使用python game写一个贪吃蛇游戏

前言

最近在用python 做项目,也想对python有多一些了解,之前有用C语言和C++写过python游戏,刚好可以通过这个游戏来对python多一些了解。

文章内容翻译自以下链接

https://www.edureka.co/blog/snake-game-with-pygame/

pygame 介绍

pygame是一个利用SDK库编写的游戏库,SDL全名是Simple DirectMediaLayer,SDK是用C编写的,不过也可以用C++开发,很多很多人已经加入pygame中,pygame会越来越好。

pygame链接地址

www.pygame.org

pygame安装方式

pip install pygame

使用pygame创建一个窗体

import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.update()
pygame.quit()
quit()

上面的代码会直接一闪而过,如果想看到窗体,如果加点调试

import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.update()
pygame.display.set_caption('Snake game by Edureka')
game_over=False
while not game_over:
    for event in pygame.event.get():
        print(event)   #prints out all the actions that take place on the screen
 
pygame.quit()
quit()

输出

update函数是用来接收窗体的触发事件,比如点击窗体,按键响应等等。还有一个类似的函数是filp()

上面的代码可以看到窗体,鼠标点击滑动也能收到事件,但是点击关闭窗体并没有响应,因为我们代码里面没有接收这个事件,修改代码如下。

import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.update()
pygame.display.set_caption('Snake game by Edureka')
game_over=False
while not game_over:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            game_over=True
 
pygame.quit()
quit()

创建一个贪吃蛇的基础模块

代码如下,这个部分代码比较简单,可以看到一个简单的贪吃蛇颜色块

import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
 
pygame.display.set_caption('Snake game by Edureka')
 
blue=(0,0,255)
red=(255,0,0)
 
game_over=False
while not game_over:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            game_over=True
    pygame.draw.rect(dis,blue,[200,150,10,10])
    pygame.display.update()
pygame.quit()
quit()

让贪吃蛇可以随着按键控制移动

import pygame
 
pygame.init()
 
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
 
dis = pygame.display.set_mode((800, 600))
pygame.display.set_caption('Snake Game by Edureka')
 
game_over = False
 
x1 = 300
y1 = 300
 
x1_change = 0       
y1_change = 0
 
clock = pygame.time.Clock()
 
while not game_over:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x1_change = -10
                y1_change = 0
            elif event.key == pygame.K_RIGHT:
                x1_change = 10
                y1_change = 0
            elif event.key == pygame.K_UP:
                y1_change = -10
                x1_change = 0
            elif event.key == pygame.K_DOWN:
                y1_change = 10
                x1_change = 0
 
    x1 += x1_change
    y1 += y1_change
    dis.fill(white)
    pygame.draw.rect(dis, black, [x1, y1, 10, 10])
 
    pygame.display.update()
 
    clock.tick(30)
 
pygame.quit()
quit()

动图如下:

墙壁撞击检测

import pygame
import time
pygame.init()
 
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
 
dis_width = 800
dis_height  = 600
dis = pygame.display.set_mode((dis_width, dis_width))
pygame.display.set_caption('Snake Game by Edureka')
 
game_over = False
 
x1 = dis_width/2
y1 = dis_height/2
 
snake_block=10
 
x1_change = 0
y1_change = 0
 
clock = pygame.time.Clock()
snake_speed=30
 
font_style = pygame.font.SysFont(None, 50)
 
def message(msg,color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width/2, dis_height/2])
 
while not game_over:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x1_change = -snake_block
                y1_change = 0
            elif event.key == pygame.K_RIGHT:
                x1_change = snake_block
                y1_change = 0
            elif event.key == pygame.K_UP:
                y1_change = -snake_block
                x1_change = 0
            elif event.key == pygame.K_DOWN:
                y1_change = snake_block
                x1_change = 0
 
    if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
        game_over = True
 
    x1 += x1_change
    y1 += y1_change
    dis.fill(white)
    pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block])
 
    pygame.display.update()
 
    clock.tick(snake_speed)
 
message("You lost",red)
pygame.display.update()
time.sleep(2)
 
pygame.quit()
quit()

给贪吃蛇添加食物

import pygame
import time
import random
 
pygame.init()
 
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
blue = (0, 0, 255)
 
dis_width = 800
dis_height = 600
 
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game by Edureka')
 
clock = pygame.time.Clock()
 
snake_block = 10
snake_speed = 30
 
font_style = pygame.font.SysFont(None, 30)
 
 
def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width/3, dis_height/3])
 
 
def gameLoop():  # creating a function
    game_over = False
    game_close = False
 
    x1 = dis_width / 2
    y1 = dis_height / 2
 
    x1_change = 0
    y1_change = 0
 
    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
 
    while not game_over:
 
        while game_close == True:
            dis.fill(white)
            message("You Lost! Press Q-Quit or C-Play Again", red)
            pygame.display.update()
 
            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()
 
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0
 
        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
 
        x1 += x1_change
        y1 += y1_change
        dis.fill(white)
        pygame.draw.rect(dis, blue, [foodx, foody, snake_block, snake_block])
        pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block])
        pygame.display.update()
 
        if x1 == foodx and y1 == foody:
            print("Yummy!!")
        clock.tick(snake_speed)
 
    pygame.quit()
    quit()
 
 
gameLoop()

如果贪吃蛇吃到食物的话,就会输出打印消息Yummy!!.

如果贪吃蛇碰到食物,让贪吃蛇变长

import pygame
import time
import random
 
pygame.init()
 
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
 
dis_width = 600
dis_height = 400
 
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game by Edureka')
 
clock = pygame.time.Clock()
 
snake_block = 10
snake_speed = 15
 
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
 
def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])
 
 
def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])
 
 
def gameLoop():
    game_over = False
    game_close = False
 
    x1 = dis_width / 2
    y1 = dis_height / 2
 
    x1_change = 0
    y1_change = 0
 
    snake_List = []
    Length_of_snake = 1
 
    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
 
    while not game_over:
 
        while game_close == True:
            dis.fill(blue)
            message("You Lost! Press C-Play Again or Q-Quit", red)
 
            pygame.display.update()
 
            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()
 
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0
 
        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]
 
        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True
 
        our_snake(snake_block, snake_List)
 
 
        pygame.display.update()
 
        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1
 
        clock.tick(snake_speed)
 
    pygame.quit()
    quit()
 
 
gameLoop()

增加分数显示

import pygame
import time
import random
 
pygame.init()
 
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
 
dis_width = 600
dis_height = 400
 
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game by Edureka')
 
clock = pygame.time.Clock()
 
snake_block = 10
snake_speed = 15
 
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
 
 
def Your_score(score):
    value = score_font.render("Your Score: " + str(score), True, yellow)
    dis.blit(value, [0, 0])
 
 
 
def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])
 
 
def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])
 
 
def gameLoop():
    game_over = False
    game_close = False
 
    x1 = dis_width / 2
    y1 = dis_height / 2
 
    x1_change = 0
    y1_change = 0
 
    snake_List = []
    Length_of_snake = 1
 
    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
 
    while not game_over:
 
        while game_close == True:
            dis.fill(blue)
            message("You Lost! Press C-Play Again or Q-Quit", red)
            Your_score(Length_of_snake - 1)
            pygame.display.update()
 
            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()
 
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0
 
        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]
 
        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True
 
        our_snake(snake_block, snake_List)
        Your_score(Length_of_snake - 1)
 
        pygame.display.update()
 
        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1
 
        clock.tick(snake_speed)
 
    pygame.quit()
    quit()
 
 
gameLoop()

最终的效果动图

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