二叉树
二叉排序树
二叉排序树有很多优秀的性质,它可以让搜索变成logN级别的。
但是它会有极端的情况比如因为插入顺序造成的左斜树和右斜树。它的查找效率就会变和链表一样了。而引入平衡的概念,就会让它始终保持最优级别的操作。
平衡二叉树
就是它及它的子树左右两边高度差不超过1的树,注意,我们平时说的平衡二叉排序树指的是AVL树,这是平衡二叉排序树最经典的结构。红黑树,还有Size Balance树也都是平衡二叉排序树,所以在这里放在一起说。
平衡二叉排序树
这里的平衡二叉树是泛指这一种概念。就是以自己制定的某种调整策略,让一棵树保持相对平衡的状态(不出现极端的斜树,左右子树的高度差或者说是大小保持在相对小的范围内)
代码是GayHub扒的。
知道了这些树其实都是平衡二叉排序树。那么我们就可以用类与类的继承关系来逐步剖析
平衡二叉排序树的调整元动作
- 左旋转
右旋转
平衡二叉排序树的调整都是自下而上的,只要最下面的子树平衡,那么上面的树也平衡AVL树的四种插入导致不平衡的情况
LL超 (等价于元操作)
- RR超 (等价于元操作)
- RL超
LR超
AVL树的删除导致不平衡的情况
平衡搜索二叉树(抽象)
/**
*
* Abstract binary search tree implementation. Its basically fully implemented
* binary search tree, just template method is provided for creating Node (other
* trees can have slightly different nodes with more info). This way some code
* from standart binary search tree can be reused for other kinds of binary
* trees.
*
* @author Ignas Lelys
* @created Jun 29, 2011
*
*
*
*/
public class AbstractBinarySearchTree {
/** Root node where whole tree starts. */
public Node root;
/** Tree size. */
protected int size;
/**
* Because this is abstract class and various trees have different
* additional information on different nodes subclasses uses this abstract
* method to create nodes (maybe of class {@link Node} or maybe some
* different node sub class).
*
* @param value
* Value that node will have.
* @param parent
* Node's parent.
* @param left
* Node's left child.
* @param right
* Node's right child.
* @return Created node instance.
*/
protected Node createNode(int value, Node parent, Node left, Node right) {
return new Node(value, parent, left, right);
}
/**
* Finds a node with concrete value. If it is not found then null is
* returned.
*
* @param element
* Element value.
* @return Node with value provided, or null if not found.
*/
//删除节点的时候,如果有东西才删除
public Node search(int element) {
Node node = root;
while (node != null && node.value != null && node.value != element) {
if (element < node.value) {
node = node.left;
} else {
node = node.right;
}
}
return node;
}
/**
* Insert new element to tree.
*
* @param element
* Element to insert.
*/
public Node insert(int element) {
if (root == null) {
root = createNode(element, null, null, null);
size++;
return root;
}
Node insertParentNode = null;
Node searchTempNode = root;
while (searchTempNode != null && searchTempNode.value != null) {
insertParentNode = searchTempNode;
if (element < searchTempNode.value) {
searchTempNode = searchTempNode.left;
} else {
searchTempNode = searchTempNode.right;
}
}
Node newNode = createNode(element, insertParentNode, null, null);
if (insertParentNode.value > newNode.value) {
insertParentNode.left = newNode;
} else {
insertParentNode.right = newNode;
}
size++;
return newNode;
}
/**
* Removes element if node with such value exists.
*
* @param element
* Element value to remove.
*
* @return New node that is in place of deleted node. Or null if element for
* delete was not found.
*/
public Node delete(int element) {
Node deleteNode = search(element);
if (deleteNode != null) {
return delete(deleteNode);
} else {
return null;
}
}
/**
* Delete logic when node is already found.
*
* @param deleteNode
* Node that needs to be deleted.
*
* @return New node that is in place of deleted node. Or null if element for
* delete was not found.
