halo启动怎么访问_是时候(重新)访问Halo 3

halo启动怎么访问

You might have heard about Halo Infinite in the last week, with all the buzz and brutes surrounding it. It’s an exciting time for Halo fans, to be sure, but not really where my attention has been focused recently. You see, you may also have heard that Halo 3 was released on PC recently, via Halo: The Master Chief Collection, for the first time in the game’s 13-year-long history. Having said goodbye to my Xbox in 2011, this is my first taste of one of my all-time favorite games in nearly a decade. So indulge me for a moment, and tell you exactly why Halo 3 is an incredibly special game still worthy of your time in 2020.

Ÿ 欧可能在上周已经听说过晕无限,所有的嗡嗡声和 野兽 围绕着它。 当然,对于Halo粉丝来说,这是一个令人兴奋的时刻,但实际上并不是最近我关注的重点。 您可能还听说过, Halo 3是最近在PC上通过Halo:The Master Chief Collection发布的 ,这是该游戏长达13年的历史上的第一次。 在2011年与我的Xbox告别之后,这是我近十年来对我最喜欢的游戏之一的第一次品尝。 所以让我沉迷片刻,并告诉您为什么Halo 3是一款非常特别的游戏,但仍然值得您在2020年使用。

Dropping into Halo’s multiplayer today, the first thing you are likely to notice is how different it is from modern deathmatch shooters. Halo 3 was released two months before Call of Duty 4: Modern Warfare, and is therefore untouched by that game’s FPS revolution. Owing more to the likes of Quake and Unreal Tournament, Halo’s spartans run fast and jump high, encouraging evasive movement during tense shootouts. This is important, as there are few quick kills in Halo 3. Players spawn in with the painfully ineffective Assault Rifle (depending on the game mode), which requires around 3–5 seconds of bullet barrage before it will even lower a player’s shields, allowing you to come in for a melee takedown. This encourages power weapon play — learn where the sniper rifles and rocket launchers spawn on every map and soon you will have a significant advantage over your opponents. If you can survive the scuffle to reach it first, that is.

今天进入Halo的多人游戏,您可能会注意到的第一件事就是它与现代的死亡竞赛射击游戏有何不同。 Halo 3在《 使命召唤4:现代战争》发布前两个月发布,因此不受该游戏的FPS革命的影响。 由于更多地受到了《 雷神之锤》和《 虚幻竞技场 》的影响, Halo的斯巴达人跑得很快,跳得很高,在紧张的枪战中鼓励逃避动作。 这很重要,因为《 光晕3》中几乎没有快速击杀的东西玩家会带着痛苦而无效的突击步枪(取决于游戏模式)生成,这需要大约3-5秒的弹幕弹幕才能降低玩家的盾牌,让您进入近战战斗。 这样可以鼓励使用动力武器-了解每张地图上狙击步枪和火箭发射器的位置,很快您将比对手有明显的优势。 如果您可以在混战中幸存下来,那么就可以做到。

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Bungie’s promotional images for Halo 3’s multiplayer just do something to me, man. Source: Microsoft.
Bungie为《光晕3》的多人游戏制作的宣传图片对我有帮助。 资料来源:微软。

I’m not here to claim that this is a better system than the one popularized by Call of Duty but in 2020, after 13 years of CoD and its various imitators (including most Halo games released since), it’s a nice change of pace. That said, it’s not the bog-standard deathmatches that elevate Halo above the rest in the shooter pantheon. That’s all due to the custom games.

我并不是要说这是一个比《 使命召唤》所普及的系统更好的系统但在2020年,经过13年的CoD及其各种模仿者(包括此后发布的大多数Halo游戏)之后,这是一个不错的变化。 话虽如此,并不是晕车标准的死亡竞赛将《光晕》提升到射手万神殿中的其余部分之上。 这都是由于自定义游戏。

In case you aren’t aware, Halo 3 introduced Forge mode, a limited but inspiring map editor that, paired with Halo’s in-depth game mode customization, led to some ingenious games coming from the community. Perhaps most famously, the team behind the machinima Red Vs Blue created Griffball, a simple game in a square court where the aim is to fight for the bomb in the center and carry it to the opposing side to score a point. Except everyone has giant hammers that will send your corpse cartwheeling gracefully into the sky.

