61配置nanopim1plus的HDMI为1080p输出

 

61配置nanopim1plus的HDMI为1080p输出

 

 

大文实验室/大文哥

壹捌陆捌零陆捌捌陆捌贰

21504965 AT qq.com

完成时间:2018/4/4 10:21

版本:V1.1

 

开发板:NanoPi M1 Plus/zh

SDK:Android4.4.2

 

 

1、显示器老是显示这个提示画面:

屏幕画面没有被设置成建议分辨率.

设定电脑的分辨率为1080p/60Hz.

 

输入分辨率:720p/50Hz

建议分辨率:1080p/60Hz

 

 

于是在Android中使用dumpsys SurfaceFlinger查看分辨率:

127|root@nanopi-h3:/ #

127|root@nanopi-h3:/ #

127|root@nanopi-h3:/ # dumpsys SurfaceFlinger

Build configuration: [sf] [libui] [libgui]

Sync configuration: [using: EGL_ANDROID_native_fence_sync]

Visible layers (count = 6)

+ LayerDim 0xb8d6ee80 (DimLayer)

  Region transparentRegion (this=0xb8d6efe4, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb8d6ee88, count=1)

    [  0,   0,   0,   0]

      layerStack=   0, z=        0, pos=(0,0), size=(  16,  16), crop=(   0,   0,  -1,  -1), isOpaque=0, invalidate=0, alpha=0xff, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb8d817d0

      format= 0, activeBuffer=[   0x   0:   0,  0], queued-frames=0, mRefreshPending=0

            mTexName=3 mCurrentTexture=-1

            mCurrentCrop=[18,0,46,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1x1], default-format=1, transform-hint=00, FIFO(0)={}

+ LayerDim 0xb8d70128 (DimLayer)

  Region transparentRegion (this=0xb8d7028c, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb8d70130, count=1)

    [  0,   0,   0,   0]

      layerStack=   0, z=        0, pos=(0,0), size=(  16,  16), crop=(   0,   0,  -1,  -1), isOpaque=0, invalidate=0, alpha=0xff, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb8d817d0

      format= 0, activeBuffer=[   0x   0:   0,  0], queued-frames=0, mRefreshPending=0

            mTexName=4 mCurrentTexture=-1

            mCurrentCrop=[0,0,0,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1x1], default-format=1, transform-hint=00, FIFO(0)={}

+ Layer 0xb8d76cb8 (com.android.systemui.ImageWallpaper)

  Region transparentRegion (this=0xb8d76e1c, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb8d76cc0, count=1)

    [-368, -280, 1647, 1000]

      layerStack=   0, z=    21000, pos=(-368,-280), size=(2015,1280), crop=(   0,   0,2015,1280), isOpaque=1, invalidate=0, alpha=0xff, flags=0x00000000, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb8d5c808

      format= 4, activeBuffer=[2015x1280:2016,  1], queued-frames=0, mRefreshPending=0

            mTexName=6 mCurrentTexture=-1

            mCurrentCrop=[0,0,0,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[2015x1280], default-format=4, transform-hint=00, FIFO(0)={}

+ Layer 0xb8d79d70 (com.android.launcher/com.android.launcher2.Launcher)

  Region transparentRegion (this=0xb8d79ed4, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb8d79d78, count=1)

    [  0,   0, 1280, 720]

      layerStack=   0, z=    21005, pos=(0,0), size=(1280, 720), crop=(   0,   0,1280, 720), isOpaque=0, invalidate=0, alpha=0xff, flags=0x00000000, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb8d79c70

      format= 1, activeBuffer=[1280x 720:1280,  1], queued-frames=0, mRefreshPending=0

            mTexName=7 mCurrentTexture=2

            mCurrentCrop=[0,0,0,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1280x720], default-format=1, transform-hint=00, FIFO(0)={}

             [00:0xb8d78080] state=FREE    , 0xb8d73cc8 [1280x 720:1280,  1]

             [01:0xb8d75d58] state=FREE    , 0xb8d76090 [1280x 720:1280,  1]