*/
/*
* 平衡搜索树在调整的时候用右子树中最左的结点代替根节点。(左子树最右的也可以,这里是右子树最左的结点实现的)
*/
protected Node delete(Node deleteNode) {
if (deleteNode != null) {
Node nodeToReturn = null;
if (deleteNode.left == null) {
nodeToReturn = transplant(deleteNode, deleteNode.right);
} else if (deleteNode.right == null) {
nodeToReturn = transplant(deleteNode, deleteNode.left);
} else {
Node successorNode = getMinimum(deleteNode.right);
if (successorNode.parent != deleteNode) {
transplant(successorNode, successorNode.right);
successorNode.right = deleteNode.right;
successorNode.right.parent = successorNode;
}
transplant(deleteNode, successorNode);
successorNode.left = deleteNode.left;
successorNode.left.parent = successorNode;
nodeToReturn = successorNode;
}
size--;
return nodeToReturn;
}
return null;
}
/**
* Put one node from tree (newNode) to the place of another (nodeToReplace).
*
* @param nodeToReplace
* Node which is replaced by newNode and removed from tree.
* @param newNode
* New node.
*
* @return New replaced node.
*/
//替换节点 newNode 替换 nodeToReplace
private Node transplant(Node nodeToReplace, Node newNode) {
if (nodeToReplace.parent == null) {//根节点的替换
this.root = newNode;
} else if (nodeToReplace == nodeToReplace.parent.left) {
nodeToReplace.parent.left = newNode;
} else {
nodeToReplace.parent.right = newNode;
}
if (newNode != null) {
newNode.parent = nodeToReplace.parent;
}
return newNode;
}
/**
* @param element
* @return true if tree contains element.
*/
public boolean contains(int element) {
return search(element) != null;
}
/**
* @return Minimum element in tree.
*/
public int getMinimum() {
return getMinimum(root).value;
}
/**
* @return Maximum element in tree.
*/
public int getMaximum() {
return getMaximum(root).value;
}
/**
* Get next element element who is bigger than provided element.
*
* @param element
* Element for whom descendand element is searched
* @return Successor value.
*/
// TODO Predecessor
public int getSuccessor(int element) {
return getSuccessor(search(element)).value;
}
/**
* @return Number of elements in the tree.
*/
public int getSize() {
return size;
}
/**
* Tree traversal with printing element values. In order method.
*/
public void printTreeInOrder() {
printTreeInOrder(root);
}
/**
* Tree traversal with printing element values. Pre order method.
*/
public void printTreePreOrder() {
printTreePreOrder(root);
}
/**
* Tree traversal with printing element values. Post order method.
*/
public void printTreePostOrder() {
printTreePostOrder(root);
}
/*-------------------PRIVATE HELPER METHODS-------------------*/
private void printTreeInOrder(Node entry) {
if (entry != null) {
printTreeInOrder(entry.left);
if (entry.value != null) {
System.out.println(entry.value);
}
printTreeInOrder(entry.right);
}
}
private void printTreePreOrder(Node entry) {
if (entry != null) {
if (entry.value != null) {
System.out.println(entry.value);
}
printTreeInOrder(entry.left);
printTreeInOrder(entry.right);
}
}
private void printTreePostOrder(Node entry) {
if (entry != null) {
printTreeInOrder(entry.left);
printTreeInOrder(entry.right);
if (entry.value != null) {
System.out.println(entry.value);
}
}
}
protected Node getMinimum(Node node) {
while (node.left != null) {
node = node.left;
}
return node;
}
protected Node getMaximum(Node node) {
while (node.right != null) {
node = node.right;
}
return node;
}
protected Node getSuccessor(Node node) {
// if there is right branch, then successor is leftmost node of that
// subtree
if (node.right != null) {
return getMinimum(node.right);
} else { // otherwise it is a lowest ancestor whose left child is also
// ancestor of node
Node currentNode = node;
Node parentNode = node.parent;
while (parentNode != null && currentNode == parentNode.right) {
// go up until we find parent that currentNode is not in right
// subtree.
