Some notes about performSelector method

 

SEL theSelector = NSSelectorFromString(@"setOrientation:animated:");
NSInvocation *anInvocation = [NSInvocation
                                                          invocationWithMethodSignature
:
                                                         
[MPMoviePlayerController instanceMethodSignatureForSelector:theSelector]];

[anInvocation setSelector:theSelector];
[anInvocation setTarget:theMovie];
UIInterfaceOrientation val = UIInterfaceOrientationPortrait;
BOOL anim
= NO;
[anInvocation setArgument:&val atIndex:2];
[anInvocation setArgument:&anim atIndex:3];

[anInvocation invoke];


   
   

//


- (BOOL)performBoolSelectorFromString:(NSString *)selStr
{
BOOL result;
SEL theSelector = NSSelectorFromString(selStr);
NSInvocation *anInvocation = [NSInvocation
invocationWithMethodSignature:
[[self class]
instanceMethodSignatureForSelector:theSelector]];

[anInvocation setSelector:theSelector];
[anInvocation setTarget:self];

[anInvocation invoke];
[anInvocation getReturnValue:&result];
return result;
}


      
      

//

- (NSInteger)testSelectorString:(NSString *)string integer:(NSInteger)integer {
	return [string intValue] + integer + 1;
}

- (void)test {
	SEL theSelector = @selector(testSelectorString:integer:);
	NSInvocation *anInvocation = [NSInvocation invocationWithMethodSignature:[ClassName instanceMethodSignatureForSelector:theSelector]];
	
	[anInvocation setSelector:theSelector];
	[anInvocation setTarget:self];
	NSInteger integer = 4;
	NSString *string = @"3";
	[anInvocation setArgument:&string atIndex:2];
	[anInvocation setArgument:&integer atIndex:3];
	[anInvocation invoke];
	
	NSInteger result;
	
	[anInvocation getReturnValue:&result];
	
	NSLog(@"%d", result);
}

 

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- (void)close { // Empty queues. [self emptyQueues]; [partialReadBuffer release]; partialReadBuffer = nil; [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(disconnect) object:nil]; // Close streams. if (theReadStream != NULL) { CFReadStreamSetClient(theReadStream, kCFStreamEventNone, NULL, NULL); CFReadStreamUnscheduleFromRunLoop (theReadStream, theRunLoop, kCFRunLoopDefaultMode); CFReadStreamClose (theReadStream); CFRelease (theReadStream); theReadStream = NULL; } if (theWriteStream != NULL) { CFWriteStreamSetClient(theWriteStream, kCFStreamEventNone, NULL, NULL); CFWriteStreamUnscheduleFromRunLoop (theWriteStream, theRunLoop, kCFRunLoopDefaultMode); CFWriteStreamClose (theWriteStream); CFRelease (theWriteStream); theWriteStream = NULL; } // Close sockets. if (theSocket != NULL) { CFSocketInvalidate (theSocket); CFRelease (theSocket); theSocket = NULL; } if (theSocket6 != NULL) { CFSocketInvalidate (theSocket6); CFRelease (theSocket6); theSocket6 = NULL; } if (theSource != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource, kCFRunLoopDefaultMode); CFRelease (theSource); theSource = NULL; } if (theSource6 != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource6, kCFRunLoopDefaultMode); CFRelease (theSource6); theSource6 = NULL; } theRunLoop = NULL; // If the client has passed the connect/accept method, then the connection has at least begun. // Notify delegate that it is now ending. if (theFlags & kDidPassConnectMethod) { // Delay notification to give him freedom to release without returning here and core-dumping. if ([theDelegate respondsToSelector: @selector(onSocketDidDisconnect:)]) { //[theDelegate performSelector:@selector(onSocketDidDisconnect:) withObject:self afterDelay:0]; [theDelegate onSocketDidDisconnect:self]; } } // Clear flags. theFlags = 0x00; }
06-13
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