I recently beat From Software’s Sekiro: Shadows Die Twice, and found the game to be an engaging, enthralling and challenging experience. The various bosses and mini-bosses encountered played a big role in shaping that experience. In this piece, I want to go over my ten favourite bosses and minibosses in the game. Most of these fights were extremely challenging, taking me a fair number of attempts to get past, and I’m reasonably certain I’m not alone here. That made it important for the game to create fights that felt fun enough to keep attempting and losing over and over again, until that one magical attempt, and the game more than delivered on that front.
我 最近击败了From Software的Sekiro:Shadows Die Twice,发现游戏是一种引人入胜,令人着迷且具有挑战性的体验。 遇到的各种老板和小老板在塑造这种经历中发挥了重要作用。 在这篇文章中,我想回顾一下游戏中我最喜欢的十个老板和小老板。 这些战斗中的大多数都极具挑战性,需要我进行很多尝试才能超越,我可以肯定地说我并不孤单。 这对于游戏创造重要的战斗十分重要,这样的战斗足以让我们不断尝试和失败,直到进行一次神奇的尝试,并且游戏在那一刻交付的更多。
I’m ranking these fights by how much fun I had during them, so this is purely subjective. There’s some bosses here that I think everyone will generally agree on, and a couple that I think I’m in the minority about. I want to explain why I think these fights are fun, and my experiences with each one. Without any further ado, here’s the list.
我按照在战斗中获得的乐趣来对这些战斗进行排名,所以这纯粹是主观的。 我认为有些老板通常会同意所有人的意见,而我认为我只是少数。 我想解释一下为什么我认为这些战斗很有趣,以及我在每场比赛中的经历。 事不宜迟,这里是清单。
10. Ashina Elite-金介沙泽 (10. Ashina Elite — Jinsuke Saze)
The first time I fought this mini-boss, I blundered into his arena furiously spamming the deflect button and got torn to shreds for all my trouble. Jinsuke Saze is an elite version of an already-elite kind of swordsman enemy common to the area, and I naively assumed he’d be a beefier version of them. What sets him apart from those other fencers is his constant use of the Ashina Cross, a rapid pair of crisscrossing slashes that if not blocked perfectly, hit you like a truck.
我第一次和这个小老板打架时,我疯狂地向他的竞技场发动了垃圾动作,他向偏转按钮发出垃圾邮件,并为我的所有麻烦撕成碎片。 Jinsuke Saze是该地区常见的已经精锐的剑客敌人的精锐版本,我天真地认为他会是他们中更强大的版本。 使他与其他击剑手区分开的原因是他不断使用Ashina Cross,这是一条快速的纵横交错的斜线,即使没有被完美地挡住,也会像卡车一样击中您。
Learning how to deal with it, and then being able to reliably pull off that method, be it dodging, deflecting or using a shinobi prosthetic is a very rewarding experience. But that’s a progression that’s common to all the boss fights in the game. What makes this one extra fun is the small posture bar Saze has, meaning that you see immediate results for your efforts. Perfectly deflecting the Ashina cross just twice or thrice is enough to get through a phase. It’s a tall order but this makes it a fun, engaging fight that doesn’t overstay its welcome.
学习如何处理它,然后能够可靠地采用该方法,无论是躲避,偏转还是使用shinobi假肢,都是非常有益的经验。 但这是游戏中所有老板战斗的共同进步。 Saze这款小巧的姿势杠铃使这一功能变得更加有趣,这意味着您可以立即看到自己的努力成果。 将Ashina十字架完美地偏转两次或三次就足以通过一个阶段。 这是一项艰巨的任务,但这使它成为一场有趣而引人入胜的战斗,并没有超出其欢迎程度。
9.七支芦名矛— Shikibu Toshikatsu Yamauchi (9. Seven Ashina Spears — Shikibu Toshikatsu Yamauchi)
I think I just innately ‘got’ spear-wielding enemies in Sekiro, meaning that I was able to deflect their attacks without thinking about it too much. After beating this guy, I was a bit surprised to find out how difficult so many people found this mini-boss, because I found him fairly challenging but not a wall that I repeatedly threw myself against. (If this sounds obnoxious, please keep in mind I took a whole week to beat the final boss. Just let me have this).