currentNode = parentNode;
parentNode = parentNode.parent;
}
return parentNode;
}
}
// -------------------------------- TREE PRINTING
// ------------------------------------
public void printTree() {
printSubtree(root);
}
public void printSubtree(Node node) {
if (node.right != null) {
printTree(node.right, true, "");
}
printNodeValue(node);
if (node.left != null) {
printTree(node.left, false, "");
}
}
private void printNodeValue(Node node) {
if (node.value == null) {
System.out.print("<null>");
} else {
System.out.print(node.value.toString());
}
System.out.println();
}
private void printTree(Node node, boolean isRight, String indent) {
if (node.right != null) {
printTree(node.right, true, indent + (isRight ? " " : " | "));
}
System.out.print(indent);
if (isRight) {
System.out.print(" /");
} else {
System.out.print(" \\");
}
System.out.print("----- ");
printNodeValue(node);
if (node.left != null) {
printTree(node.left, false, indent + (isRight ? " | " : " "));
}
}
public static class Node {
public Node(Integer value, Node parent, Node left, Node right) {
super();
this.value = value;
this.parent = parent;
this.left = left;
this.right = right;
}
public Integer value;
public Node parent;
public Node left;
public Node right;
public boolean isLeaf() {
return left == null && right == null;
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + ((value == null) ? 0 : value.hashCode());
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Node other = (Node) obj;
if (value == null) {
if (other.value != null)
return false;
} else if (!value.equals(other.value))
return false;
return true;
}
}
}
自调整平衡搜索二叉树(抽象类)
/**
*
* Abstract class for self balancing binary search trees. Contains some methods
* that is used for self balancing trees.
*
* @author Ignas Lelys
* @created Jul 24, 2011
*
*/
public abstract class AbstractSelfBalancingBinarySearchTree extends AbstractBinarySearchTree {
/**
* Rotate to the left.
*
* @param node Node on which to rotate.
* @return Node that is in place of provided node after rotation.
*/
protected Node rotateLeft(Node node) {
Node temp = node.right;
temp.parent = node.parent;
node.right = temp.left;
if (node.right != null) {
node.right.parent = node;
}
temp.left = node;
node.parent = temp;
// temp took over node's place so now its parent should point to temp
if (temp.parent != null) {
if (node == temp.parent.left) {
temp.parent.left = temp;
} else {
temp.parent.right = temp;
}
} else {
root = temp;
}
return temp;
}
/**
* Rotate to the right.
*
* @param node Node on which to rotate.
* @return Node that is in place of provided node after rotation.
*/
protected Node rotateRight(Node node) {
Node temp = node.left;
temp.parent = node.parent;
node.left = temp.right;
if (node.left != null) {
node.left.parent = node;
}
temp.right = node;
node.parent = temp;
// temp took over node's place so now its parent should point to temp
if (temp.parent != null) {
if (node == temp.parent.left) {
temp.parent.left = temp;
} else {
temp.parent.right = temp;
}
} else {
root = temp;
}
return temp;
}
}
AVL树
/**
*
* AVL tree implementation.
*
* In computer science, an AVL tree is a self-balancing binary search tree, and
* it was the first such data structure to be invented.[1] In an AVL tree, the
* heights of the two child subtrees of any node differ by at most one. Lookup,
* insertion, and deletion all take O(log n) time in both the average and worst
* cases, where n is the number of nodes in the tree prior to the operation.
* Insertions and deletions may require the tree to be rebalanced by one or more
* tree rotations.
*
* @author Ignas Lelys
* @created Jun 28, 2011
*
*/
public class AVLTree extends AbstractSelfBalancingBinarySearchTree {
/**
* @see trees.AbstractBinarySearchTree#insert(int)
*
* AVL tree insert method also balances tree if needed. Additional
* height parameter on node is used to track if one subtree is higher
* than other by more than one, if so AVL tree rotations is performed
* to regain balance of the tree.
