UVA 11178 Morley's Theorem(几何)

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题目地址:https://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&problem=2119

思路:求出角ABC与角ACB,将向量BC逆时针旋转三分之一角ABC得到向量BD,将向量CB顺时针旋转三分之一角ACB得到向量CD,求向量BD与向量CD的交点即为点D。点E与点F同理。

#include<cmath>
#include<cstdio>
#include<cstring>
#include<iostream>
#include<algorithm>
#define debug
using namespace std;
const double eps=1e-10;


struct Point
{
    double x,y;
    Point(double x=0,double y=0):x(x),y(y) {}
    void read()
    {
        scanf("%lf%lf",&x,&y);
    }
    void print()
    {
      printf("%.6f %.6f",x,y);
    }
};

typedef Point Vector;

Vector operator + (Vector A,Vector B)
{
    return Vector(A.x+B.x,A.y+B.y);
}

Vector operator - (Point A,Point B)
{
    return Vector(A.x-B.x,A.y-B.y);
}

Vector operator * (Vector A,double p)
{
    return Vector(A.x*p,A.y*p);
}

Vector operator / (Vector A,double p)
{
    return Vector(A.x/p,A.y/p);
}

bool operator < (const Point &a,const Point &b)
{
    return a.x<b.x||(a.x==b.x&&a.y<b.y);
}

int dcmp(double x)
{
    if(fabs(x)<eps) return 0;
    else return x<0?-1:1;
}

bool operator == (const Point &a,const Point &b)
{
    return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;
}

double Dot(Vector A,Vector B)
{
    return A.x*B.x+A.y*B.y;
}

double Length(Vector A)
{
    return sqrt(Dot(A,A));
}

double Angle(Vector A,Vector B)
{
    return acos(Dot(A,B)/Length(A)/Length(B));
}

Vector Rotate(Vector A,double rad)
{
    return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
}

double Cross(Vector A,Vector B)
{
    return A.x*B.y-A.y*B.x;
}

Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)
{
    Vector u=P-Q;
    double t=Cross(w,u)/Cross(v,w);
    return P+v*t;
}

Point A,B,C;

int main()
{
#ifdef debu
    freopen("in.txt","r",stdin);
#endif // debug
    int t;
    scanf("%d",&t);
    while(t--)
    {
        A.read();
        B.read();
        C.read();

        double ABC=Angle(A-B,C-B);
        double BAC=Angle(B-A,C-A);
        double ACB=Angle(A-C,B-C);

        Vector BD=Rotate(C-B,ABC/3);
        Vector CD=Rotate(B-C,-ACB/3);
        Point D=GetLineIntersection(B,BD/Length(BD),C,CD/Length(CD));

        Vector AE=Rotate(C-A,-BAC/3);
        Vector CE=Rotate(A-C,ACB/3);
        Point E=GetLineIntersection(A,AE/Length(AE),C,CE/Length(CE));

        Vector AF=Rotate(B-A,BAC/3);
        Vector BF=Rotate(A-B,-ABC/3);
        Point F=GetLineIntersection(A,AF/Length(AF),B,BF/Length(BF));

        D.print();printf(" ");E.print();printf(" ");F.print();printf(" ");printf("\n");
    }
    return 0;
}



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