我想我只是天生就在“ 塞基洛 ”挥舞了挥舞长矛的敌人,这意味着我能够偏转他们的攻击而无需考虑太多。 打败这个家伙后,我惊讶地发现这么多人找到这个迷你老板是多么的困难,因为我发现他相当具有挑战性,但又不是我反复投身的一堵墙。 (如果这听起来令人讨厌,请记住我花了整整一个星期击败了最后的老板。让我来这个)。
I found the fight fun because the timing of his attacks made sense to me almost immediately, and his unblockable attacks (which depending on the attack must be countered in a specific way that requires quick reactions) to be telegraphed well in advance. But I can see how not understanding the timing of his attacks could result in a very different experience. There’s also the problem of him being surrounded by common enemies that need to be dealt with before fighting him. There are ways to get around this, though, and the result is an engaging, rewarding fight with an enemy using a weapon that isn’t terribly common throughout the game.
我发现战斗很有趣,因为他的攻击时机几乎立即对我有意义,并且他的无阻攻击(取决于攻击必须以特定方式应对,需要快速React)要提前进行电报。 但是我可以看到,不了解他的袭击时间可能会导致截然不同的经历。 还有一个问题,就是他被普通敌人包围,而在与他战斗之前需要对付它。 但是,有多种方法可以解决此问题,结果是使用一种在整个游戏中并不常见的武器与敌人进行了引人入胜的有益战斗。
8.贵武正隆 (8. Gyoubu Masataka Oniwa)
Another spear-wielder. But unlike the last entry, I think this boss inspires unanimous opinion of a more positive variety. Oniwa was the first boss I beat in the game, and is a surprisingly forgiving boss encounter for a game that normally doesn’t pull its punches. The boss arena is huge, giving the player a lot of room to manoeuver, Oniwa rides around in large circles, giving the player plenty of room to heal, use items or generally gather their breath, and he isn’t especially tanky, meaning the fight doesn’t overstay its welcome or increase the chances of making a mistake
另一个长矛手。 但是,与上一篇不同,我认为这位老板激发了对更多积极品种的一致意见。 Oniwa是我在游戏中击败的第一个上司,对于通常无法发挥作用的游戏,这是一个令人惊讶的宽恕上司遭遇。 老板竞技场很大,为玩家提供了很大的回旋余地,Oniwa绕着大圆圈骑行,为玩家提供了足够的回旋余地,可以使用物品或呼吸,而且他也不是特别矮胖,这意味着战斗不会拖延其欢迎或增加犯错的机会
I also appreciate that this enemy’s posture bar doesn’t decrease as quickly as other bosses’ do at full health, meaning that the rewards for any deflections you perform don’t immediately vanish, and you don’t have to chase him down the arena unless you really, really want to. I know some people feel that he’s only challenging on a first run, and is a pushover on subsequent playthroughs. I haven’t replayed this fight yet, but I’m confident that after pointing out all the factors that make this fight forgiving, I will still die a couple of times anyway.
我也很欣赏这个敌人的姿势栏不会像其他老板一样在健康状态下Swift下降,这意味着您执行任何偏斜的奖励不会立即消失,并且您不必将他追逐到赛场上除非你真的非常想要。 我知道有些人认为他只是在首轮比赛中具有挑战性,并且在随后的比赛中是一次挑战。 我还没有重演这场战斗,但是我有信心指出所有使战斗得以宽容的因素之后,无论如何我还是会死几次。
7.贪食者德次郎 (7. Tokujiro The Glutton)
I really like the ‘Glutton/Drunkard’ mini-bosses. Unfortunately, the game loves sticking all three of them right in the middle of a small village of other enemies. The work involved in repeatedly dispatching the grunts around Shigekichi and especially Juzou sucked a lot of the fun out of those fights for me. Luckily, the game went easy with Tokujiro the Glutton and surrounded him with very easily-killable monkeys. What I say about Tokujiro does apply to the other two mini-bosses like him too, it’s just that this was the only fight where I was able to appreciate this enemy type instead of dreading dying and having to do ten minutes of table-setting again.
我真的很喜欢“贪食/醉汉”迷你老板。 不幸的是,游戏喜欢将三个人都粘在其他敌人的一个小村庄中间。 重复派遣重拳,尤其是Ju邹周围的咕unt声,为我带来了很多乐趣。 幸运的是,与贪吃鬼德次郎的比赛很轻松,并用非常容易杀死的猴子围住了他。 我所说的德二郎的确也适用于像他这样的其他两个小老板,只是这是我唯一能够欣赏这种敌人类型的战斗,而不必担心垂死并不得不做十分钟的摆姿势。
I think the moveset of these enemies is really fun to counter. It’s a mix of swordplay and cool-looking sumo-wrestler moves that are easy to deflect once you get the timing down, but god help you if you mess up. Personally, I also think the area where you fight Tokujiro has a nice atmosphere. Additionally, there’s plenty of openings to get your own damage in, all of which makes this enemy type really enjoyable to fight.