*/
@Override
public Node insert(int element) {
Node newNode = super.insert(element);
rebalance((AVLNode)newNode);
return newNode;
}
/**
* @see trees.AbstractBinarySearchTree#delete(int)
*/
@Override
public Node delete(int element) {
Node deleteNode = super.search(element);
if (deleteNode != null) {
Node successorNode = super.delete(deleteNode);
if (successorNode != null) {
// if replaced from getMinimum(deleteNode.right) then come back there and update heights
AVLNode minimum = successorNode.right != null ? (AVLNode)getMinimum(successorNode.right) : (AVLNode)successorNode;
recomputeHeight(minimum);
rebalance((AVLNode)minimum);
} else {
recomputeHeight((AVLNode)deleteNode.parent);
rebalance((AVLNode)deleteNode.parent);
}
return successorNode;
}
return null;
}
/**
* @see trees.AbstractBinarySearchTree#createNode(int, trees.AbstractBinarySearchTree.Node, trees.AbstractBinarySearchTree.Node, trees.AbstractBinarySearchTree.Node)
*/
@Override
protected Node createNode(int value, Node parent, Node left, Node right) {
return new AVLNode(value, parent, left, right);
}
/**
* Go up from inserted node, and update height and balance informations if needed.
* If some node balance reaches 2 or -2 that means that subtree must be rebalanced.
*
* @param node Inserted Node.
*/
private void rebalance(AVLNode node) {
while (node != null) {
Node parent = node.parent;
int leftHeight = (node.left == null) ? -1 : ((AVLNode) node.left).height;
int rightHeight = (node.right == null) ? -1 : ((AVLNode) node.right).height;
int nodeBalance = rightHeight - leftHeight;
// rebalance (-2 means left subtree outgrow, 2 means right subtree)
if (nodeBalance == 2) {
if (node.right.right != null) {
node = (AVLNode)avlRotateLeft(node);
break;
} else {
node = (AVLNode)doubleRotateRightLeft(node);
break;
}
} else if (nodeBalance == -2) {
if (node.left.left != null) {
node = (AVLNode)avlRotateRight(node);
break;
} else {
node = (AVLNode)doubleRotateLeftRight(node);
break;
}
} else {
updateHeight(node);
}
node = (AVLNode)parent;
}
}
/**
* Rotates to left side.
*/
private Node avlRotateLeft(Node node) {
Node temp = super.rotateLeft(node);
updateHeight((AVLNode)temp.left);
updateHeight((AVLNode)temp);
return temp;
}
/**
* Rotates to right side.
*/
private Node avlRotateRight(Node node) {
Node temp = super.rotateRight(node);
updateHeight((AVLNode)temp.right);
updateHeight((AVLNode)temp);
return temp;
}
/**
* Take right child and rotate it to the right side first and then rotate
* node to the left side.
*/
protected Node doubleRotateRightLeft(Node node) {
node.right = avlRotateRight(node.right);
return avlRotateLeft(node);
}
/**
* Take right child and rotate it to the right side first and then rotate
* node to the left side.
*/
protected Node doubleRotateLeftRight(Node node) {
node.left = avlRotateLeft(node.left);
return avlRotateRight(node);
}
/**
* Recomputes height information from the node and up for all of parents. It needs to be done after delete.
*/
private void recomputeHeight(AVLNode node) {
while (node != null) {
node.height = maxHeight((AVLNode)node.left, (AVLNode)node.right) + 1;
node = (AVLNode)node.parent;
}
}
/**
* Returns higher height of 2 nodes.
*/
private int maxHeight(AVLNode node1, AVLNode node2) {
if (node1 != null && node2 != null) {
return node1.height > node2.height ? node1.height : node2.height;
} else if (node1 == null) {
return node2 != null ? node2.height : -1;
} else if (node2 == null) {
return node1 != null ? node1.height : -1;
}
return -1;
}
/**
* Updates height and balance of the node.
