3ds max 到处3ds_3ds是否仍然有意义

3ds max 到处3ds

Ever since the Nintendo Switch was first revealed, I noticed an almost immediate assumption arising — both within the games media and among many gamers — that Nintendo might retire the 3DS line of products (including the 2DS) and opt to pour all of their resources into developing games for the Nintendo Switch.

Ë版本,因为任天堂的开关被首次展示,我注意到引起几乎立即的假设-无论是内部的游戏媒体和许多游戏玩家中-任天堂可能退休的产品3DS线(包括2DS),齐齐倒所有的资源为Nintendo Switch开发游戏。

切换与3DS? (Switch vs 3DS?)

On the surface, it certainly made sense. And I think there are probably a lot of people who still think it makes sense today. After all, Nintendo had consolidated both its hardware and software teams as part of a restructuring program in 2015. As well, Nintendo had infamously struggled to maintain a consistent cadence of first and second-party releases for the Wii U during its lifespan (a problem that became even more evident when third-party support rapidly dried up, leaving gaping chasms in the platform’s release calendar).

表面上,这当然是有道理的。 我认为可能仍有很多人今天仍然认为这样做有意义。 毕竟,任天堂在2015年重组计划中已经合并了其硬件和软件团队。 同样,任天堂一直在为Wii U的使用期内保持一致的第一和第二方发布节奏而努力(这个问题在第三方支持Swift枯竭时变得更加明显,在平台发布中留下了巨大的空白)日历)。

Given this situation, it seemed obvious that Nintendo would want to double-down on Switch development. Remember that in 2017, we saw a massive number of major first-party releases from Nintendo, prompting the Switch install base to soar to around 20 million units globally in less than two full years on the market.

在这种情况下,任天堂似乎很想加倍努力开发Switch。 请记住,在2017年,我们看到了任天堂发布的大量主要第一方视频,这促使Switch在不到两年的市场时间内在全球的安装量飙升至约2000万台。

So, there’s pretty clearly been — and continues to be — an enormous momentum behind the Switch. Not only are Nintendo supporting the platform, but it’s being backed by a massive number of indie studios, and now some of the biggest names in gaming are putting their weight behind the hybrid device.

因此,Switch背后已经存在并将继续存在巨大的动力。 任天堂不仅支持该平台,而且得到了众多独立工作室的支持,如今,游戏界的一些知名人士正在将其重心放在混合设备上。

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And yet, the 3DS continues to hang on. When I was at E3 2017, I spent some time at Nintendo’s press booth, and I went hands-on with the New 2DS XL (pictured left). There was so much excitement about the Switch last year (Super Mario Odyssey dominated Nintendo’s presence at the event), but the company were still keen to demonstrate what they were doing with their dedicated handheld line. It must be said, too, that the New 2DS XL is a pretty refined piece of hardware. The screens are bigger and clearer — I haven’t seen such a crisp display on a dedicated handheld — the overall shape is thin and light while still feeling incredibly sturdy, and the buttons are easily the most comfortable I’ve used on any Nintendo handheld to date. Of course, I’m excluding the Switch in this case, given that it isn’t a dedicated handheld (although I know there are Switch owners who never dock the console).

但是,3DS仍然挂起。 当我参加E3 2017时,我在任天堂的新闻发布室度过了一段时间,并亲身体验了New 2DS XL(左图)。 去年有关Switch的报道非常令人兴奋( Super Mario Odyssey主导了任天堂在此次活动中的地位),但该公司仍热衷于展示自己在专用手持设备生产线上的表现。 还必须说,New 2DS XL是相当精致的硬件。 屏幕更大,更清晰-我在专用手持设备上没有看到如此清晰的显示-整体形状纤薄轻巧,同时仍然令人难以置信地坚固,并且按钮很容易成为我在任天堂手持设备上使用过的最舒适的按钮至今。 当然,由于它不是专用的掌上电脑,因此在这种情况下我不包括Switch(尽管我知道有些Switch用户从未停靠控制台)。

还活着 (It’s still alive)

If the New 2DS XL weren’t enough evidence that Nintendo aren’t giving up on the platform yet, there’s also the not-insignificant fact that the company continues to spotlight the product during their financial briefings. While there might be less new games coming out over the next year than we’ve seen previously, it’s also true that Nintendo’s official position is that they intend to continue supporting the platform at least through 2019.

