cs1.6让别人成为op
Yes, we have heard this a billion times now “Yo, Nuzair CSGO is a dead game bruh!” But time and time again CSGO has pulled a clutch and saved itself.
是的,我们现在已经听到十亿次了,“哦,Nuzair CSGO真是太死了!” 但是CSGO一次又一次地拉开了离合器并拯救了自己。
Counter-Strike has been the golden standard for tactical shooters since its inception in 2000 and CS:GO (Counter-Strike: Global Offensive) is the latest entry in the franchise being released in 2012. Since its release, CS:GO has been considered by some as the best Counter-Strike out there. With regular Majors being held since as long as I can remember and a huge player-base (no doubt due in large part to the fact that it can basically run on any hardware) has made its one of the biggest esport titles out there.
自2000年问世以来,《反恐精英》就一直是战术射击者的黄金标准, CS:GO ( 《反恐精英:全球攻势》 )是2012年发行的最新系列产品。自发行以来,《反恐精英》一直被认为是被一些人称为最好的反恐精英。 自从我记得以来,就一直举办常规的大满贯赛,而且庞大的玩家群(毫无疑问,很大程度上是因为它基本上可以在任何硬件上运行)已经使其成为最大的电子竞技游戏之一。
With being the best, CS:GO has had plenty of competition, with probably the biggest being Rainbow Six Siege. While this is an amazing game in its own right, it still has not gotten close to the success of Counter-Strike. This more or less made sense cause none of the competition went head-on with CS:GO but Valorant is different, it aims to be more of a successor to CS:GO rather than direct competition. I am going to compare both of these games from every point of view that matters (in my opinion) so things like aesthetics, color scheme, and weapon selection are out of the window.
CS:GO表现最好,因此竞争激烈,其中最大的一场可能是《彩虹六号:围攻》。 尽管这本身就是一个了不起的游戏,但它还没有接近《反恐精英》的成功。 这或多或少是有道理的,因为没有竞争与CS:GO正面竞争,但是Valorant有所不同,它旨在成为CS:GO的接班人,而不是直接竞争。 我将从重要的每个角度对这两种游戏进行比较(以我的观点),以免出现美学,配色方案和武器选择等问题。
1.力学与物理学 (1. Mechanics and physics)

This will probably be the easiest out of the bunch cause you know Valorant took a lot of “inspiration” from CS:GO. Anyone who has played both games knows that Valorant’s shooting mechanics, spray patterns, no bullet drop and so on are way too similar to CS:GO, some might even call them stolen. This caused a lot of controversy during Valorant’s initial release in April, but if you ask me, this ain't such a bad thing. CS:GO has polished its mechanics over the span of eight years by listening to their community and working on the game vigorously. Now, because of this, not only does Valorant get a super refined and precise shooting system but it also makes it super easy for anyone to get into the game (which is my opinion is the biggest strength of Valorant), virtually anyone who has ever played any amount of Counter-Strike will feel just at home with Valorant. It’s no surprise then that some CS GO pros such as Scream and Stewie2k have easily migrated from CS to Valorant.
这可能是最简单的方法,因为您知道Valorant从CS:GO那里获得了很多“启发”。 玩过这两种游戏的人都知道, Valorant的射击机制,喷雾模式,没有子弹掉等等都与CS:GO非常相似,甚至有人称它们为被盗。 在4月Valorant的首次发布期间,这引起了很多争议,但是,如果您问我,这并不是一件坏事。 CS:GO在八年的时间里通过听取社区成员的意见并积极参与游戏开发来完善其机制。 现在,正因为如此, Valorant不仅获得了超级精致和精确的射击系统,而且还使任何人(几乎是任何有史以来最大的优势)进入游戏的人都非常容易(这是Valorant的最大优势)。玩过任何数量的《反恐精英》都会对Valorant感到宾至如归。 那就不奇怪了 一些CS GO专业人士(例如Scream和Stewie2k)已经很容易从CS迁移到Valorant 。
2.游戏玩法 (2. Gameplay)

CS GO focuses on skill and less on things like perks and classes, on the other hand, Valorant embraces that fully with a plethora of playable classes with each having their own unique perks. This is one of the factors that separates CS GO and Valorant, some people prefer the use of just skill but the option of having different classes is just more modern and adds another fun element to the game, this is a place where CS:GO shows its age quite drastically.
CS GO专注于技能,而较少关注诸如特权和课程之类的东西,另一方面, Valorant则通过大量可玩的类完全拥抱了这一点,每个类都有自己独特的特权。 这是将CS GO和Valorant分开的因素之一,有些人更喜欢使用公正的技能,但是拥有不同职业的选择更加现代,并为游戏添加了另一个有趣的元素,这是CS:GO展示的地方它的年龄相当大。
3.图形和易于运行 (3. Graphics and ease-of-running)

