axure ui设计_了解针对UI / UX设计人员的Axure RP 9

axure ui设计

Axure is a powerful prototyping software with a lot of history. It has been around for many years and is available for Windows and Mac. Axure gained a lot of functionality over time, and today you can look at Axure as all in one tool. You can basically create a lot of UI/UX artifacts without leaving it.

Axure是一款功能强大的原型开发软件,具有悠久的历史。 它已经存在多年了,可用于Windows和Mac。 随着时间的流逝,Axure获得了很多功能,如今您可以将Axure视为一个工具。 您基本上可以创建很多UI / UX工件,而无需离开它。

先决条件 (Prerequisites)

You don’t need to have any previous experience with Axure to follow along with this article, but if you do have, maybe this article can help you to shed some light on some core concepts related to interactions and prototyping in general, that are usually misunderstood or not so obvious for designers.

无需具有任何 Axure 经验就可以与本文一起学习,但是如果您确实有,那么这篇文章也许可以帮助您大致了解一些与交互原型相关的核心概念,这些概念通常是对于设计师来说,误解还是不那么明显。

我们在本文中要解决的问题 (What are we trying to address within this article)

Designers coming from other screen design tools like Sketch, Figma, Adobe XD can find it difficult to understand how Axure is actually working, the terminology, tools and how to build an interactive prototype.

来自其他屏幕设计工具(例如Sketch,Figma和Adobe XD)的设计人员会发现,很难理解Axure的实际工作原理,术语,工具以及如何构建交互式原型

Prototyping is an important step in UX methodology and can play a big role in improving the user experience. A prototype is a simulation, usually used to help understand and test how an application (or feature) works, what it does and how to interact with it.

原型制作是UX方法学中的重要一步,可以在改善用户体验方面发挥重要作用。 原型是一种模拟,通常用于帮助理解和测试应用程序(或功能)的工作方式,功能以及与之交互的方式。

In order to create any kind of prototype you will need to add interactions to some of your design elements.

为了创建任何种类的原型,您将需要向某些设计元素添加交互

Axure is regarded as a software with a steep learning curve, and the reason is clear: it has a lot to offer, there are a lot of features packed and this is not so obvious at the first glance.

Axure被认为是具有陡峭学习曲线的软件,其原因很明显:它提供了很多功能,打包了许多功能,乍一看这并不那么明显。

In general, you can do a lot in Axure. You can do wireframes, diagrams or high-fidelity UIs (like you usually do in Sketch, Figma, Adobe XD) but in this article we will focus on the prototyping interactions part. So, I’m not gonna do a deep dive of Axure interface and features simply because it is not the scope of this article and I would probably need to write an entire chapter of a book.

通常,您可以在Axure中做很多事情。 您可以进行线框,图表或高保真UI(就像您通常在Sketch,Figma,Adobe XD中所做的那样),但是在本文中, 我们将重点关注原型交互部分 。 因此,我不会仅仅因为这不是本文的范围而对Axure的界面功能进行深入研究,所以我可能需要写一本书的整个章节。

让我们开始 (Let’s begin)

If you have used screen design tools like Sketch, Figma, Adobe XD or any other general design tool like Photoshop, Affinity then you are pretty much used with the tool metaphor. Tool metaphor? Let me explain.

如果您使用过诸如Sketch,Figma,Adobe XD之类的屏幕设计工具,或者诸如Photoshop,Affinity之类的任何其他常规设计工具,那么您几乎可以使用该工具隐喻 。 工具的隐喻? 让我解释。

The way these apps model the interaction is by using existing mental models that people have with tools in real life.

这些应用程序对交互进行建模的方式是使用人们在现实生活中使用工具所拥有的现有思维模型

In real life when you want to build something, you are using different tools to achieve this. So, for instance, if you want to do a watercolor painting you are going to use a glass of water and brushes. Both, the brushes and the g

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