转载请注明出处,谢谢!
今天用BitmapShader实现圆形图片
package com.example.bitmap_porterduffxfermode;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Shader;
import android.util.AttributeSet;
import android.view.View;
import android.view.View.MeasureSpec;
public class RoundRectShaderView extends View {
private int mMeasureHeigth;
private int mMeasureWidth;
private BitmapShader mBitmapShader;
private Bitmap mBitmap;
private Paint mPaint;
public RoundRectShaderView(Context context) {
super(context);
}
public RoundRectShaderView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundRectShaderView(Context context, AttributeSet attrs,
int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
protected void onMeasure(int widthMeasureSpec,
int heightMeasureSpec) {
mMeasureWidth = MeasureSpec.getSize(widthMeasureSpec);
mMeasureHeigth = MeasureSpec.getSize(heightMeasureSpec);
setMeasuredDimension(mMeasureWidth, mMeasureHeigth);
}
@Override
protected void onDraw(Canvas canvas) {
float length = 0;
if (mMeasureHeigth >= mMeasureWidth) {
length = mMeasureWidth;
} else {
length = mMeasureHeigth;
}
mBitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.zhongyu);
mBitmapShader = new BitmapShader(mBitmap,
Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint = new Paint();
mPaint.setShader(mBitmapShader);
canvas.drawCircle(length/2, length/2, length/2, mPaint);
}
}
<com.example.bitmap_porterduffxfermode.RoundRectShaderView
android:layout_width="200dp"
android:layout_height="200dp"
android:layout_gravity="center_horizontal" >
</com.example.bitmap_porterduffxfermode.RoundRectShaderView>
测量一下View的高度,根据测量的高度设置遮罩层的大小,情况是这样,如果绘制的圆形小于图像大小,之会显示部分图像
弄清原理就明白了.
到底如何才能实现缩放图像大小呢?