我认为这些敌人的举动非常有趣。 它融合了剑术和酷炫的相扑摔跤手的动作,一旦您调低计时时间,这些动作就很容易偏转,但是如果您搞砸了,上帝会帮助您。 就个人而言,我也认为您与德次郎作战的地区气氛宜人。 此外,还有很多开口可以使自己受到伤害,所有这些使得这种敌人类型真的很有趣。
6.真腐败的和尚 (6. True Corrupted Monk)
The True Corrupted Monk is a very enjoyable, memorable fight that took me a while to beat, thanks to the brutal final phase. There’s a lot to love about this enemy: the dance-like attacks, the satisfaction of building posture damage against her, the gorgeous arena and (in my opinion) the best boss fight music in the game. Even though it’s a three-phase fight, the game goes out of its way to ease your way through to the third phase. First, the illusion of the Corrupted Monk fought earlier in the game has the exact same moves as this version’s first phase, meaning you’re fully capable of quickly getting past the first phase. The second phase can be skipped with an appropriately-timed deathblow. And then there’s the third phase.
真正的堕落僧侣是一场非常有趣,令人难忘的战斗,由于残酷的最后阶段,我花了一段时间才击败。 这个敌人有很多值得一爱的地方:像舞蹈一样的攻击,对她的姿态伤害的满足,华丽的竞技场以及(在我看来)游戏中最好的老板打架音乐。 即使是三个阶段的比赛,游戏也会尽力让您轻松进入第三阶段。 首先,在游戏中较早前战斗的腐败僧侣的幻想与该版本的第一阶段完全相同,这意味着您完全有能力Swift超越第一阶段。 可以通过适当定时的死亡打击来跳过第二阶段。 然后是第三阶段。
I really struggled with this one. Her moves are similar to those of the first phase except now they’re much faster and trickier to deflect, and there are some fun additions, like vomit that inflicts Terror damage, and a sweeping-forward attack while shrieking like a banshee that inflicts real-life Terror damage. I normally try to avoid using the shinobi prosthetics in boss fights (not for ideological reasons, but because if I rely on a strategy that uses them, I’m likely to run out of the tokens that they consume), but for this phase, I made liberal use of the firework to stun her. And getting past this fight felt good.
我真的很为此挣扎。 她的动作类似于第一阶段的动作,但现在它们的移动速度更快且更棘手,而且还有一些有趣的附加功能,例如,造成恐怖伤害的呕吐物,以及像女妖一样尖叫时的前掠性攻击,造成了真实的伤害。生命恐怖伤害。 我通常会尽量避免在上司大战中使用shinobi假肢(不是出于意识形态的原因,而是因为如果我依靠使用它们的策略,我可能会用光它们所消耗的代币),但在此阶段,我放宽了烟火使她昏迷了。 通过这场斗争感觉很好。
5.守护猿 (5. Guardian Ape)
The Guardian Ape is a two-phase boss with diametrically-opposed approaches required for each phase. In the first phase, you run around a lot and get killed by a grab attack you thought you dodged. In the second phase, you mistime a deflect, get hit three more times in rapid succession and get killed. This fight is honestly a weird inclusion because I’m not sure I even had fun during this fight. But when I compare it to fights in this game I didn’t really enjoy (Owl, I’m sorry, but I actually hate you), this doesn’t feel like those fights.
Guardian Ape是一个两阶段的头目,每个阶段都需要完全相反的方法。 在第一个阶段中,您到处跑了很多,并被以为躲避的抢劫攻击杀死了。 在第二阶段中,您使偏转的时间错误,快速连续击中3次并被杀死。 老实说,这场斗争是一个很奇怪的包容,因为我不确定在这场斗争中我是否还玩得开心。 但是,当我将它与本游戏中的战斗进行比较时,我并不十分喜欢(猫头鹰,对不起,但我实际上恨您),这感觉并不像这些战斗。
I did have fun during this fight, but it was a different sort of fun than the others. More than any other fight in the game, I felt absolutely outmatched by the boss. The first phase is brutal, and goes against everything the game has taught you until that point. Deflecting is pointless. Posture-killing is near-impossible. Instead you run around the ape, slashing at him during the three openings where you know by now it’s safe to attack, and then immediately sprint to a safe distance.
