSInteger)index withEnabled:(BOOL)b
{
SwipeImageView *changeV = [[SwipeImageView alloc] init];
changeV = _viewArr[index];
changeV.frame = CGRectMake(((kDeviceWidth - Width)/2 + 20*(DEFAULT_NUMBER-index)), ((kDeviceHeight - Height)/2 - 20*(DEFAULT_NUMBER-index)), (Width - 20*(DEFAULT_NUMBER-index)*2), (Height - 20*(DEFAULT_NUMBER-index)*2));
changeV.viewFrame = CGRectMake(0, 0, (Width - 20*(DEFAULT_NUMBER-index)*2), (Height - 20*(DEFAULT_NUMBER-index)*2));
changeV.tag = index;
changeV.alpha = (index+1)*0.3<=0.9?(index+1)*0.3+0.1:(index+1)*0.3;
changeV.userInteractionEnabled = b;
[_viewArr replaceObjectAtIndex:index withObject:changeV];
}
5、来看一下最终的效果
如果觉得有帮助,我会不断分享,你们的支持是我分享的最大动力!