            >[02:0xb8d5fba0] state=ACQUIRED, 0xb8d5c198 [1280x 720:1280,  1]

+ Layer 0xb8d728e0 (FocusedStackFrame)

  Region transparentRegion (this=0xb8d72a44, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb8d728e8, count=1)

    [  0,   0,   0,   0]

      layerStack=   0, z=    21006, pos=(0,0), size=(   1,   1), crop=(   0,   0,  -1,  -1), isOpaque=0, invalidate=0, alpha=0x4d, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb8d817d0

      format= 1, activeBuffer=[   0x   0:   0,  0], queued-frames=0, mRefreshPending=0

            mTexName=5 mCurrentTexture=-1

            mCurrentCrop=[0,0,0,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1x1], default-format=1, transform-hint=00, FIFO(0)={}

+ Layer 0xb8d65d10 (Sprite)

  Region transparentRegion (this=0xb8d65e74, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb8d65d18, count=1)

    [  0,   0,   0,   0]

      layerStack=   0, z=   281000, pos=(982.652,329.302), size=(  22,  28), crop=(   0,   0,  -1,  -1), isOpaque=0, invalidate=0, alpha=0x05, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb8d68010

      format= 1, activeBuffer=[  22x  28:  32,  1], queued-frames=0, mRefreshPending=0

            mTexName=8 mCurrentTexture=0

            mCurrentCrop=[0,0,0,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[22x28], default-format=1, transform-hint=00, FIFO(0)={}

            >[00:0xb8d632e8] state=ACQUIRED, 0xb8d55728 [  22x  28:  32,  1]

Displays (1 entries)

+ DisplayDevice: Built-in Screen

   type=0, hwcId=0, layerStack=0, (1280x 720), ANativeWindow=0xb8d59828, orient= 0 (type=00000000), flips=244, isSecure=1, secureVis=0, acquired=1, numLayers=2

   v:[0,0,1280,720], f:[0,0,1280,720], s:[0,0,1280,720],transform:[[1.000,0.000,0.000][0.000,1.000,0.000][0.000,0.000,1.000]]

mAbandoned=0

-BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1280x720], default-format=1, transform-hint=00, FIFO(0)={}

>[00:0xb8d5a9e8] state=ACQUIRED, 0xb8d5b600 [1280x 720:1280,  1]

 [01:0xb8d84130] state=DEQUEUED, 0xb8d841e8 [1280x 720:1280,  1]

 [02:0xb8d636b8] state=FREE    , 0xb8d76170 [1280x 720:1280,  1]

SurfaceFlinger global state:

EGL implementation : 1.4 Linux-r4p0-00rel0

EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_ANDROID_image_native_buffer EGL_ANDROID_recordable EGL_ANDROID_native_fence_sync EGL_ANDROID_framebuffer_target EGL_EXT_create_context_robustness EGL_ANDROID_blob_cache

GLES: ARM, Mali-400 MP, OpenGL ES 2.0

GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug

  Region undefinedRegion (this=0xb8d560f4, count=1)

    [  0,   0,   0,   0]

  orientation=0, canDraw=1

  last eglSwapBuffers() time: 740.625000 us

  last transaction time     : 26.917000 us

  transaction-flags         : 00000000

  refresh-rate              : 50.000000 fps

  x-dpi                     : 213.000000

  y-dpi                     : 213.000000

  EGL_NATIVE_VISUAL_ID      : 5

  gpu_to_cpu_unsupported    : 0

  eglSwapBuffers time: 0.000000 us

  transaction time: 0.000000 us

VSYNC state: disabled

  soft-vsync: disabled

  numListeners=6,

  events-delivered: 107

    0xb8d5c7d0: count=-1

    0xb8d71bd8: count=-1

    0xb8d74948: count=-1

    0xb8d762e8: count=-1

    0xb8d7d440: count=-1

    0xb8d84590: count=-1

h/w composer state:

  h/w composer present and enabled

Hardware Composer state (version  1010000):

  mDebugForceFakeVSync=0

  Display[0] : 1280x720, xdpi=213.000000, ydpi=213.000000, refresh=20000000

  numHwLayers=3, flags=00000000

    type    |  handle  |   hints  |   flags  | tr | blend |  format  | video_format | interlace | topFieldFirst |       source crop        |           frame           name