我在这场比赛中确实很有趣,但这与其他人不同。 比起游戏中的其他任何战斗,我都感到老板绝对无法比拟。 第一阶段是残酷的,并且与游戏所学到的一切相违背。 偏转是没有意义的。 姿势杀人几乎是不可能的。 取而代之的是,您绕着那只猿奔跑,在三个洞中向他猛击,直到现在您知道它可以安全攻击,然后立即冲刺到安全距离。
The second phase is more conventional, but the large health pool means an increased probability of making a mistake you can’t afford. The second phase has a huge opening for getting damage in, and I love the way the game signals this to you. The Ape readies for a huge overhead slam, and the camera pulls back. Landing the deflect results in a larger-than-usual clang and it’s the sweet sound that signals that you can now get a good four-to-five hits in. This fight is brutal and unforgiving, and helped me experience a very different, heart-pounding stressful kind of fun
第二阶段比较常规,但是庞大的运行状况池意味着增加您承担不起的错误的可能性。 第二阶段为获得伤害提供了巨大的机会,我喜欢游戏向您发出信号的方式。 Ape准备大举摔倒,相机向后拉。 使偏斜降落会产生比平常大的叮当声,这是悦耳的声音,表明您现在可以击中4到5个好打击。这场斗争是残酷而无情的,并帮助我体验了与众不同的心灵紧张的乐趣
4.蝴蝶夫人 (4. Lady Butterfly)
Gyoubu Oniwa was the first boss in Sekiro that I beat, but Lady Butterfly was the first one I fought. I spent a whole afternoon trying and failing to get past her second phase before deciding that I was too weak and inexperienced to take her on. I came back later, after Gyoubu and beat her in three tries. Lady Butterfly is the quintessential Sekiro boss. Most of her attacks need to be deflected if you want to get anywhere fast, understanding which unblockable she will perform and then effectively countering it requires swift reactions and a familiarity with her movements. Using the right prosthetic at the right time will take you a long way.
Gyoubu Oniwa是Sekiro第一个老板说我打人,但蝴蝶夫人是第一个我打。 我花了整整一个下午的时间尝试并未能通过她的第二阶段,然后才决定我太虚弱和缺乏经验,无法接受她。 我在Gyoubu之后回来,并在三场比赛中击败了她。 蝴蝶夫人是Sekiro的典型老板。 如果您想快速到达任何地方,需要偏转她的大多数攻击,了解她将执行哪种不可阻挡的动作,然后有效地对付它,这需要Swift的React并熟悉她的动作。 在正确的时间使用正确的假肢会花费很长的时间。
I knew all of this going in, and was able to effectively deflect her attacks and beat her first phase. What I didn’t understand, what I didn’t know the game was asking of me was relentless attack. Isshin Ashina tells you in conversation ‘Hesitation is defeat.’, but this fight demonstrates it. Attacking whenever I wasn’t deflecting, not giving Butterfly any room to breathe made all the difference in my second set of attempts, especially in Phase 2. It’s still not easy, and I still took a lot of hits, but it dramatically changed the way this fight — and the game — felt for the better.
我知道所有这一切,并且能够有效地转移她的攻击并击败她的第一阶段。 我不了解,我不知道游戏要我做什么,就是无情的攻击。 Isshin Ashina在对话中告诉您“犹豫就是失败。”,但这场斗争证明了这一点。 每当我不变形时就进攻,不给蝴蝶任何喘息的机会,这让我在第二组尝试中都变得与众不同,尤其是在第二阶段。这仍然不容易,我仍然受到了很多打击,但它极大地改变了这场战斗以及比赛的感觉变得更好。
3.水的奥林 (3. O’rin Of The Water)
This is a very high position for an inconsequential optional mini-boss to be in, isn’t it? And yet I simply love this fight. I love the atmosphere, a dark and haunted forest. I love the woman-scorned backstory that O’rin seems to have. I’m glad there isn’t any more lore about O’rin and Lord Sakuza, because it would rob her of her air of mystery. And most of all, I love the mini-boss herself. Sekiro is no stranger to enemies whose attacks resemble dances, but to me, O’rin towers above them all. Her attacks are almost more dance than swordstrokes. You fight plenty of female enemies in Sekiro, but this fight seems to me the most feminine, something that adds to how unique it feels. And when you respond with perfectly-timed deflects, it feels like you’re dancing with her.