如果New 2DS XL还不足以证明任天堂尚未放弃该平台,那么还有一个不小的事实,那就是该公司将在财务简报中继续关注该产品。 尽管明年可能会有比我们之前看到的新游戏更少的发布,但任天堂的官方立场是,他们打算至少在2019年之前继续支持该平台,这也是事实。

So, in other words — at least for now — the 3DS/2DS line isn’t going anywhere.

因此,换句话说,至少在目前,3DS / 2DS生产线没有任何进展。

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Nintendo continue to promote the platform through numerous special edition versions; I won’t list them all here, but two of the most common varieties at the moment are the Pikachu Edition (pictured left), as well as the rather lovely Animal Crossing Edition. I actually picked up the Pikachu Edition recently, despite not really being much of a handheld gamer (more on that in a moment) and despite the fact that I already have a New 3DS. On the one hand, I assume it’s very uncommon for consumers to own multiple fairly new 3DS/2DS models — on the other hand, it’s worth remembering that the New 2DS XL retails for $149.99USD (which is a whopping $150USD less than a Nintendo Switch).

任天堂将继续通过众多特别版本来推广该平台。 我不会在这里列出所有这些,但是目前最常见的两个变种是皮卡丘版 (左图)以及相当可爱的动物穿越版 。 尽管实际上我不是掌上游戏玩家(稍后会介绍更多内容)并且尽管我已经拥有New 3DS,但实际上我还是最近才购买了Pikachu Edition 。 一方面,我认为拥有多个相当新的3DS / 2DS机型对于消费者来说是很罕见的;另一方面,值得记住的是,New 2DS XL的零售价为149.99美元(比任天堂便宜150美元)开关)。

This awkwardly dovetails into my next point, and the main reason I’m actually writing this article: I recently discovered how incredible the 3DS is.

这很尴尬地与我的下一篇文章相吻合,也是我实际上写这篇文章的主要原因: 我最近发现3DS令人难以置信。

手持式转换 (Handheld convert)

That statement may sound bafflingly stupid when I tell you that I actually also own an original Japanese 3DS from the Japanese launch. So that means I now have 3 variants of the same machine. How can this revelation have only just occurred to me recently?

当我告诉您我实际上还拥有日本发布的原始日文3DS时,这种说法听起来很愚蠢 。 因此,这意味着我现在拥有同一台计算机的3个变体。 最近我才刚刚发现这种启示?

Well, much as I’ve enjoyed some of Nintendo’s handheld games, I’ve never really been a big handheld gamer. I always prefer playing games on a TV screen — my Switch spends a good 80–90% of its time docked, for example. Over the years, there were some handheld games I simply couldn’t miss, especially games like The Legend of Zelda: Link’s Awakening — these are true Nintendo classics that I felt I had to play, even though I didn’t really enjoy peeking into a squished little screen that only made me want to go back to my TV even more.

好吧,就像我喜欢任天堂的一些掌上游戏一样,我从来没有真正成为大型掌上游戏玩家。 我一直更喜欢在电视屏幕上玩游戏-例如,我的Switch花费了80-90%的对接时间。 多年以来,有一些我绝对不能错过的掌上游戏,尤其是《塞尔达传说:链接的觉醒》这类游戏,尽管我真的不喜欢偷看,但这些都是我真正必须玩的任天堂经典游戏。压缩的小屏幕只能让我想回到电视上。

It’s hard to identify exactly what changed. Part of the reason might simply be that the weather has been pretty cold here lately (in Melbourne) and I wanted to play a few minutes of a game in bed…but I couldn’t really be bothered with the Switch. For some reason, I decided to grab my New 3DS and give it another shot. It also probably helped that I picked up a couple of 3DS games on the cheap recently — titles that have been out long enough to have warranted a price drop. I picked up Luigi’s Mansion 2 and Yoshi’s New Island brand new for $60AUD. That’s a steal, really.

