C#高级篇(二)---LINQ、反射、线程

LINQ用法using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace _013_LINQ { class Kongfu { public int Id { get; set;
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LINQ用法

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _013_LINQ {
    class Kongfu {
        public int Id { get; set; }
        public string Name { get; set; }
        public int Power { get; set; }

        public override string ToString()
        {
            return string.Format("Id: {0}, Name: {1}, Power: {2}", Id, Name, Power);
        }
    }
}

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _013_LINQ {

    class MartialArtsMaster {
        public int Id { get; set; }
        public string Name { get; set; }
        public int Age { get; set; }
        public string Menpai { get; set; }
        public string Kongfu { get; set; }
        public int Level { get; set; }

        public override string ToString()
        {
            return string.Format("Id: {0}, Name: {1}, Age: {2}, Menpai: {3}, Kongfu: {4}, Level: {5}", Id, Name, Age, Menpai, Kongfu, Level);
        }
    }
}

using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;

namespace _013_LINQ
{
    internal class Program
    {
        private static void Main(string[] args)
        {
            //初始化武林高手
            var masterList = new List<MartialArtsMaster>()
            {
                new MartialArtsMaster() {Id = 1, Name = "黄蓉", Age = 18, Menpai = "丐帮", Kongfu = "打狗棒法", Level = 9},
               
                new MartialArtsMaster() {Id = 4, Name = "任我行", Age = 50, Menpai = "明教", Kongfu = "葵花宝典", Level = 1},
                
                new MartialArtsMaster() {Id = 6, Name = "林平之", Age = 23, Menpai = "华山", Kongfu = "葵花宝典", Level = 7},
                
                new MartialArtsMaster() {Id = 10, Name = "黄药师", Age = 23, Menpai = "梅花岛", Kongfu = "弹指神通", Level = 10},
              
            };
            //初始化武学
            var kongfuList = new List<Kongfu>()
            {
                new Kongfu() {Id = 1, Name = "打狗棒法", Power = 90},
                new Kongfu() {Id = 2, Name = "降龙十八掌", Power = 95},
                new Kongfu() {Id = 3, Name = "葵花宝典", Power = 100},
                new Kongfu() {Id = 4, Name = "独孤九剑", Power = 100},
                new Kongfu() {Id = 5, Name = "九阴真经", Power = 100},
                new Kongfu() {Id = 6, Name = "弹指神通", Power = 100}
            };

            //查询所有武学级别大于8的武林高手
            var res = new List<MartialArtsMaster>();
            foreach (var temp in masterList)
            {
                if (temp.Level > 8)
                {
                    res.Add(temp);
                }
            }
            //1,使用LINQ做查询( 表达式写法)
            //从masterList查询,每个取名为m
            var res1 = from m in masterList
                      //where后面跟上查询的条件
                      where m.Level > 8 && m.Menpai == "丐帮"
                      select m;//表示m的结果集合返回

            foreach (var temp in res1)
            {
                Console.WriteLine(temp);
            }
            Console.WriteLine();

            //2.1扩展方法的写法--匿名函数
            //参数是Func委托,返回值是bool类型--用来过滤
            
            var res2 = masterList.Where(Test1);
            foreach (var temp in res2)
            {
                Console.WriteLine(temp);
            }
            Console.WriteLine();
            //2.2扩展方法的写法--lanbda表达式
            var res3 = masterList.Where
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