对于无关紧要的可选迷你老板来说,这是一个很高的位置,不是吗? 但是我只是喜欢这场斗争。 我喜欢大气层,一片黑暗和幽灵般的森林。 我喜欢奥林(O'rin)似乎鄙视的女人。 我很高兴不再有关于O'rin和Sakuza勋爵的传说,因为这会使她失去神秘感。 最重要的是,我爱迷你老板自己。 塞基罗对攻击像舞曲的敌人并不陌生,但对我来说,奥林耸立在他们之上。 她的攻击几乎比击剑还要跳舞。 您在Sekiro中与许多女性敌人战斗 ,但是在我看来,这场战斗是最女性化的,这增加了它的独特感。 当您以恰到好处的偏转进行响应时,感觉就像您在和她跳舞。
I should say, I don’t think this fight is challenging, I her on my first try. I later read a description of this fight somewhere comparing O’rin to the Long-Armed centipede miniboss type, an enemy that attacks persistently and rhythmically, making it easy to deflect and build posture damage against. O’rin is an ambulatory version of that. But I think the lack of challenge isn’t something everyone feels, and in any case is a testament to how memorable and atmospheric the fight is despite its ease. O’rin was my favourite mini-boss to fight, and I think this fight needs to be appreciated more.
我应该说,我认为这场斗争并不具有挑战性,我是她的第一次尝试。 后来,我在某处将奥林与长臂cent迷你boss进行比较时描述了这场战斗,这种敌人持续不断且有节奏地进攻,因此很容易偏转并造成姿势伤害。 奥林(O'rin)是该版本的动态版本。 但是我认为缺乏挑战并不是每个人都感到的,并且无论如何证明这场斗争多么轻松和令人难忘,在任何情况下都证明了这一点。 奥林是我最喜欢打的小老板,我认为这场战斗需要更多的赞赏。
2.剑圣伊信 (2. Sword Saint Isshin)
Sword Saint Isshin is easily the most difficult video game boss I’ve fought. He’s the final exam boss, and his moveset includes attacks you’ve seen other bosses and mini-bosses use through the game, like the Ashina Cross, spear attack, and even the exact same slash-and-leap-back the Corrupted Monk did. This is a three-phase fight (not counting Genichiro, Warm-up Act), and unlike the Corrupted Monk there’s no breezing past the first two, to get to the third. The first phase is harrowing, but not much more difficult than the average boss you’ve fought at this point. There are enough openings, and generally he waits for you to make a move before responding.
Sword Saint Isshin很容易成为我打过的最困难的视频游戏老板。 他是期末考试的老板,他的举动包括您在游戏中看到其他老板和小老板使用的攻击,例如Ashina Cross,长矛攻击,甚至是和尚和尚所做的一刀切。 这是一个分为三个阶段的战斗(不包括《热身法》吉尼基罗),与腐败的和尚不同,前两个没有轻而易举的发展到第三个。 第一阶段令人痛苦,但并不比您现在所打过的普通老板困难得多。 有足够的空缺,通常他会等你做出React后再作出回应。
The second and third phases make the fight what it is. In these phases Isshin uses a spear, a sword and what I can only assume is a pistol because I’ve never gotten a good enough look. In the final phase, he also uses lighting, because why not, I guess. This was one of the fights that I needed to watch a walkthrough for. Most people say that the final phase is easier than the middle one, because reversing the lightning does a ton of damage. These people are wrong. I still don’t understand the timing for the lightning reversals and every single successful one I’ve performed is a fluke. There’s nothing like getting hit by lightning and then getting shot four times in a row right after.
第二阶段和第三阶段使斗争成为现实。 在这些阶段中,Isshin使用矛,剑,而我只能假定是手枪,因为我从来没有得到足够好的外观。 在最后阶段,他还使用照明,因为我猜为什么不这样做。 这是我需要观看演练的战斗之一。 大多数人说,最后阶段要比中间阶段容易,因为反转雷电会造成大量损害。 这些人是错的。 我仍然不知道闪电逆转的时机,我所做的每一个成功的举动都是a幸。 没有什么像被闪电击中然后紧接着连续四次射击一样。
Having said all of that, it’s still a really fun fight, fun enough to keep fighting it over and over for a week. The familiar attacks help add to the sense that it is possible to get past the boss and the insane difficulty makes every bit of damage you get in feel rewarding. The only reason this fight isn’t in the top spot is that I think this fight was long and grueling enough without having to fight Genichiro every single time. Having said that, beating this boss elicited emotions that no other piece of media ever has. I was shaking from head to toe and laughing giddily for about five minutes, and that’s an experience I don’t think I’ll forget in a hurry.
