51单片机 矩阵点阵屏 鸡你太美

51单片机-点阵屏-鸡你太美

#include <REGX52.H>
sbit RCK = P3 ^ 5;//RCLK
sbit SCK = P3 ^ 6;//SRCL
sbit SER = P3 ^ 4;//SER
//延时xms
void DelayXms(unsigned int xms)//@11.0592MHz
{
    unsigned char i, j;
    while (xms) {
        i = 2;
        j = 199;
        do {
            while (--j)
                ;
        } while (--i);
        xms--;
    }
}
void _74HC595_WriteByte(unsigned char Byte)
{
    unsigned char i=0;
    for(i=0;i<8;i++)  //Byte是要写入移动寄存器的数据
    {         //这里用到与操作符来获取数据中的某一位
        SER=Byte&(0x80>>i);  //用SER接受对应的每一位(一位一位地挪进移位寄存器中)从高位到低位
        SCK=1;    //把数据取到SER内时即可把移位寄存器置1,给到上升沿数据就会在移位寄存器中移动一位
        SCK=0;    //SCK恢复下降沿,保证下一次循环的移动
    }
    RCK=1;    //循环结束后RCK置高电位即把移位寄存器内的数据并行输出到存储寄存器中
    RCK=0;    //记得把RCK置零,方便下次移动
}
void MatrixLED_ShowColumn(unsigned char Column,unsigned char Data)
{
    _74HC595_WriteByte(Data);  //把数据写入存储寄存器中
    P0=~(0x80>>Column);  //传入的列号通过对0x80的右移实现对P0的列数选定
                             //下面是消影的操作,避免在后面的动态显示中重影过多
    DelayXms(1);
    P0=0xFF;
}

void MatrixLED_Init(){
    SCK=0;
    RCK=0;
}
//显示我鸽鸽的铁山靠
unsigned char code IronMountainAnimation[]={
        0x00,0x00,0x1B,0x3C,0xF8,0xFC,0x3B,0x00,0x00,0x1B,0x3C,0xFC,0xFF,0x3A,0x00,0x00,
        0x00,0x00,0x0B,0x1C,0x7C,0x7E,0x1B,0x00,0x00,0x1B,0x3C,0xFC,0xFF,0x3A,0x00,0x00,};
//打篮球
unsigned char code BasketballAnimation[]={
        0x00,0x0E,0x1B,0x7F,0x7F,0x1B,0x0E,0x00,
        0x00,0x04,0x0C,0x18,0x7F,0x7F,0x1B,0x0E,
        0x00,0x08,0x0C,0x05,0x7F,0x7F,0x1E,0x0C,
        0xC0,0x00,0x41,0x22,0x1A,0x7C,0x7D,0x1A,
        0x00,0x60,0x61,0x12,0x0A,0x7E,0x7F,0x08,
        0x00,0x06,0x0E,0x08,0x0B,0x3E,0x3E,0x0B,
        0x00,0x03,0x0B,0x08,0x0B,0x3E,0x3E,0x0B,
        0x00,0x06,0x0E,0x08,0x09,0x3F,0x3E,0x0B,
        0x00,0x0E,0x13,0x7E,0x7E,0x1F,0x0E,0x00,
        0x08,0x13,0x7E,0x7E,0x12,0x1D,0x0C,0x00,
        0x09,0x12,0x7E,0x7F,0x10,0x13,0x03,0x00,
        0x09,0x12,0x7E,0x7F,0x10,0x1C,0x0C,0x00,
        0x00,0x0C,0x15,0x7E,0x7E,0x17,0x0E,0x00,
        0x00,0x30,0x38,0x0D,0x7E,0x7F,0x1D,0x08,
        0xC0,0xC0,0x30,0x1B,0x7C,0x7F,0x08,0x00,
        0x00,0x00,0x37,0xF8,0xFA,0x34,0x00,0x00,
        0x00,0x00,0x1B,0x7C,0x7C,0x1A,0x01,0x00,
        0x00,0x00,0x09,0x1E,0x7C,0x7F,0x18,0x00,
        0x00,0x00,0x1B,0x7C,0x7C,0x1B,0x00,0x00,
        0x00,0x00,0x09,0x1E,0x7C,0x7F,0x18,0x00,
        0x00,0x00,0x1B,0x7C,0x7C,0x1B,0x00,0x00,
        0x08,0x10,0x16,0x7C,0x7F,0x10,0x08,0x00,
        0x00,0x10,0x13,0x7C,0x7E,0x18,0x00,0x00,
        0x00,0x08,0x13,0x7C,0x7F,0x10,0x10,0x00,
        0x00,0x08,0x12,0xFC,0xFD,0x3A,0x00,0x00,
        0x00,0x08,0x12,0xFC,0xFC,0x22,0x10,0x00,
        0x00,0x00,0x61,0x12,0x7C,0x7F,0x10,0x60,
        0x00,0x00,0x20,0x11,0x12,0x7C,0x7E,0x19,
        0x00,0x00,0x00,0x31,0x0A,0x7C,0x7E,0x0D,
        0x00,0x00,0x20,0x11,0x12,0x7C,0x7E,0x19,
        0x00,0x00,0x00,0x31,0x0A,0x7C,0x7E,0x0D,
        0x00,0x00,0x20,0x11,0x12,0x7C,0x7E,0x19,
        0x00,0x00,0x00,0x31,0x0A,0x7C,0x7E,0x0D,
        0x00,0x00,0x20,0x11,0x12,0x7C,0x7E,0x19,
        0x00,0x00,0x00,0x31,0x0A,0x7C,0x7E,0x0D,};

