//创建一个精灵在底部
auto dance = Sprite::create("dance.png");
dance->setPosition(Vec2(dance->getContentSize().width / 2,dance->getContentSize().height / 2));
this->addChild(dance);
//创建一个精灵在中间
auto sister1 = Sprite::create("sister1.png");
sister1->setPosition(Vec2(sister1->getContentSize().width / 2,sister1->getContentSize().height * 2));
this->addChild(sister1);
//创建一个精灵在顶部
auto sister2 = Sprite::create("sister2.png");
sister2->setPosition(Vec2(sister2->getContentSize().width / 2,sister2->getContentSize().height * 3.5));
this->addChild(sister2);
//定义一个MoveTo动作,3秒移动到屏幕右边特定的位置
auto move1 = MoveTo::create(3, Vec2(visibleSize.width-dance->getContentSize().width / 2,dance->getContentSize().height / 2));
//EaseIn动作,运行时由慢到快
auto easeIn = EaseIn::create(move1, 2);
//dance精灵执行EaseIn动作
dance->runAction(easeIn);
auto move2 = MoveTo::create(3, Vec2(visibleSize.width-dance->getContentSize().width / 2,dance->getContentSize().height * 2));
//EaseOut动作,运行时由快到慢
auto easeOut = EaseOut::create(move2, 2);
//sister1精灵执行EaseOut动作
sister1->runAction(easeOut);
auto move3 = MoveTo::create(3, Vec2(visibleSize.width-dance->getContentSize().width / 2,dance->getContentSize().height * 3.5));
//EaseInOut动作,由慢到快再由快到慢
auto easeInOut = EaseInOut::create(move3, 2);
//sister2执行该动作
sister2->runAction(easeInOut);