利用OSG绘制长方体和圆柱体。
void createCylinder() {
osg::ref_ptr<osg::TessellationHints> hits = new osg::TessellationHints;
//值越小精度也就越小
hits->setDetailRatio(10.0f);
//创建一个圆柱
osg::ref_ptr<osg::Cylinder> cy = new osg::Cylinder;
//直接用几何对象初始化实例
osg::ref_ptr<osg::ShapeDrawable> sd = new osg::ShapeDrawable(cy);
cy->setCenter(osg::Vec3(50.0, 0.0, 0.0));
cy->setHeight(30);
cy->setRadius(30);
sd->setTessellationHints(hits);
//创建一个长方体
osg::ref_ptr<osg::Box> box = new osg::Box;
box->setCenter(osg::Vec3(-50.0, 0.0, 0.0));
box->setHalfLengths(osg::Vec3(30.0, 30.0, 30.0));
osg::ref_ptr<osg::ShapeDrawable> sd2 = new osg::ShapeDrawable(box.get());
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(sd.get());
geode->addDrawable(sd2.get());
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer;
viewer->addEventHandler(new osgViewer::WindowSizeHandler());
osg::ref_ptr<osg::Group> root = new osg::Group;
root->addChild(geode.get());
viewer->setSceneData(root.get());
viewer->realize();
viewer->run();
}
aaa