在网络传送中,需要将一个对象进行序列化来保存这个对象运行时的状态,或者序列化一些要传送的数据,因为在网络传送中只能传送字节流。同时,序列化还会在保存一个对象的运行时状态,或者将一个对象保存在数据库中使用到。
我简单的写了一个网络通讯程序,包括客户端和服务器,服务器可以同时接收多个客户端的连接。客户端把用户输入的数据进行序列化,然后传送到服务器,服务器端需要对用户传送来的数据进行反序列化,显示出用户输入信息。这里只是简单的模拟了对数据的序列化,如果有需要的话还可以对运行时的对象进行序列化。
序列化的代码:
// 进行序列化
IFormatter serialize = new BinaryFormatter();
MemoryStream ms = new MemoryStream();
// 将文字序列化
serialize.Serialize(ms, text);
byte[] info = ms.ToArray();
ms.Close();
服务器端代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
namespace Server
{
public partial class Server : Form
{
private IPAddress server_IP = IPAddress.Parse("10.108.13.27");
private const int PORT = 8888;
private TcpListener server_listener = null;
public Server()
{
InitializeComponent();
}
private void Server_Load(object sender, EventArgs e)
{
server_listener = new TcpListener(server_IP,PORT);
Thread thread_listener = new Thread(new ThreadStart(listening));
// 开始监听线程
thread_listener.Start();
}
private void listening()
{
try
{
// 开始监听端口
server_listener.Start();
while (true)
{
Socket socket = server_listener.AcceptSocket();
// 接收一个用户连接后就给这个用户连接创建一个专用的线程来调度
Thread newSocket = new Thread(new ParameterizedThreadStart(clientThread));
// 开始和用户通信的新线程
newSocket.Start(socket);
}
}
catch (ThreadAbortException)
{
//
}
finally
{
//
}
}
private void clientThread(object socket_o)
{
try
{
try
{
Socket socket = socket_o as Socket;
// 循环和客户端通信
while (true)
{
byte[] cmdBuffer = new byte[4];
socket.Receive(cmdBuffer);
string cmd = string.Concat(cmdBuffer[0].ToString(), cmdBuffer[1].ToString());
switch (cmd)
{
case "11":
{
// 用户请求上传消息
//
byte[] info=new byte[512];
socket.Receive(info);
// 对用户传来的数据进行反序列化
IFormatter deserialize = new BinaryFormatter();
MemoryStream ms = new MemoryStream();
ms.Write(info, 0, info.Length);
ms.Position = 0;
string user_info = (string)deserialize.Deserialize(ms);
user_info = user_info.TrimEnd('\0');
ms.Close();
this.richTextBox1.Text = user_info;
break;
}
}
}
}
catch(SocketException)
{
//
}
}
catch (SocketException)
{
//
}
finally
{
//
}
}
private void Server_FormClosed(object sender, FormClosedEventArgs e)
{
server_listener.Stop();
}
}
}
客户端代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
namespace Client
{
public partial class Form1 : Form
{
private IPAddress serverIP = IPAddress.Parse("10.108.13.27");
private const int PORT = 8888;
private TcpClient client = null;
NetworkStream netStream = null;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
client = new TcpClient();
// 连接远程服务器
try
{
client.Connect(serverIP, PORT);
// 获取网络数据流
netStream = client.GetStream();
Thread thread = new Thread(new ThreadStart(exchange));
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
}
catch (SocketException)
{
//
}
finally
{
//
}
}
private void exchange()
{
while (true)
{
//
}
}
private void button1_Click(object sender, EventArgs e)
{
string text = richTextBox1.Text.ToString().TrimEnd('\0');
// 进行序列化
IFormatter serialize = new BinaryFormatter();
MemoryStream ms = new MemoryStream();
// 将文字序列化
serialize.Serialize(ms, text);
byte[] info = ms.ToArray();
ms.Close();
// 给服务器发送请求
netStream.Write(new byte[] { 1, 1 }, 0, 2);
netStream.Flush();
// 发送序列化以后的消息
netStream.Write(info, 0, info.Length);
netStream.Flush();
}
}
}