很难确定到底发生了什么变化。 部分原因可能仅仅是因为最近(墨尔本)这里的天气很冷,我想在床上玩几分钟的比赛……但是我对Switch并没有真正的困扰。 由于某种原因,我决定拿起我的New 3DS并再试一次。 最近,我以便宜的价格购买了一些3DS游戏,这可能也有所帮助。这些游戏已经发行了足够长的时间,可以保证降价。 我以60澳元的价格购买了Luigi's Mansion 2Yoshi's New Island全新品牌。 确实是偷东西。

Over the last couple of weeks, I’ve been playing these games far more than I expected to. I also nabbed The Legend of Zelda: A Link Between Worlds and holy hell, that’s a masterpiece.

在过去的几周中,我玩这些游戏的次数远远超过了我的预期。 我还把《塞尔达传说:世界与神圣地狱之间的联系》称为“杰作”。

So, at the risk of sounding like a reformed smoker eagerly sharing my pearls of ridiculously-obvious wisdom, er…here they are. ;-)

因此,冒着听起来像个烟熏烟熏的改革者,急切地分享我那可笑的显而易见的智慧的珍珠的危险,呃……就在这里。 ;-)

爱3DS的理由 (Reasons to love 3DS)

If you’re reading this and you’re a die-hard 3DS fan, then I feel like it’s a good time to part ways. You can wander off into the sunset, satisfied that a Nintendo Switch fan has fallen head-over-heels for its increasingly-maligned cousin.

如果您正在阅读本文,并且您是顽固的3DS爱好者,那么我觉得现在是分开的好时机。 您可以徘徊在夕阳下,对Nintendo Switch迷因其表兄越来越恶心而大跌眼镜。

But if you’ve never considered the 3DS — and especially if you own a Switch — here are some pretty good reasons why you should not only want the 3DS to stick around a little longer, but why it’s actually a great time to buy one for yourself.

但是,如果您从未考虑过3DS, 尤其是如果您拥有Switch,则有一些很好的理由说明为什么您不仅应该希望3DS停留更长的时间,而且为什么实际上是一个购买3DS的好时机你自己

Here are five simple reasons why I think 3DS is still worth your time in 2018.

我认为3DS在2018年仍然值得您光顾的五个简单原因。

1.物有所值 (1. Value for money)

I hinted at this earlier, but I think it’s a really worthwhile point to consider. A New 2DS XL is a full $150USD cheaper than the Nintendo Switch. Of course, every gamer has a different budget — but we all know that gaming can be an expensive hobby at the best of times. And for many of us, $150 is a pretty substantial amount of money, especially when you consider that this kind of saving could be used to buy several 3DS games to go along with your shiny new console.

我之前曾暗示过这一点,但我认为这是值得考虑的一点。 新款2DS XL比Nintendo Switch便宜150美元。 当然,每个玩家都有不同的预算-但我们都知道,在最佳时机,游戏可能是一项昂贵的嗜好。 对于我们中的许多人来说,150美元是一笔不小的数目,尤其是当您考虑到这种节省可以用于购买数款3DS游戏以及闪亮的新游戏机时,尤其如此。

There’s another point here, too — because the 3DS has been around for so long, many of its best games have been available long enough to justify fairly significant price cuts. For example, The Legend of Zelda: Ocarina of Time 3D now retails in the U.S. for $19.99. Something a little newer, like Super Mario 3D Land retails for $29.99. Most new Nintendo titles on Switch are going for at least $59.99.

这里还有另一个要点-因为3DS已经存在了很长时间,所以许多最好的游戏已经上市了足够长的时间,足以证明大幅降价是合理的。 例如, 《塞尔达传说:时之笛》 3D现在在美国的零售价为19.99美元。 较新的东西,例如Super Mario 3D Land零售价为29.99美元。 Switch上大多数新的Nintendo游戏的价格至少为59.99美元。

These considerations become even more significant if you’re thinking about buying 3DS as a gift for someone, or if you’re looking at getting a game console for your children.

如果您正在考虑购买3DS作为礼物送给某人,或者正在为孩子们准备一个游戏机,那么这些考虑就变得更加重要。

2.图书馆 (2. Library)

In some ways this feels like an even more obvious point — there are now over 1,000 titles on 3DS. But I think the beauty of this is that it’s not just a question of volume but also of quality.

