亮度与对比度的操作
我们用较原始的方法实现对亮度与对比度的调节,运算实质如下:
提升对比度主要调节
α
\alpha
α ,即使得每一个像素点之间数值的差距更大,对比度就提高了(对比更强烈了)。
提升亮度主要调节
β
\beta
β,令每一个像素点值大一些。
代码如下:
#include <opencv2\opencv.hpp>
#include <iostream>
using namespace cv;
using namespace std;
int main(int argc, char** argv) {
Mat src = imread("E:/images/test.jpg");
if (src.empty()) {
cout << "could not be found " << endl;
return -1;
}
cvtColor(src, src, CV_BGR2GRAY);
char input_vin[] = "input image";
namedWindow(input_vin, CV_WINDOW_AUTOSIZE);
imshow(input_vin, src);
int height = src.rows;
int width = src.cols;
float alpha = 1.2; // 对比度
float beta = 15;
Mat dst = Mat::zeros(src.size(), src.type());
Mat m1;
src.convertTo(m1, CV_32F); // 转换为32位float
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
if (src.channels() == 3) {
// 获取三通道
//float b = src.at<Vec3b>(row, col)[0];
//float g = src.at<Vec3b>(row, col)[1];
//float r = src.at<Vec3b>(row, col)[2];
float b = m1.at<Vec3f>(row, col)[0];
float g = m1.at<Vec3f>(row, col)[1];
float r = m1.at<Vec3f>(row, col)[2];
dst.at<Vec3b>(row, col)[0] = saturate_cast<uchar>(b * alpha + beta);
dst.at<Vec3b>(row, col)[1] = saturate_cast<uchar>(g * alpha + beta);
dst.at<Vec3b>(row, col)[2] = saturate_cast<uchar>(r * alpha + beta);
}
else if (src.channels() == 1) {
float v = src.at<uchar>(row, col);
dst.at<uchar>(row, col) = saturate_cast<uchar>(v * alpha + beta);
}
}
}
String str = "contrast and brightness changes demo";
namedWindow(str, CV_WINDOW_AUTOSIZE);
imshow(str, dst);
waitKey(0);
return 0;
}