Do you remember when I said “you could” run CS:GO on a potato, well that use to be the case bit with four years of update a few aesthetic overhauls, and some graphical tweaks later, that’s not the case anymore. CS:GO uses the Source Engine which is not only old (being released in June of 2004) but also not super efficient for newer titles, there have been speculations of CS:GO being ported to the far superior Source 2 but that day way too far ahead. On the contrary, Valorant uses Unreal Engine 4 (initially released in 2014), which doesn't only make its graphics better looking but also makes it way more efficient that in turn makes it more accessible. Adding to that the sizes of the games (yes, that apparently matters) where Valorant requires just a mere 3.6 GB(at the time of writing this article) CS:GO has gone from being 4 GB in 2017 to over 9 GB in 2020.
您还记得我说过“可以”在马铃薯上运行CS:GO的情况吗?这是过去四年的更新,其中包括一些美学上的大修,以及后来的一些图形调整,现在已经不复存在了。 CS:GO使用的Source Engine不仅较旧(将于2004年6月发布),而且对于较新的游戏而言效率也不高,有人猜测CS:GO会被移植到更出色的Source 2中,但那天也是如此遥遥领先。 相反, Valorant使用的是Unreal Engine 4(最初于2014年发布),它不仅使其图形更美观,而且使其效率更高,从而使它更易于访问。 此外, Valorant仅需要3.6 GB(在撰写本文时)的游戏大小(是的,这显然很重要) CS:GO已从2017年的4 GB增长到2020年的9 GB以上。
4. CS:GO津贴 (4. CS:GO perks)

Counter-Strike with its years and years of success has now become a household name, it has those iconic maps, and its bundled with a whole lot of nostalgia. Other than that, CS:GO has a booming pro scene which is considered one of the biggest in the world. Throw in a ginormous skins market with its rather ludicrous economy, the new Operation released in early 2020, and Source 2 being around the corner, CS:GO is showing no signs of slowing down.
反恐精英凭借其多年的成功经验如今已成为家喻户晓的名字,它拥有那些标志性的地图,并带有许多怀旧之情。 除此之外, CS:GO拥有一个蓬勃发展的专业舞台,被认为是世界上最大的专业舞台之一。 CS:GO的经济相当可笑,投入巨大的皮肤市场,2020年初发布了新的操作,并且Source 2指日可待, CS:GO并没有放缓的迹象。
5.英勇的津贴 (5. Valorant perks)

Riot has done a phenomenal job with Valorant, from its initial release to right now. Valorant to me feels like a love child between CS:GO and Overwatch which is not particularly a bad thing. This game is like a breath of fresh air in a market where all FPS games are trying their hand at Battle Royale. I can honestly see Valorant becoming a big name game like Overwatch and it might overtake CS:GO as well, but that can only happen if riot will listen to their community.
从最初的发行到现在,Riot在Valorant方面做得非常出色。 对我来说勇敢的感觉就像是CS:GO和《守望先锋》之间的挚爱孩子,这并不是一件坏事。 在所有FPS游戏都在大逃杀(Battle Royale)尽力的市场中,这款游戏就像是新鲜空气。 老实说,我可以看到《勇敢传说》已经成为《守望先锋》之类的知名游戏,它也可能会取代CS:GO ,但这只有在暴动会倾听他们的社区的情况下才能实现。
Verdict: Both CS:GO and Valorant are amazing games in their own right but to answer the question “can Valorant kill/be CS:GO” and to that, I say no.
结论: CS:GO和Valorant本身都是很棒的游戏,但是回答“ Valorant可以杀死/成为CS:GO ”这个问题,我不可以。
If you ask me CS:GO is way too big of a game to just die off, it still has a booming community and even if nothing works CS:GO still has its skin market which will make a fair few people stick to the game.
如果您问我CS:GO太庞大了,以至于无法消亡,它仍然拥有一个繁荣的社区,即使没有任何效果, CS:GO仍然拥有其皮肤市场,这将使很少有人坚持使用该游戏。
In my opinion, CS:GO and Valorant are good enough to co-exist with each other, I feel like this will be kinda the same as League Of Legends and DOTA 2, who knows? It will be fun to see how both these games progress over time.
在我看来, CS:GO和Valorant足以彼此共存,我觉得这和《英雄联盟》和《 DOTA 2 》差不多,谁知道呢? 看到这两个游戏随着时间的推移将会很有趣。
Peace out.
和平了。
翻译自: https://medium.com/super-jump/can-valorant-be-the-new-cs-go-577b483cfebd
cs1.6让别人成为op