从某种意义上讲,这似乎是一个更明显的观点-3DS上现在有1000多个标题。 但我认为,这样做的好处是,它不只是一个的问题,也是质量

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The Legend of Zelda: A Link Between Worlds.
塞尔达传说:世界之间的联系。

There are too many great games to mention, so let me call out the ones I’ve been playing recently. I’m going to credit these games with getting me back into the 3DS as a platform — they’ve really renewed my excitement for it, and they’ve set me on a path of discovering other great 3DS games I missed.

有太多值得一提的好游戏,所以让我说一下我最近玩过的游戏。 我要归功于这些游戏,让我重新回到3DS作为平台-它们确实使我重新兴奋,它们使我得以发现我错过的其他出色3DS游戏。

First, there’s The Legend of Zelda: A Link Between Worlds. If you’re a Zelda fan at all and you haven’t played this one, I’d say that it’s a must-own. I haven’t finished it yet, so I can’t quite say where it sits in my overall view of this franchise, but I can confidently say that I’m having as much fun with it as I did when I first played A Link to the Past on SNES. That’s a big statement, I know, but it’s absolutely true. What’s really great about this game is that it isn’t simply try to ape its predecessor — instead, it actively leverages your nostalgia for A Link to the Past and presents you with some enormous (and truly wonderful) surprises.

首先是《塞尔达传说:世界之间的联系》 。 如果您完全是Zelda迷,而您还没有玩过这款游戏,那么我想这是必须拥有的。 我还没有完成它,所以我不能完全确定这支球队的整体情况,但是我可以自信地说,我对它的兴趣和我初次玩《 Link》时一样 SNES 的过去 。 我知道这是一个重要的声明,但这是绝对正确的。 该游戏的真正优点在于,它不仅仅是尝试模仿它的前身-而是积极地利用您的怀旧之情与《过去的链接》,并为您带来一些巨大(且确实很棒)的惊喜。

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I’ve also been playing Luigi’s Mansion 2 (also known as Luigi’s Mansion: Dark Moon).

我也一直在玩Luigi's Mansion 2 (也称为Luigi's Mansion:Dark Moon )。

This game genuinely surprised me in the most pleasant way; I enjoyed the original GameCube title a lot, but I was never really too keen to go back to it — especially in a handheld context. But after sinking a good few hours into Luigi’s Mansion 2, I’ve realised the error of my ways.

这场比赛确实以最令人愉快的方式使我感到惊讶。 我非常喜欢原始的GameCube标题,但是我从来没有真的热衷于回到它,尤其是在手持设备中。 但是在沉浸于Luigi's Mansion 2的好几个小时之后,我意识到了自己的错误。

Not only does Luigi’s Mansion 2 provide more of the charm, humour and atmosphere of the original, but it expands the formula in numerous ways that don’t just feel like “more of the same”. It’s almost as though the first game was a (very polished) technical demo, with the sequel being the “full game”. In this title you’ll explore multiple mansions, each acting like a kind of themed world or biome. The puzzles are truly fantastic, in that they often require you to think laterally…but also in the sense that their solutions are often pretty hilarious. This game really leans into its quirky humour in a way that permeates the entire experience. The physical level design here is among the best I’ve ever seen from Nintendo, too; I’m constantly awed by the variety and ingenuity they’ve been able to incorporate into a game where you can’t jump, and where your only weapons are a vacuum cleaner and a flashlight.

路易吉的Mansion 2不仅提供了原始作品的更多魅力,幽默感和氛围,而且还通过多种方式扩展了公式,而不仅仅是让您感觉“更像是一样”。 好像第一部游戏是(非常精美的)技术演示一样,续集是“完整游戏”。 在本标题中,您将探索多个大厦,每个大厦都像一个主题世界或生物群落。 这些难题真是太棒了,因为它们常常需要您从侧面进行思考……而且从某种意义上说,它们的解决方案通常都很有趣。 这款游戏以一种贯穿整个体验的方式真正融入了其古怪的幽默。 这里的物理水平设计也是我从任天堂见过的最好的水平之一。 我一直对他们能够融入到您不会跳动的游戏中,而您唯一的武器是真空吸尘器和手电筒的多样性和创造力感到敬畏。

There are countless other brilliant 3DS games, of course. I definitely think that The Legend of Zelda: Majora’s Mask 3D is, hands down, the best version of that classic game. And I personally enjoyed Super Mario 3D Land a lot more than 3D World on the Wii U (despite the latter certainly being an excellent game).

