策略模式--c++实现

1、单纯策略模式

1)策略基类和子类

class state
{
    public:
        virtual void process() = 0;
};

class state_init : virtual public state
{
    public:
        virtual void process(){
            cout << "state_init. process" << endl;
        }
};

class state_routing : virtual public state
{
    public:
        virtual void process(){
            cout << "state_routing. process" << endl;
        }
};

class state_execute : virtual public state
{
    public:
        virtual void process(){
            cout << "state_execute. process" << endl;
        }
};
2)环境类

class statecontext
{
    public:
        statecontext(state* state){
            m_state = state; 
        }

        ~statecontext(){
            if (m_state){
                delete m_state;
            }
        }

    public:
        void process(){
            if (m_state){
                m_state->process();
            }
        }

    private:
        state* m_state;
};
3)应用

int main()
{
    statecontext* pcon_init = new statecontext(new state_init());
    statecontext* pcon_route = new statecontext(new state_routing());
    statecontext* pcon_execute = new statecontext(new state_execute());

    if (pcon_init){
        pcon_init->process();
        delete pcon_init;
        pcon_init = NULL;
    }else{
        cout << "pcon_init is null" << endl;
    }

    if (pcon_route){
        pcon_route->process();
        delete pcon_route;
        pcon_route = NULL;
    }else{
        cout << "pcon_route is null" << endl;
    }

    if (pcon_execute){
        pcon_execute->process();
        delete pcon_execute;
        pcon_execute = NULL;
    }else{
        cout << "pcon_execute is null" << endl;
    }

    return 0;
}

2、策略模式与简单工模式结合(和纯策略不同之处在于环境类,对于外界而言隔离了策略,调用更加简单

2)环境类

class statecontext
{
    public:
        statecontext(const string& state){
            if (state == "init"){
                m_state = new state_init();
            }else if (state == "routing"){
                m_state = new state_routing();
            }else if (state == "execute"){
                m_state = new state_execute();
            }else{
                m_state = NULL;
            }
        }

        ~statecontext(){
            if (m_state){
                delete m_state;
            }
        }

    public:
        void process(){
            if (m_state){
                m_state->process();
            }
        }

    private:
        state* m_state;
};

3)应用

int main()
{
    statecontext* pcon_init = new statecontext("init");
    statecontext* pcon_route = new statecontext("routing");
    statecontext* pcon_execute = new statecontext("execute");

    if (pcon_init){
        pcon_init->process();
        delete pcon_init;
        pcon_init = NULL;
    }else{
        cout << "pcon_init is null" << endl;
    }

    if (pcon_route){
        pcon_route->process();
        delete pcon_route;
        pcon_route = NULL;
    }else{
        cout << "pcon_route is null" << endl;
    }

    if (pcon_execute){
        pcon_execute->process();
        delete pcon_execute;
        pcon_execute = NULL;
    }else{
        cout << "pcon_execute is null" << endl;
    }

    return 0;
}


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