------------+----------+----------+----------+----+-------+----------+--------------+-----------+---------------+--------------------------+---------------------------------

        HWC | b8d7b010 | 00000000 | 00000000 | 00 | 00100 | 00000001 | 00000000 | 00000000 | 00000000 | [    368,    280,   1648,   1000] | [    0,    0, 1280,  720] com.android.systemui.ImageWallpaper

        HWC | b8d5c198 | 00000000 | 00000000 | 00 | 00105 | 00000001 | 00000000 | 00000000 | 00000000 | [      0,      0,   1280,    720] | [    0,    0, 1280,  720] com.android.launcher/com.android.launcher2.Launcher

  FB TARGET | b8d5b600 | 00000000 | 00000000 | 00 | 00105 | 00000001 | 00000000 | 00000000 | 00000000 | [      0,      0,   1280,    720] | [    0,    0, 1280,  720] HWC_FRAMEBUFFER_TARGET

Allocated buffers:

0xb8d55728:    3.50 KiB |   22 (  32) x   28 |        1 | 0x00000933

0xb8d5b600: 3600.00 KiB | 1280 (1280) x  720 |        1 | 0x00001e02

0xb8d5c198: 3600.00 KiB | 1280 (1280) x  720 |        1 | 0x00000f02

0xb8d73cc8: 3600.00 KiB | 1280 (1280) x  720 |        1 | 0x00000f02

0xb8d76090: 3600.00 KiB | 1280 (1280) x  720 |        1 | 0x00000f02

0xb8d76170: 3600.00 KiB | 1280 (1280) x  720 |        1 | 0x00001e02

0xb8d7b010: 10080.00 KiB | 2015 (2016) x 1280 |        1 | 0x00000f02

0xb8d841e8: 3600.00 KiB | 1280 (1280) x  720 |        1 | 0x00001e02

Total allocated (estimate): 31683.50 KB

root@nanopi-h3:/ #

root@nanopi-h3:/ #

root@nanopi-h3:/ #

 

 

最终确认分辨率为720p。(也可以使用360手机助手连接之后截图看屏幕分辨率!Total Control竟然无法使用!)

 

 

 

 

2、

W:\nanopi_m1plus\android\device\softwinner\nanopi-h3\nanopi_h3.mk

# ########## DISPLAY CONFIGS BEGIN #############

 

PRODUCT_PROPERTY_OVERRIDES += \

persist.sys.disp_density=160 \

ro.hwc.sysrsl=5 \

persist.sys.disp_policy=3 \

persist.sys.hdmi_hpd=1 \

persist.sys.hdmi_rvthpd=0 \

persist.sys.cvbs_hpd=1 \

persist.sys.cvbs_rvthpd=0

 

#DISPLAY_INIT_POLICY is used in init_disp.c to choose display policy.

DISPLAY_INIT_POLICY := 3

HDMI_CHANNEL := 0

HDMI_DEFAULT_MODE := 4

CVBS_CHANNEL := 1

CVBS_DEFAULT_MODE := 11

#SHOW_INITLOGO := true

 

# ########## DISPLAY CONFIGS END ##############

 

修改为:

PRODUCT_PROPERTY_OVERRIDES += \

persist.sys.disp_density=200 \

ro.hwc.sysrsl=10 \

persist.sys.disp_policy=3 \

persist.sys.hdmi_hpd=1 \

persist.sys.hdmi_rvthpd=0 \

persist.sys.cvbs_hpd=1 \

persist.sys.cvbs_rvthpd=0

#persist.sys.disp_density=160 \

#ro.hwc.sysrsl=5 \

 

#DISPLAY_INIT_POLICY is used in init_disp.c to choose display policy.