当然,还有无数其他出色的3DS游戏。 我绝对认为《塞尔达传说:马约拉的面具3D》是该经典游戏的最佳版本。 而且我个人在Wii U上对《 超级马里奥3D土地》的欣赏远胜于《 3D世界 》(尽管后者无疑是一款出色的游戏)。

3.便携性 (3. Portability)

One of the greatest advantages of the Switch is that you can play it anywhere, anytime. Not only that, but you can get a “full console experience” on the go, which simply doesn’t exist anywhere else.

Switch的最大优点之一是您可以随时随地播放。 不仅如此,您还可以在旅途中获得“完整的控制台体验”,而这在其他任何地方都没有。

But battery life is a major issue on the Switch. And although you can easily chuck the tablet into a case, it’s definitely true that the 3DS has obvious advantages when it comes to portability — for one thing, you can just close the clamshell and immediately resume your game whenever you like. You’ll also find that instead of getting 2–3 hours of continuous gameplay in a single session, you’ll get more like 5–7.

但是电池寿命是Switch的主要问题。 而且,尽管您可以轻松地将平板电脑装在外壳中,但3DS在便携性方面显然具有明显优势-一方面,您可以关闭翻盖,并随时随地恢复游戏。 您还会发现,与在单个会话中获得2–3个小时的连续游戏时间相比,您会获得5–7的更多收益。

I managed to play A Link Between Worlds for several hours across a few days without actually charging my 3DS at all. When the power indicator went orange yesterday, I suddenly realised how long I’d been playing without being tethered to a power supply.

在几天之内 ,我设法玩了几个小时的“世界之间的链接” ,而实际上并没有给我的3DS完全充电。 昨天电源指示灯变成橙色时,我突然意识到自己玩了多长时间而没有束缚在电源上。

4. 3D仍然很酷 (4. 3D is still cool)

This one might be a bit controversial, because I know there are people who simply don’t care for the 3D side of the 3DS — this is obviously one major reason why the 2DS exists (as well as to drive the price down even further).

这可能会引起争议,因为我知道有些人根本不在乎3DS的3D面-这显然是2DS存在的主要原因之一(以及进一步降低价格) 。

But I think it’s worth noting just what Nintendo have done here. As far as I know, this is the only mass-market device that offers a glasses-free 3D display. I remember finding the technology remarkable with the original 3DS, but Nintendo have refined it substantially on the New 3DS, thanks to the face-tracking technology that helps to keep the 3D visuals stable even when your face moves relative to the screen.

但是我认为,值得注意的是任天堂在这里所做的一切。 据我所知,这是唯一提供无眼镜3D显示器的大众市场设备。 我记得在原始3DS上发现了这项技术的出色之处,但是任天堂在新3DS上进行了大幅改进,这要归功于面部跟踪技术,即使您的面部相对于屏幕移动,该技术也可以使3D视觉效果保持稳定。

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This is also perhaps one reason why I ended up falling off the 3DS wagon originally, at least to some extent — I remember getting irritated that I had to keep the position of the console so stable relative to my face in order to maintain a clear 3D image. With the New 3DS, the problem definitely still exists, but it’s been radically minimised.

这也许也是为什么我最终至少在某种程度上掉下3DS货车的原因之一-我记得我很恼火,为了保持清晰的3D,我不得不将控制台的位置相对于面部保持如此稳定图片。 对于新3DS,问题肯定仍然存在,但已从根本上减少了问题。

While it’s true that you’ll get a clearer picture on the 2DS, it’s also true that some games really pop in 3D; so much so, that I don’t think I’d want to play them in 2D at all.