*
* @param node Node for which height and balance must be updated.
*/
private static final void updateHeight(AVLNode node) {
int leftHeight = (node.left == null) ? -1 : ((AVLNode) node.left).height;
int rightHeight = (node.right == null) ? -1 : ((AVLNode) node.right).height;
node.height = 1 + Math.max(leftHeight, rightHeight);
}
/**
* Node of AVL tree has height and balance additional properties. If balance
* equals 2 (or -2) that node needs to be re balanced. (Height is height of
* the subtree starting with this node, and balance is difference between
* left and right nodes heights).
*
* @author Ignas Lelys
* @created Jun 30, 2011
*
*/
protected static class AVLNode extends Node {
public int height;
public AVLNode(int value, Node parent, Node left, Node right) {
super(value, parent, left, right);
}
}
}
红黑树
- 所有的节点非红即黑
- 根节点必然是黑
- 底节点(叶节点的子节点)是黑
- 红节点的子节点为黑节点
任何一个节点任何一条链(一条分支)里的黑节点数量一致
之前那些平衡性的要求做了一件这样的事
就是,一条链长度不会超过另一条链长度两倍 链都是红黑红黑这样排布的
/**
*
* Red-Black tree implementation. From Introduction to Algorithms 3rd edition.
*
* @author Ignas Lelys
* @created May 6, 2011
*
*/
public class RedBlackTree extends AbstractSelfBalancingBinarySearchTree {
protected enum ColorEnum {
RED,
BLACK
};
protected static final RedBlackNode nilNode = new RedBlackNode(null, null, null, null, ColorEnum.BLACK);
/**
* @see trees.AbstractBinarySearchTree#insert(int)
*/
@Override
public Node insert(int element) {
Node newNode = super.insert(element);
newNode.left = nilNode;
newNode.right = nilNode;
root.parent = nilNode;
insertRBFixup((RedBlackNode) newNode);
return newNode;
}
/**
* Slightly modified delete routine for red-black tree.
*
* {@inheritDoc}
*/
@Override
protected Node delete(Node deleteNode) {
Node replaceNode = null; // track node that replaces removedOrMovedNode
if (deleteNode != null && deleteNode != nilNode) {
Node removedOrMovedNode = deleteNode; // same as deleteNode if it has only one child, and otherwise it replaces deleteNode
ColorEnum removedOrMovedNodeColor = ((RedBlackNode)removedOrMovedNode).color;
if (deleteNode.left == nilNode) {
replaceNode = deleteNode.right;
rbTreeTransplant(deleteNode, deleteNode.right);
} else if (deleteNode.right == nilNode) {
replaceNode = deleteNode.left;
rbTreeTransplant(deleteNode, deleteNode.left);
} else {
removedOrMovedNode = getMinimum(deleteNode.right);
removedOrMovedNodeColor = ((RedBlackNode)removedOrMovedNode).color;
replaceNode = removedOrMovedNode.right;
if (removedOrMovedNode.parent == deleteNode) {
replaceNode.parent = removedOrMovedNode;
} else {
rbTreeTransplant(removedOrMovedNode, removedOrMovedNode.right);
removedOrMovedNode.right = deleteNode.right;
removedOrMovedNode.right.parent = removedOrMovedNode;
}
rbTreeTransplant(deleteNode, removedOrMovedNode);
removedOrMovedNode.left = deleteNode.left;
removedOrMovedNode.left.parent = removedOrMovedNode;
((RedBlackNode)removedOrMovedNode).color = ((RedBlackNode)deleteNode).color;
}
size--;
if (removedOrMovedNodeColor == ColorEnum.BLACK) {
deleteRBFixup((RedBlackNode)replaceNode);
}
}
return replaceNode;
}
/**
* @see trees.AbstractBinarySearchTree#createNode(int, trees.AbstractBinarySearchTree.Node, trees.AbstractBinarySearchTree.Node, trees.AbstractBinarySearchTree.Node)
*/
@Override
protected Node createNode(int value, Node parent, Node left, Node right) {
return new RedBlackNode(value, parent, left, right, ColorEnum.RED);