DISPLAY_INIT_POLICY := 3

HDMI_CHANNEL := 0

# ;screenx_output_mode  (used for tv/hdmi output, 0:480i 1:576i 2:480p 3:576p 4:720p50 5:720p60 6:1080i50 7:1080i60 8:1080p24 9:1080p50 10:1080p60 11:pal 14:ntsc)

#HDMI_DEFAULT_MODE := 4

HDMI_DEFAULT_MODE := 10

CVBS_CHANNEL := 1

CVBS_DEFAULT_MODE := 11

#SHOW_INITLOGO := true

 

# ########## DISPLAY CONFIGS END ##############

 

 

当时曾经因为分辨率配置不对,导致全志A83T平台的Android6没有显示,后来修改init.rc搞定。重点关注device目录:W:\nanopi_m1plus\android\device\softwinner\nanopi-h3

后来发现配置文件nanopi_h3.mk中的:ro.hwc.sysrsl=5 \很可疑。后来就使用百度搜索到:

https://blog.csdn.net/qq_14853821/article/details/78192296?locationNum=7&fps=1

关于香橙派H3的一些问题

 

关于分辨率

首先H3香橙派官方提供的安卓镜像的虚拟机分辨率是1280x720的(这里不是指HDMI的输出分辨率),奇怪的是在输出视频时不会受720P的影响,依然可以达到1080P的效果,但是其他方面就不行,如果你想获得全方位的1080P体验需要修改一下固件,首先需要一个软件“DragonFace V2.2.5”,这是一个能快速修改全志固件的软件,之后打开固件、点开高级设置、点开“修改build.prop”,将对应对应的选项更改为persist.sys.disp_density=200   ro.hwc.sysrsl=10,重新保存固件,这样就能获得新的固件了(使用新固件启动后,你会发现世界一下子清晰很多)

 

 

 

 

3、配置文件sys_config.fex修改:

W:\nanopi_m1plus\lichee\tools\pack\chips\sun8iw7p1\configs\nanopi-h3\sys_config.fex

[boot_disp]

advert_disp = 0

auto_hpd = 1

output_type = 4

hdmi_channel = 0

hdmi_mode = 4

cvbs_channel = 1

cvbs_mode = 11

output_full = 1

hdmi_mode_check = 1

 

[disp_init]

disp_init_enable = 1

disp_mode = 0

screen0_output_type = 3

screen0_output_mode = 5

screen1_output_type = 2

screen1_output_mode = 14

fb0_format = 0

fb0_width = 0

fb0_height = 0

fb1_format = 0

fb1_width = 0

fb1_height = 0

 

[hdmi_para]

hdmi_used = 1

hdmi_power = "vcc-hdmi-18"

 

[tv_para]

tv_used = 0

tv_dac_used = 1

tv_dac_src0 = 0

 

修改为:

;全志A20的屏幕参数:

;-------------------------------------------------------------------------------

;disp init configuration

;

;disp_mode            (0:screen0<screen0,fb0> 1:screen1<screen1,fb0> 2:two_diff_screen_diff_contents<screen0,screen1,fb0,fb1>

;                      3:two_same_screen_diff_contets<screen0,screen1,fb0> 4:two_diff_screen_same_contents<screen0,screen1,fb0>)

;screenx_output_type  (0:none; 1:lcd; 2:tv; 3:hdmi; 4:vga)

;screenx_output_mode  (used for tv/hdmi output, 0:480i 1:576i 2:480p 3:576p 4:720p50 5:720p60 6:1080i50 7:1080i60 8:1080p24 9:1080p50 10:1080p60 11:pal 14:ntsc)

;screenx_output_mode  (used for vga output, 0:1680*1050 1:1440*900 2:1360*768 3:1280*1024 4:1024*768 5:800*600 6:640*480 10:1920*1080 11:1280*720)

;fbx format           (4:RGB655 5:RGB565 6:RGB556 7:ARGB1555 8:RGBA5551 9:RGB888 10:ARGB8888 12:ARGB4444)

;fbx pixel sequence   (0:ARGB 1:BGRA 2:ABGR 3:RGBA) --- 0 for linux, 2 for android

