代码还是参考自Epic官方的塔防项目:StrategyGame
看了下C++的API,现成的API中貌似只支持单点触碰检测,用法如下:
注册:
// support touch devices
InputComponent->BindTouch(EInputEvent::IE_Pressed, this, &ATD_MobilePlayerController::MoveToTouchLocation);
InputComponent->BindTouch(EInputEvent::IE_Repeat, this, &ATD_MobilePlayerController::MoveToTouchLocation);
触发回调:
void ATD_MobilePlayerController::MoveToTouchLocation(const ETouchIndex::Type FingerIndex, const FVector Location)
{
FVector2D ScreenSpaceLocation(Location);
// Trace to see what is under the touch location
FHitResult HitResult;
GetHitResultAtScreenPosition(ScreenSpaceLocation, CurrentClickTraceChannel, true, HitResult);
if (HitResult.bBlockingHit)
{
// We hit something, move there
SetNewMoveDestination(HitResult.ImpactPoint);
}
}
如果要实现多点触碰检测,比如实现两个手指捏动来缩放屏幕,StrategyGame项目自己实现了一套算法来实现多点屏幕检测,具体做法如下:
StrategyPlayerController.h
1,先重写StrategyPlayerController的ProcessPlayerInput()和SetupInputComponent()函数
protected:
/** update input detection */
virtual void ProcessPlayerInput(const float DeltaTime, const bool bGamePaused) override;
virtual void SetupInputComponent() overri