偷点懒.不想翻译. 这里记录一下.
// Each notification includes a nil object and a userInfo dictionary containing the
// begining and ending keyboard frame in screen coordinates. Use the various UIView and
// UIWindow convertRect facilities to get the frame in the desired coordinate system.
// Animation key/value pairs are only available for the "will" family of notification.
UIKIT_EXTERN NSString *const UIKeyboardWillShowNotification;
UIKIT_EXTERN NSString *const UIKeyboardDidShowNotification;
UIKIT_EXTERN NSString *const UIKeyboardWillHideNotification;
UIKIT_EXTERN NSString *const UIKeyboardDidHideNotification;
UIKIT_EXTERN NSString *const UIKeyboardFrameBeginUserInfoKey NS_AVAILABLE_IOS(3_2); // NSValue of CGRect
UIKIT_EXTERN NSString *const UIKeyboardFrameEndUserInfoKey NS_AVAILABLE_IOS(3_2); // NSValue of CGRect
UIKIT_EXTERN NSString *const UIKeyboardAnimationDurationUserInfoKey NS_AVAILABLE_IOS(3_0); // NSNumber of double
UIKIT_EXTERN NSString *const UIKeyboardAnimationCurveUserInfoKey NS_AVAILABLE_IOS(3_0); // NSNumber of NSUInteger (UIViewAnimationCurve)
// Like the standard keyboard notifications above, these additional notifications include
// a nil object and begin/end frames of the keyboard in screen coordinates in the userInfo dictionary.
UIKIT_EXTERN NSString *const UIKeyboardWillChangeFrameNotification NS_AVAILABLE_IOS(5_0);
UIKIT_EXTERN NSString *const UIKeyboardDidChangeFrameNotification NS_AVAILABLE_IOS(5_0);
// These keys are superseded by UIKeyboardFrameBeginUserInfoKey and UIKeyboardFrameEndUserInfoKey.
UIKIT_EXTERN NSString *const UIKeyboardCenterBeginUserInfoKey NS_DEPRECATED_IOS(2_0, 3_2);
UIKIT_EXTERN NSString *const UIKeyboardCenterEndUserInfoKey NS_DEPRECATED_IOS(2_0, 3_2);
UIKIT_EXTERN NSString *const UIKeyboardBoundsUserInfoKey NS_DEPRECATED_IOS(2_0, 3_2);
使用代码:
- (void)keyboardWillShow:(NSNotification *)notification {
/*
Reduce the size of the text view so that it's not obscured by the keyboard.
Animate the resize so that it's in sync with the appearance of the keyboard.
*/
NSDictionary *userInfo = [notification userInfo];
// Get the origin of the keyboard when it's displayed.
NSValue* aValue = [userInfo objectForKey:UIKeyboardFrameEndUserInfoKey];
// Get the top of the keyboard as the y coordinate of its origin in self's view's coordinate system. The bottom of the text view's frame should align with the top of the keyboard's final position.
CGRect keyboardRect = [aValue CGRectValue];
keyboardRect = [self.view convertRect:keyboardRect fromView:nil];
CGFloat keyboardTop = keyboardRect.origin.y;
CGRect newTextViewFrame = self.view.bounds;
newTextViewFrame.size.height = keyboardTop - self.view.bounds.origin.y;
// Get the duration of the animation.
NSValue *animationDurationValue = [userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey];
NSTimeInterval animationDuration;
[animationDurationValue getValue:&animationDuration];
// Animate the resize of the text view's frame in sync with the keyboard's appearance.
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:animationDuration];
textView.frame = newTextViewFrame;
[UIView commitAnimations];
}
- (void)keyboardWillHide:(NSNotification *)notification {
NSDictionary* userInfo = [notification userInfo];
/*
Restore the size of the text view (fill self's view).
Animate the resize so that it's in sync with the disappearance of the keyboard.
*/
NSValue *animationDurationValue = [userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey];
NSTimeInterval animationDuration;
[animationDurationValue getValue:&animationDuration];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:animationDuration];
textView.frame = self.view.bounds;
[UIView commitAnimations];
}