//坤坤矩阵
unsigned char code DH[]=
{
        0x00,0x0E,0x1B,0x7F,0x7F,0x1B,0x0E,0x00,
        0x00,0x04,0x0C,0x18,0x7F,0x7F,0x1B,0x0E,
        0x00,0x08,0x0C,0x05,0x7F,0x7F,0x1E,0x0C,
        0xC0,0x00,0x41,0x22,0x1A,0x7C,0x7D,0x1A,
        0x00,0x60,0x61,0x12,0x0A,0x7E,0x7F,0x08,
        0x00,0x06,0x0E,0x08,0x0B,0x3E,0x3E,0x0B,
        0x00,0x03,0x0B,0x08,0x0B,0x3E,0x3E,0x0B,
        0x00,0x06,0x0E,0x08,0x09,0x3F,0x3E,0x0B,
        0x00,0x0E,0x13,0x7E,0x7E,0x1F,0x0E,0x00,
        0x08,0x13,0x7E,0x7E,0x12,0x1D,0x0C,0x00,
        0x09,0x12,0x7E,0x7F,0x10,0x13,0x03,0x00,
        0x09,0x12,0x7E,0x7F,0x10,0x1C,0x0C,0x00,
        0x00,0x0C,0x15,0x7E,0x7E,0x17,0x0E,0x00,
        0x00,0x30,0x38,0x0D,0x7E,0x7F,0x1D,0x08,
        0xC0,0xC0,0x30,0x1B,0x7C,0x7F,0x08,0x00,
        0x00,0x00,0x37,0xF8,0xFA,0x34,0x00,0x00,
        0x00,0x00,0x1B,0x7C,0x7C,0x1A,0x01,0x00,
        0x00,0x00,0x09,0x1E,0x7C,0x7F,0x18,0x00,
        0x00,0x00,0x1B,0x7C,0x7C,0x1B,0x00,0x00,
        0x00,0x00,0x09,0x1E,0x7C,0x7F,0x18,0x00,
        0x00,0x00,0x1B,0x7C,0x7C,0x1B,0x00,0x00,
        0x08,0x10,0x16,0x7C,0x7F,0x10,0x08,0x00,
        0x00,0x10,0x13,0x7C,0x7E,0x18,0x00,0x00,
        0x00,0x08,0x13,0x7C,0x7F,0x10,0x10,0x00,
        0x00,0x08,0x12,0xFC,0xFD,0x3A,0x00,0x00,
        0x00,0x08,0x12,0xFC,0xFC,0x22,0x10,0x00,
        0x00,0x00,0x61,0x12,0x7C,0x7F,0x10,0x60,
        0x00,0x00,0x20,0x11,0x12,0x7C,0x7E,0x19,
        0x00,0x00,0x00,0x31,0x0A,0x7C,0x7E,0x0D,
        0x00,0x00,0x20,0x11,0x12,0x7C,0x7E,0x19,
        0x00,0x00,0x00,0x31,0x0A,0x7C,0x7E,0x0D,
        0x00,0x00,0x20,0x11,0x12,0x7C,0x7E,0x19,
        0x00,0x00,0x00,0x31,0x0A,0x7C,0x7E,0x0D,
        0x00,0x00,0x20,0x11,0x12,0x7C,0x7E,0x19,
        0x00,0x00,0x00,0x31,0x0A,0x7C,0x7E,0x0D,
};


void main()
{
    unsigned char i, offset = 0, Count = 0;

    MatrixLED_Init();
    while (1)
    {

        for (i = 0; i < 8; i++)
        {
            MatrixLED_ShowColumn(i, DH[i + offset]);
        }
        Count++;
        if (Count > 25)
        {
            Count = 0;
            offset += 8;
            if (offset > 255) // 动画结束后重置offset
            {
                offset = 0;
            }
        }
    }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值