WPF动画实现的几种方式以及小案例

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WPF实现动画的方式:

  1. 基于计时器的动画

        建立一个定时器,然后根据其频率循环调用函数或者一个事件处理函数,在这个函数中可以手工更新目标属性,直到达到最终值,这时可以停止计时器。

案例:

效果图:

XAML:

<Window x:Class="WpfDispatcherTimerAnimation.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:WpfDispatcherTimerAnimation" mc:Ignorable="d" Title="MainWindow" Height="450" Width="800"> 
<Grid> 
<Grid.RowDefinitions>
 <RowDefinition/> 
<RowDefinition/> 
</Grid.RowDefinitions>
 <Ellipse Name="rectangle" Height="20" Width="20" Fill="Aquamarine"/>
 <Button Content="开启动画" Click="ButtonBase_OnClick" Height="30" Width="90" Grid.Row="1"/>
 </Grid> 
</Window>

 

 

C#代码:

using System;
 using System.Windows; 
using System.Windows.Threading;
 namespace WpfDispatcherTimerAnimation
 { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window {
 public MainWindow()
 { 
InitializeComponent(); 
} 
/// <summary> /// 长方形减小计时器 /// </summary> 
DispatcherTimer dispatcherTimerDecrease = new DispatcherTimer(); 
/// <summary> /// 
长方形增大计时器 ///
 </summary>
 DispatcherTimer dispatcherTimerIncrease = new DispatcherTimer(); /// <summary> 
/// 按钮点击事件 
/// </summary> 
/// <param name="sender"></param>
 /// <param name="e"></param>
 private void ButtonBase_OnClick(object sender, RoutedEventArgs e) { dispatcherTimerIncrease.Interval = TimeSpan.FromMilliseconds(30); dispatcherTimerIncrease.Tick += dispatcherTimerIncrease_Tick; dispatcherTimerIncrease.Start(); dispatcherTimerDecrease.Interval = TimeSpan.FromMilliseconds(30); dispatcherTimerDecrease.Tick += DispatcherTimerDecrease_Tick; } 
/// <summary> 
/// 增加计时器事件
 /// </summary> 
/// <param name="sender"></param> 
/// <param name="e"></param> 
private void DispatcherTimerDecrease_Tick(object sender, EventArgs e) 
{ if (rectangle.Width < 20 || rectangle.Height < 20) 
{ (sender as DispatcherTimer).Stop(); 
dispatcherTimerIncrease.Start(); 
}
 else if (rectangle.Width >= 20 || rectangle.Height >= 20)
 { rectangle.Width -= 5; rectangle.Height -= 5; } 
} 
/// <summary> 
/// 减少计时器事件 
/// </summary>
 /// <param name="sender"></param> 
/// <param name="e"></param>
 private void dispatcherTimerIncrease_Tick(object sender, EventArgs e) 
{ if (rectangle.Width < 200 || rectangle.Height < 200) 
{ rectangle.Width += 5; rectangle.Height += 5; } 
else if (rectangle.Width >= 200 || rectangle.Height >= 200)
 { 
(sender as DispatcherTimer).Stop();
 dispatcherTimerDecrease.Start(); 
} 
} 
}
 }

 

  2.基于桢的动画

        由CompositionTarget类来完成,它提供了一个回调函数(Rendering的事件处理函数),WPF会在每次界面刷新时调用该回调函数。CompositionTarget的刷新率与窗体保持一致,因此很难人工控制动画的快慢。

案例:

效果图:

XAML:

 

<Window x:Class="Wpf基于桢的动画.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:Wpf基于桢的动画" mc:Ignorable="d" Title="MainWindow" Height="450" Width="800"> <Grid >
 <Grid.RowDefinitions> 
<RowDefinition/>
 <RowDefinition/>
 </Grid.RowDefinitions>
 <Ellipse Name="ellipse" Height="20" Width="20" Fill="Aquamarine"/> 
<Button Grid.Row="1" Content="开启动画" Height="30" Width="90" Click="ButtonBase_OnClick" />
 </Grid> 
</Window>

 

 

C#:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;

namespace Wpf基于桢的动画
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
        }

        private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
        {
            CompositionTarget.Rendering+=new EventHandler(CompositionTarget_Rendering);
        }

        private void CompositionTarget_Rendering(object sender, EventArgs e)
        {
            if (ellipse.Width < 200 || ellipse.Height < 200)
            {
                ellipse.Width += 5;
                ellipse.Height += 5;
            }
            else if (ellipse.Width >= 200 || ellipse.Height >= 200)
            {
              CompositionTarget.Rendering-=new EventHandler(CompositionTarget_Rendering);
            }
        }
    }
}

 3.基于属性的动画

       用一个DoubleAnimation类制定起始值(From=“”)、终点值To=“”、时间(Duration=“0:0:2.7”),以及动画结束应该(FillBehavior=”Stop”)。设置好之后该矩形调用BeginAnimation方法开始实现动画,BeginAnimation制定需要应用动画的属性和创建的DoubleAnimation。

案例:

效果图:

XAML:

 

<Window x:Class="Wpf基于属性的动画.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:Wpf基于属性的动画" mc:Ignorable="d" Title="MainWindow" Height="450" Width="800">
 <Grid >
 <Grid.RowDefinitions>
 <RowDefinition/> 
<RowDefinition/> 
</Grid.RowDefinitions>
 <Ellipse Name="ellipse" Height="20" Width="20" Fill="Aquamarine"/> 
<Button Grid.Row="1" Content="开启动画" Height="30" Width="90" Click="ButtonBase_OnClick" /> 
</Grid>
 </Window>

 

 

C#:

using System; using System.Windows; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Wpf基于属性的动画 
{ 
/// <summary>
 /// MainWindow.xaml 的交互逻辑 
/// </summary> 
public partial class MainWindow : Window
 { public MainWindow() { InitializeComponent(); }
 private void ButtonBase_OnClick(object sender, RoutedEventArgs e) 
{ DoubleAnimation doubleAnimation=new DoubleAnimation(); 
doubleAnimation.From = 20; 
doubleAnimation.To = 200; 
doubleAnimation.Duration = TimeSpan.FromMilliseconds(10000); doubleAnimation.FillBehavior = FillBehavior.Stop; ellipse.BeginAnimation(Ellipse.WidthProperty,doubleAnimation);
 DoubleAnimation doubleAnimation1 = new DoubleAnimation();
 doubleAnimation1.From = 20; 
doubleAnimation1.To = 200;
 doubleAnimation1.Duration = TimeSpan.FromMilliseconds(10000); doubleAnimation1.FillBehavior = FillBehavior.Stop; ellipse.BeginAnimation(Ellipse.HeightProperty, doubleAnimation); 
} 
} 
}

 

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