}
/**
* {@inheritDoc}
*/
@Override
protected Node getMinimum(Node node) {
while (node.left != nilNode) {
node = node.left;
}
return node;
}
/**
* {@inheritDoc}
*/
@Override
protected Node getMaximum(Node node) {
while (node.right != nilNode) {
node = node.right;
}
return node;
}
/**
* {@inheritDoc}
*/
@Override
protected Node rotateLeft(Node node) {
Node temp = node.right;
temp.parent = node.parent;
node.right = temp.left;
if (node.right != nilNode) {
node.right.parent = node;
}
temp.left = node;
node.parent = temp;
// temp took over node's place so now its parent should point to temp
if (temp.parent != nilNode) {
if (node == temp.parent.left) {
temp.parent.left = temp;
} else {
temp.parent.right = temp;
}
} else {
root = temp;
}
return temp;
}
/**
* {@inheritDoc}
*/
@Override
protected Node rotateRight(Node node) {
Node temp = node.left;
temp.parent = node.parent;
node.left = temp.right;
if (node.left != nilNode) {
node.left.parent = node;
}
temp.right = node;
node.parent = temp;
// temp took over node's place so now its parent should point to temp
if (temp.parent != nilNode) {
if (node == temp.parent.left) {
temp.parent.left = temp;
} else {
temp.parent.right = temp;
}
} else {
root = temp;
}
return temp;
}
/**
* Similar to original transplant() method in BST but uses nilNode instead of null.
*/
private Node rbTreeTransplant(Node nodeToReplace, Node newNode) {
if (nodeToReplace.parent == nilNode) {
this.root = newNode;
} else if (nodeToReplace == nodeToReplace.parent.left) {
nodeToReplace.parent.left = newNode;
} else {
nodeToReplace.parent.right = newNode;
}
newNode.parent = nodeToReplace.parent;
return newNode;
}
/**
* Restores Red-Black tree properties after delete if needed.
*/
private void deleteRBFixup(RedBlackNode x) {
while (x != root && isBlack(x)) {
if (x == x.parent.left) {
RedBlackNode w = (RedBlackNode)x.parent.right;
if (isRed(w)) { // case 1 - sibling is red
w.color = ColorEnum.BLACK;
((RedBlackNode)x.parent).color = ColorEnum.RED;
rotateLeft(x.parent);
w = (RedBlackNode)x.parent.right; // converted to case 2, 3 or 4
}
// case 2 sibling is black and both of its children are black
if (isBlack(w.left) && isBlack(w.right)) {
w.color = ColorEnum.RED;
x = (RedBlackNode)x.parent;
} else if (w != nilNode) {
if (isBlack(w.right)) { // case 3 sibling is black and its left child is red and right child is black
((RedBlackNode)w.left).color = ColorEnum.BLACK;
w.color = ColorEnum.RED;
rotateRight(w);
w = (RedBlackNode)x.parent.right;
}
w.color = ((RedBlackNode)x.parent).color; // case 4 sibling is black and right child is red
((RedBlackNode)x.parent).color = ColorEnum.BLACK;
((RedBlackNode)w.right).color = ColorEnum.BLACK;
rotateLeft(x.parent);
x = (RedBlackNode)root;
} else {
x.color = ColorEnum.BLACK;
x = (RedBlackNode)x.parent;
}
} else {
RedBlackNode w = (RedBlackNode)x.parent.left;
if (isRed(w)) { // case 1 - sibling is red
w.color = ColorEnum.BLACK;
((RedBlackNode)x.parent).color = ColorEnum.RED;
rotateRight(x.parent);
w = (RedBlackNode)x.parent.left; // converted to case 2, 3 or 4
}
// case 2 sibling is black and both of its children are black
if (isBlack(w.left) && isBlack(w.right)) {
w.color = ColorEnum.RED;
x = (RedBlackNode)x.parent;
} else if (w != nilNode) {
if (isBlack(w.left)) { // case 3 sibling is black and its right child is red and left child is black
((RedBlackNode)w.right).color = ColorEnum.BLACK;