的确,您将在2DS上获得更清晰的画面,但也确实有些游戏确实是3D弹出的。 如此之多,以至于我根本不想在2D模式下播放它们。

When you play something like A Link Between Worlds on the New 3DS, it really feels like you’re looking into a tiny diorama of Hyrule. It might be a gimmick, but it works — and it still looks gorgeous. The diorama effect is even more noticeable in Luigi’s Mansion 2, which looks utterly jaw-dropping in 3D. It feels like you’re peering into a little doll’s house — as Luigi’s flashlight spins around in front of you, you can see the dust floating around in three dimensions. It’s remarkable, even in 2018.

当您在新3DS上播放类似“世界之间的链接”之类的内容时,确实感觉就像您在看Hyrule的一个小立体模型。 这可能是一个头,但它可以工作-而且看起来仍然很漂亮。 在Luigi的Mansion 2中 ,西洋镜效果更为明显,在3D模式下,效果令人叹为观止。 感觉就像您在凝视着一个小娃娃屋一样-路易吉的手电筒在您面前旋转时,您可以看到尘埃在三个维度上漂浮。 即使在2018年,这也很了不起。

5.虚拟控制台 (5. Virtual Console)

This one feels a bit like a cheap shot, but I couldn’t avoid mentioning it: the 3DS still has a Virtual Console. And it’s a pretty good one, too! Not only can you play numerous classic Nintendo titles, but there are a ton of other goodies on there too — including some great Sega Game Gear stuff.

这个感觉有点便宜,但是我不得不提:3DS仍然有一个虚拟控制台。 这也是一个相当不错的! 您不仅可以玩很多经典的Nintendo游戏,而且还有很多其他好东西-包括一些很棒的Sega Game Gear东西。

And, although it’s not specifically a Virtual Console point, I do think it’s worth noting that Nintendo revived a number of classic Nintendo 64 games and polished them up for a re-release on 3DS. I’ve already mentioned Ocarina of Time and Majora’s Mask — both of which look great in 3D, and both of which have also seen numerous other tweaks and enhancements. But there are other titles too, like Starfox 64 3D, which really feels like the definitive version of the game.

而且,尽管它不是专门针对虚拟控制台的功能,但我确实值得一提的是,任天堂恢复了许多经典的Nintendo 64游戏并对其进行了完善,以便在3DS上重新发行。 我已经提到过《时间的陶笛》和《 马约拉的面具》 ,两者在3D模式下看起来都很棒,并且它们都还进行了许多其他调整和改进。 但是也有其他游戏,例如Starfox 64 3D ,确实感觉像是游戏的权威版本。

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When I began this article, I touched on the business side to a degree — there are now more than 72 million 3DS consoles out there, and Nintendo apparently don’t intend to ignore that sizable market anytime soon.

当我开始撰写本文时,我在某种程度上涉及到业务方面-现在有超过7200万个 3DS控制台,任天堂显然不打算在不久的将来忽略这个庞大的市场。

That said, I wanted to focus on how the situation looks as a gamer first and foremost. Forget sales, forget Nintendo’s teams and their business strategy — forget all of it. In the end, the question really comes down to whether or not the 3DS/2DS is still a worthwhile experience in 2018. From my point of view, the answer is a resounding yes.

就是说,我想重点关注一下游戏玩家的情况。 忘记销售,忘记任天堂的团队和他们的业务策略-忘记所有这些。 最后,问题确实归结为3DS / 2DS在2018年是否仍然是值得的体验。从我的角度来看,答案是肯定的

Who knows what Nintendo’s longterm plans are for their dedicated handheld business. They might kill it off to focus entirely on Switch and mobile, or they might introduce something brand new to succeed the 3DS. Nobody outside Nintendo knows for sure.

谁知道任天堂对其专用手持业务的长期计划是什么。 他们可能会扼杀它,而完全专注于Switch和移动设备,或者他们可能会推出一些全新的产品来取代3DS。 任天堂以外的人都无法确定。

For now, all I see is a little system on my shelf with a truckload of brilliant exclusive games just begging to be played.

现在,我所看到的只是架子上的一个小系统,上面有许多精彩的独家游戏,他们乞求玩。

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翻译自: https://medium.com/super-jump/is-the-3ds-still-relevant-e07d93258800

3ds max 到处3ds

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