综上所述,这仍然是一场非常有趣的战斗,足够有趣,足以让它反复奋战一周。 熟悉的攻击有助于增加感觉,那就是有可能越过老板,疯狂的困难使您获得的每一分伤害都令人感到收获。 这场战斗不在首位的唯一原因是,我认为这场战斗漫长而艰辛,而不必每次都与Genichiro战斗。 话虽如此,殴打这位老板引起了其他媒体从未有过的情感。 我从头到脚发抖,轻快地笑了大约五分钟,这是我不会急着忘记的经历。
1.芦名健一郎 (1. Genichiro Ashina)
Genichiro Ashina is the perfect boss fight to me. It’s challenging, but it’s extremely fair. Genichiro is a boss with no gimmicks, there’s no skill or shinobi prosthetic he’s especially vulnerable too. No, the only way to beat him is the traditional way, i.e. adopting a combination of perfect deflections and attacks just like one of the loading screen tips tells you. Genichiro’s fight follows up the Lady Butterfly fight as a reminder to attack relentlessly. Persistently attacking without missing deflections is key to getting past this enemy. Giving Genichiro any room to breathe is severely punished, so getting comfortable with hounding him is important.
Genichiro Ashina是我的完美老板。 这具有挑战性,但是非常公平。 Genichiro是一个没有头的老板,也没有技能或忍者假肢,他也特别脆弱。 不,唯一击败他的方法是传统方法,即采用完美的偏转和攻击相结合的方式,就像加载屏幕提示之一告诉您的那样。 Genichiro的战斗是在Lady Lady蝴蝶战斗之后进行的,以提醒人们不懈地进攻。 持续不断的进攻而不会丢失偏斜是越过这个敌人的关键。 给Genichiro任何呼吸的空间都受到严厉惩罚,因此让他适应猎犬很重要。
After about twenty minutes of fighting him, at which point I’d seen all the attacks in the first two phases, I fell into a rhythm of attack-deflect-deflect-attack-attack, and it got to a point where I often took no damage in his first phase. Getting into a rhythm fighting this boss is a big reason for its enjoyability. His final phase, Way of Tomoe is your first test of lightning reversal, and I found it well-telegraphed and easy to pull off. He has much less health in this phase, and if you know what you’re doing, you’ll make quick work of him. (I didn’t at first, so it still took me a bit).
经过约二十分钟的与他的战斗,这时我已经看到了前两个阶段的所有攻击,然后我陷入了“进攻-偏转-偏转-进攻”的节奏,到了我经常采取的地步第一阶段没有任何伤害。 节奏与这个老板打架是其愉快的一个重要原因。 他的最后一个阶段,“ Tomoe之路”是您进行雷电逆转的第一个测试,我发现它的电报功能很好,并且易于拔出。 在此阶段,他的健康状况要差得多,如果您知道自己在做什么,那么他将为他做出快速的工作。 (起初我没有,所以还是花了我一点时间)。
Aside from the lightning, there’s an overall lack of frills here and I think it adds to how brilliant this fight is. The fight also lacks any extraneous elements like other enemies to get rid of. Each time you die, it’s a short 15 seconds back to the arena to fight Genichiro, and get better at timing the deflects in his Floating Passage attack. From Software were able to create a challenging, engaging fight using the basic elements of swordplay that you’ve seen in the game so far, and the result is a fun, fair fight that I think is the embodiment of the very best aspects of this game.
除了闪电之外,这里总体上没有多余的装饰,我认为这为这场战斗带来了多么精彩。 战斗也缺乏像其他敌人那样的多余元素可以摆脱。 每次您死亡时,只需短短15秒即可回到竞技场与Genichiro战斗,并能更好地把握他的Floating Passage攻击中的偏转时间。 迄今为止,From Software能够使用您在游戏中看到的剑术的基本元素来进行具有挑战性的,引人入胜的战斗,其结果是有趣,公平的战斗,我认为这是该游戏最佳方面的体现游戏。
翻译自: https://medium.com/super-jump/top-ten-boss-fights-in-sekiro-shadows-die-twice-9b015767de00