w.color = ColorEnum.RED;
rotateLeft(w);
w = (RedBlackNode)x.parent.left;
}
w.color = ((RedBlackNode)x.parent).color; // case 4 sibling is black and left child is red
((RedBlackNode)x.parent).color = ColorEnum.BLACK;
((RedBlackNode)w.left).color = ColorEnum.BLACK;
rotateRight(x.parent);
x = (RedBlackNode)root;
} else {
x.color = ColorEnum.BLACK;
x = (RedBlackNode)x.parent;
}
}
}
}
private boolean isBlack(Node node) {
return node != null ? ((RedBlackNode)node).color == ColorEnum.BLACK : false;
}
private boolean isRed(Node node) {
return node != null ? ((RedBlackNode)node).color == ColorEnum.RED : false;
}
/**
* Restores Red-Black tree properties after insert if needed. Insert can
* break only 2 properties: root is red or if node is red then children must
* be black.
*/
private void insertRBFixup(RedBlackNode currentNode) {
// current node is always RED, so if its parent is red it breaks
// Red-Black property, otherwise no fixup needed and loop can terminate
while (currentNode.parent != root && ((RedBlackNode) currentNode.parent).color == ColorEnum.RED) {
RedBlackNode parent = (RedBlackNode) currentNode.parent;
RedBlackNode grandParent = (RedBlackNode) parent.parent;
if (parent == grandParent.left) {
RedBlackNode uncle = (RedBlackNode) grandParent.right;
// case1 - uncle and parent are both red
// re color both of them to black
if (((RedBlackNode) uncle).color == ColorEnum.RED) {
parent.color = ColorEnum.BLACK;
uncle.color = ColorEnum.BLACK;
grandParent.color = ColorEnum.RED;
// grandparent was recolored to red, so in next iteration we
// check if it does not break Red-Black property
currentNode = grandParent;
}
// case 2/3 uncle is black - then we perform rotations
else {
if (currentNode == parent.right) { // case 2, first rotate left
currentNode = parent;
rotateLeft(currentNode);
}
// do not use parent
parent.color = ColorEnum.BLACK; // case 3
grandParent.color = ColorEnum.RED;
rotateRight(grandParent);
}
} else if (parent == grandParent.right) {
RedBlackNode uncle = (RedBlackNode) grandParent.left;
// case1 - uncle and parent are both red
// re color both of them to black
if (((RedBlackNode) uncle).color == ColorEnum.RED) {
parent.color = ColorEnum.BLACK;
uncle.color = ColorEnum.BLACK;
grandParent.color = ColorEnum.RED;
// grandparent was recolored to red, so in next iteration we
// check if it does not break Red-Black property
currentNode = grandParent;
}
// case 2/3 uncle is black - then we perform rotations
else {
if (currentNode == parent.left) { // case 2, first rotate right
currentNode = parent;
rotateRight(currentNode);
}
// do not use parent
parent.color = ColorEnum.BLACK; // case 3
grandParent.color = ColorEnum.RED;
rotateLeft(grandParent);
}
}
}
// ensure root is black in case it was colored red in fixup
((RedBlackNode) root).color = ColorEnum.BLACK;
}
protected static class RedBlackNode extends Node {
public ColorEnum color;
public RedBlackNode(Integer value, Node parent, Node left, Node right, ColorEnum color) {
super(value, parent, left, right);
this.color = color;
}
}
}
Size Balance 树
这个SB树是国人的骄傲。这里强调一下 陈启峰
2006年发明数据结构Size Balanced Tree(SBT)并发表论文。(参考2007国家集训队论文 size balance tree -陈启峰)
中文讲解
http://wenku.baidu.com/view/364afa42a8956bec0975e3b1.html
它的平衡性是这样规定的
它所有的操作都是为了保证这个平衡性
参考这位大神的博客
http://blog.csdn.net/acceptedxukai/article/details/6921334
一个用SBT树解决第K大元素的例子