;lcd0_bright          (lcd0 init bright,the range:[0,256],default:197

;lcd1_bright          (lcd1 init bright,the range:[0,256],default:197

;-------------------------------------------------------------------------------

[boot_disp]

advert_disp = 0

auto_hpd = 1

output_type = 3

hdmi_channel = 0

;hdmi_mode = 4

hdmi_mode = 10

cvbs_channel = 0

cvbs_mode = 0

output_full = 1

hdmi_mode_check = 1

 

[disp_init]

disp_init_enable = 1

disp_mode = 0

screen0_output_type = 3

;screen0_output_mode = 5

screen0_output_mode = 10

;screen1_output_type = 3

;screen1_output_mode = 10

fb0_format = 0

fb0_width = 0

fb0_height = 0

fb1_format = 0

fb1_width = 0

fb1_height = 0

 

[hdmi_para]

hdmi_used = 1

hdmi_power = "vcc-hdmi-18"

 

[tv_para]

tv_used = 0

tv_dac_used = 1

tv_dac_src0 = 0

 

 

 

 

4、

root@nanopi-h3:/ #

root@nanopi-h3:/ # dumpsys SurfaceFlinger                                      

Build configuration: [sf] [libui] [libgui]

Sync configuration: [using: EGL_ANDROID_native_fence_sync]

Visible layers (count = 8)

+ LayerDim 0xb76a6c70 (DimLayer)

  Region transparentRegion (this=0xb76a6dd4, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb76a6c78, count=1)

    [  0,   0,   0,   0]

      layerStack=   0, z=        0, pos=(0,0), size=(  16,  16), crop=(   0,   0,  -1,  -1), isOpaque=0, invalidate=0, alpha=0xff, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb76a30e8

      format= 0, activeBuffer=[   0x   0:   0,  0], queued-frames=0, mRefreshPending=0

            mTexName=3 mCurrentTexture=-1

            mCurrentCrop=[0,0,0,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1x1], default-format=1, transform-hint=00, FIFO(0)={}

+ LayerDim 0xb7692f10 (DimLayer)

  Region transparentRegion (this=0xb7693074, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb7692f18, count=1)

    [  0,   0,   0,   0]

      layerStack=   0, z=        0, pos=(0,0), size=(  16,  16), crop=(   0,   0,  -1,  -1), isOpaque=0, invalidate=0, alpha=0xff, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb76a30e8

      format= 0, activeBuffer=[   0x   0:   0,  0], queued-frames=0, mRefreshPending=0

            mTexName=7 mCurrentTexture=-1

            mCurrentCrop=[-1218016248,0,0,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1x1], default-format=1, transform-hint=00, FIFO(0)={}

+ LayerDim 0xb768a8b0 (DimLayer)

  Region transparentRegion (this=0xb768aa14, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb768a8b8, count=1)

    [  0,   0,   0,   0]

      layerStack=   0, z=        0, pos=(0,0), size=(  16,  16), crop=(   0,   0,  -1,  -1), isOpaque=0, invalidate=0, alpha=0xff, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb76a30e8

      format= 0, activeBuffer=[   0x   0:   0,  0], queued-frames=0, mRefreshPending=0

            mTexName=8 mCurrentTexture=-1

            mCurrentCrop=[0,0,0,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1x1], default-format=1, transform-hint=00, FIFO(0)={}

+ Layer 0xb7688ab0 (com.android.systemui.ImageWallpaper)

  Region transparentRegion (this=0xb7688c14, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb7688ab8, count=1)

    [  0,   0,   0,   0]

      layerStack=   0, z=    21000, pos=(-548,-420), size=(3016,1920), crop=(   0,   0,3016,1920), isOpaque=1, invalidate=0, alpha=0xff, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb76a5580

      format= 4, activeBuffer=[3016x1920:3024,  1], queued-frames=0, mRefreshPending=0

            mTexName=6 mCurrentTexture=-1

            mCurrentCrop=[0,0,0,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[3016x1920], default-format=4, transform-hint=00, FIFO(0)={}

+ Layer 0xb76bf428 (com.android.settings/com.android.settings.Settings)

  Region transparentRegion (this=0xb76bf58c, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb76bf430, count=1)

