阅读cocos2d-x demo的代码,我们会看到有些头文件中使用CREATE_FUNC这个宏,那么它是做什么的呢?在cocos2d-x 又是起什么作用呢?下面我们就一起来看看CREATE_FUNC宏的源代码:
- /**
- * define a create function for a specific type, such as CCLayer
- * @__TYPE__ class type to add create(), such as CCLayer
- */
- #define CREATE_FUNC(__TYPE__) \
- static __TYPE__* create() \
- { \
- __TYPE__ *pRet = new __TYPE__(); \
- if (pRet && pRet->init()) \
- { \
- pRet->autorelease(); \
- return pRet; \
- } \
- else \
- { \
- delete pRet; \
- pRet = NULL; \
- return NULL; \
- } \
- }