数据结构与算法实验题 10.1 神谕者 (http://blog.csdn.net/murmured/article/details/16945287)方法4
跳表 (了解内容)
跳表并不是树结构的,它的每个节点是一个值加一个数组的结构,通过概率而实现的一种和平衡搜索二叉树功能相似的结构,它使用随机的平衡策略取代平衡树严格的强制的树平衡策略。因此它具有更简单有效的插入/删除方法以及更快的搜索速度。目前开源软件 Redis和 LevelDB都有用到它
package basic_class_06;
import java.util.ArrayList;
import java.util.Iterator;
public class Code_02_SkipList {
public static class SkipListNode {
public Integer value;
public ArrayList<SkipListNode> nextNodes;
public SkipListNode(Integer value) {
this.value = value;
nextNodes = new ArrayList<SkipListNode>();
}
}
public static class SkipListIterator implements Iterator<Integer> {
SkipList list;
SkipListNode current;
public SkipListIterator(SkipList list) {
this.list = list;
this.current = list.getHead();
}
public boolean hasNext() {
return current.nextNodes.get(0) != null;
}
public Integer next() {
current = current.nextNodes.get(0);
return current.value;
}
}
public static class SkipList {
private SkipListNode head;
private int maxLevel;
private int size;
private static final double PROBABILITY = 0.5;
public SkipList() {
size = 0;
maxLevel = 0;
head = new SkipListNode(null);
head.nextNodes.add(null);
}
public SkipListNode getHead() {
return head;
}
public void add(Integer newValue) {
if (!contains(newValue)) {
size++;
int level = 0;
while (Math.random() < PROBABILITY) {
level++;
}
while (level > maxLevel) {
head.nextNodes.add(null);
maxLevel++;
}
SkipListNode newNode = new SkipListNode(newValue);
SkipListNode current = head;
do {
current = findNext(newValue, current, level);
newNode.nextNodes.add(0, current.nextNodes.get(level));
current.nextNodes.set(level, newNode);
} while (level-- > 0);
}
}
public void delete(Integer deleteValue) {
if (contains(deleteValue)) {
SkipListNode deleteNode = find(deleteValue);
size--;
int level = maxLevel;
SkipListNode current = head;
do {
current = findNext(deleteNode.value, current, level);
if (deleteNode.nextNodes.size() > level) {
current.nextNodes.set(level, deleteNode.nextNodes.get(level));
}
} while (level-- > 0);
}
}
// Returns the skiplist node with greatest value <= e
private SkipListNode find(Integer e) {
return find(e, head, maxLevel);
}
// Returns the skiplist node with greatest value <= e
// Starts at node start and level
private SkipListNode find(Integer e, SkipListNode current, int level) {
do {
current = findNext(e, current, level);
} while (level-- > 0);
return current;
}
// Returns the node at a given level with highest value less than e
private SkipListNode findNext(Integer e, SkipListNode current, int level) {
SkipListNode next = current.nextNodes.get(level);
while (next != null) {
Integer value = next.value;
if (lessThan(e, value)) { // e < value
break;
}
current = next;
next = current.nextNodes.get(level);
}
return current;
}
public int size() {
return size;
}
public boolean contains(Integer value) {
SkipListNode node = find(value);
return node != null && node.value != null && equalTo(node.value, value);
}
public Iterator<Integer> iterator() {
return new SkipListIterator(this);
}
/******************************************************************************
* Utility Functions *
******************************************************************************/
private boolean lessThan(Integer a, Integer b) {
return a.compareTo(b) < 0;
}
private boolean equalTo(Integer a, Integer b) {
return a.compareTo(b) == 0;
}
}
public static void main(String[] args) {
}
}