    [  0,   0, 1920, 1080]

      layerStack=   0, z=    21010, pos=(0,0), size=(1920,1080), crop=(   0,   0,1920,1080), isOpaque=1, invalidate=0, alpha=0xff, flags=0x00000000, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb76a5540

      format= 1, activeBuffer=[1920x1080:1920,  1], queued-frames=0, mRefreshPending=0

            mTexName=11 mCurrentTexture=0

            mCurrentCrop=[0,0,0,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1920x1080], default-format=1, transform-hint=00, FIFO(0)={}

            >[00:0xb76b8a98] state=ACQUIRED, 0xb76887b8 [1920x1080:1920,  1]

             [01:0xb76aafb8] state=FREE    , 0xb768e630 [1920x1080:1920,  1]

             [02:0xb76b3fe8] state=FREE    , 0xb7691850 [1920x1080:1920,  1]

+ Layer 0xb76ab0c8 (FocusedStackFrame)

  Region transparentRegion (this=0xb76ab22c, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb76ab0d0, count=1)

    [  0,   0,   0,   0]

      layerStack=   0, z=    21011, pos=(0,0), size=(   1,   1), crop=(   0,   0,  -1,  -1), isOpaque=0, invalidate=0, alpha=0x4d, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb76a30e8

      format= 1, activeBuffer=[   0x   0:   0,  0], queued-frames=0, mRefreshPending=0

            mTexName=5 mCurrentTexture=-1

            mCurrentCrop=[0,0,3665,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1x1], default-format=1, transform-hint=00, FIFO(0)={}

+ LayerDim 0xb76a8ab8 (DimLayer)

  Region transparentRegion (this=0xb76a8c1c, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb76a8ac0, count=1)

    [  0,   0,   0,   0]

      layerStack=   0, z=    21014, pos=(-480,-270), size=(2880,1620), crop=(   0,   0,  -1,  -1), isOpaque=0, invalidate=0, alpha=0x00, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb76a30e8

      format= 0, activeBuffer=[   0x   0:   0,  0], queued-frames=0, mRefreshPending=0

            mTexName=4 mCurrentTexture=-1

            mCurrentCrop=[1080,0,0,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[2880x1620], default-format=1, transform-hint=00, FIFO(0)={}

+ Layer 0xb769cdc0 (Sprite)

  Region transparentRegion (this=0xb769cf24, count=1)

    [  0,   0,   0,   0]

  Region visibleRegion (this=0xb769cdc8, count=1)

    [ -9, 679,  19, 714]

      layerStack=   0, z=   281000, pos=(-9,678.884), size=(  28,  35), crop=(   0,   0,  -1,  -1), isOpaque=0, invalidate=0, alpha=0xff, flags=0x00000000, tr=[1.00, 0.00][0.00, 1.00]

      client=0xb769bab8

      format= 1, activeBuffer=[  28x  35:  32,  1], queued-frames=0, mRefreshPending=0

            mTexName=2 mCurrentTexture=0

            mCurrentCrop=[0,0,0,0] mCurrentTransform=0

            mAbandoned=0

            -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[28x35], default-format=1, transform-hint=00, FIFO(0)={}

            >[00:0xb76ad2e8] state=ACQUIRED, 0xb7698de8 [  28x  35:  32,  1]

Displays (1 entries)

+ DisplayDevice: Built-in Screen

   type=0, hwcId=0, layerStack=0, (1920x1080), ANativeWindow=0xb7685750, orient= 0 (type=00000000), flips=15026, isSecure=1, secureVis=0, acquired=1, numLayers=2

   v:[0,0,1920,1080], f:[0,0,1920,1080], s:[0,0,1920,1080],transform:[[1.000,0.000,0.000][0.000,1.000,0.000][0.000,0.000,1.000]]

mAbandoned=0

-BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1920x1080], default-format=1, transform-hint=00, FIFO(0)={}

>[00:0xb7686910] state=ACQUIRED, 0xb7687528 [1920x1080:1920,  1]

 [01:0xb76a4060] state=FREE    , 0xb76a4240 [1920x1080:1920,  1]

 [02:0xb76a5dd0] state=FREE    , 0xb76a5e88 [1920x1080:1920,  1]

SurfaceFlinger global state:

EGL implementation : 1.4 Linux-r4p0-00rel0

EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_ANDROID_image_native_buffer EGL_ANDROID_recordable EGL_ANDROID_native_fence_sync EGL_ANDROID_framebuffer_target EGL_EXT_create_context_robustness EGL_ANDROID_blob_cache

GLES: ARM, Mali-400 MP, OpenGL ES 2.0

GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug

  Region undefinedRegion (this=0xb7682424, count=1)

    [  0,   0,   0,   0]

  orientation=0, canDraw=1

  last eglSwapBuffers() time: 2407.125000 us

  last transaction time     : 45.833000 us

  transaction-flags         : 00000000

  refresh-rate              : 60.000002 fps

  x-dpi                     : 213.000000

  y-dpi                     : 213.000000

  EGL_NATIVE_VISUAL_ID      : 5

  gpu_to_cpu_unsupported    : 0

  eglSwapBuffers time: 0.000000 us

  transaction time: 0.000000 us

VSYNC state: disabled

  soft-vsync: disabled

  numListeners=12,

  events-delivered: 19494

    0xb768bf68: count=-1

    0xb768c738: count=-1

    0xb768e0b8: count=-1

    0xb7699140: count=-1

    0xb76a2d08: count=-1

    0xb76a3348: count=-1

    0xb76a3f08: count=-1

    0xb76a5150: count=-1

    0xb76a5da8: count=-1

    0xb76a9d58: count=-1

    0xb76ac3c0: count=-1

    0xb76ada98: count=-1

h/w composer state:

  h/w composer present and enabled

Hardware Composer state (version  1010000):

  mDebugForceFakeVSync=0

  Display[0] : 1920x1080, xdpi=213.000000, ydpi=213.000000, refresh=16666666

  numHwLayers=3, flags=00000000

    type    |  handle  |   hints  |   flags  | tr | blend |  format  | video_format | interlace | topFieldFirst |       source crop        |           frame           name

------------+----------+----------+----------+----+-------+----------+--------------+-----------+---------------+--------------------------+---------------------------------

        HWC | b76887b8 | 00000000 | 00000000 | 00 | 00100 | 00000001 | 00000000 | 00000000 | 00000000 | [      0,      0,   1920,   1080] | [    0,    0, 1920, 1080] com.android.settings/com.android.settings.Settings

       GLES | b7698de8 | 00000000 | 00000000 | 00 | 00105 | 00000001 | 00000000 | 00000000 | 00000000 | [      9,      0,     28,     35] | [    0,  679,   19,  714] Sprite

  FB TARGET | b7687528 | 00000000 | 00000000 | 00 | 00105 | 00000001 | 00000000 | 00000000 | 00000000 | [      0,      0,   1920,   1080] | [    0,    0, 1920, 1080] HWC_FRAMEBUFFER_TARGET

  Display[1] : 1920x1080, xdpi=213.000000, ydpi=213.000000, refresh=20000000

Allocated buffers:

0xb7687528: 8100.00 KiB | 1920 (1920) x 1080 |        1 | 0x00001e02

0xb76887b8: 8100.00 KiB | 1920 (1920) x 1080 |        1 | 0x00000f02

0xb768e630: 8100.00 KiB | 1920 (1920) x 1080 |        1 | 0x00000f02

0xb7691850: 8100.00 KiB | 1920 (1920) x 1080 |        1 | 0x00000f02

0xb7698de8:    4.38 KiB |   28 (  32) x   35 |        1 | 0x00000933

0xb76a3240: 22680.00 KiB | 3016 (3024) x 1920 |        1 | 0x00000f02

0xb76a4240: 8100.00 KiB | 1920 (1920) x 1080 |        1 | 0x00001e02

0xb76a5e88: 8100.00 KiB | 1920 (1920) x 1080 |        1 | 0x00001e02

Total allocated (estimate): 71284.38 KB

root@nanopi-h3:/ #

 

 



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