如果您不知道, Halo 3引入了Forge模式,这是一款功能有限但令人鼓舞的地图编辑器,再加上Halo的深入游戏模式自定义,导致了一些来自社区的精巧游戏。 也许最著名的是,机甲红与蓝背后的团队创造了格里夫博尔(Griffball),这是一个在广场球场上进行的简单比赛,目的是在中心争夺炸弹并将其带到对侧以得分。 除了每个人都有巨大的锤子,这些锤子都会使您的尸体平稳地飞向天空。

Then there are the custom games which, back in 2007, were passed from friend to friend through each player’s individual “file share”, a place to display your favorite maps to be downloaded by others. With no central browser for these maps, they often spread organically, slowly embedding themselves into the mind of every Halo 3 player purely through word of mouth. My personal favorite is Jenga, a game about vainly attempting to stay atop a precarious tower of concrete blocks which itself hovers over a deep ravine. The twist is that your opponent is shooting barrels, crates, quad bikes, and steel girders at you, hoping to hit the tower in just the right spot to watch the entire structure topple into the canyon below.

还有一些自定义游戏,早在2007年,便通过每个玩家各自的“文件共享”在朋友之间传递,这是一个展示您喜欢的地图以供他人下载的地方。 由于没有用于这些地图的中央浏览器,它们经常有机地传播,慢慢地通过口口相传将自己逐渐融入每个Halo 3玩家的脑海。 我个人最喜欢的游戏是《积木》,该游戏徒劳地试图停留在car可危的混凝土砌块塔顶上,而混凝土砌块本身却徘徊在深谷上。 转折是,你的对手向你射击桶,包装箱,沙滩车,和钢梁,希望打塔,在短短的正确位置观看整个结构倾倒到下面的峡谷。

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Twinfinite.net for this image. There were no friends available for Jenga at the time of writing :( 归功于Twinfinite.net 。 在撰写本文时,尚无可用于Jenga的朋友:(

It’s beautiful madness and is just one of many incredible game types cooked up by the community, from invisible zombies to racetracks to parkour maps to games of Duck Hunt where you are the duck, and your friend is the hunter.

这是美丽的疯狂,并且是社区制作的众多令人难以置信的游戏类型之一,从看不见的僵尸到赛马场,跑酷地图再到Duck Hunt游戏,其中您是鸭子,而您的朋友就是猎人。

Unfortunately, Halo 3 isn’t quite how I remember it. The Master Chief Collection, after all, is infamously known for the number of bugs it has. Forge was added alongside Halo 3 but it’s difficult to use with a mouse and keyboard and a current bug can cause you to die when spawning objects if you’re within even 10 feet of a wall. Theater mode has even more awkward keyboard controls and is missing the functionality to record clips/screenshots directly into Halo’s file system. And if you’re hoping to play the campaign with some friends, beware of some very temperamental netcode.

不幸的是, 最后一战3 倒不怎么记住它。 毕竟, Master Chief Collection臭名昭著,臭名昭著。 Forge与Halo 3一起添加,但是很难与鼠标和键盘一起使用,并且即使您在距墙10英尺的范围内,当前的错误也会在生成对象时导致死亡。 剧院模式具有更加笨拙的键盘控件,并且缺少将片段/屏幕截图直接记录到Halo的文件系统中的功能。 而且,如果您希望与一些朋友一起参加这场运动,请当心一些非常气质的网络代码。

Even when it works well, modern proprietors 343 Industries still don’t really understand what made Halo so good. Slayer deathmatches by default now spawn player with the headshot-happy Battle Rifle, undermining that power weapon game-flow explained earlier. Thankfully, playlists still exist which allow for the traditional play but now the Slayer player base is split because of it. On top of that, some of the map choices are just bizarre. One map in Halo 3 is now altered during an infection game, allowing human players to climb to a previously unaccessible vantage point which makes it almost impossible for zombies to reach them.

即使效果很好,现代所有者343 Industries仍然不十分了解Halo为何如此出色。 现在默认情况下,Slayer死亡竞赛会产生爆头快乐的Battle Rifle,从而破坏了玩家先前解释的电动武器游戏流程。 幸运的是,播放列表仍然存在,可以进行传统播放,但是现在Slayer播放器因此而被拆分了。 最重要的是,某些地图选择很奇怪。 现在,在感染游戏期间更改了《 光晕3》中的一张地图,使人类玩家可以爬到以前无法到达的有利位置,这使得僵尸几乎无法到达它们。

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The legacy of Grifball thankfully lives on today, in Halo 5: Guardians. Source: Microsoft.
令人欣慰的是,Grifball的遗产仍然存在于《 光晕5:守护者》中。 资料来源:微软。

Despite all of this, it somehow doesn’t matter. Like a tinny remaster of your favorite album, Halo’s playful soul shines through the misguided additions and it still an absolute blast to play. It’s now easier than ever to download the famous custom games of yore and jump into a game with some friends. Heck, these days you can even hop into a custom games Discord and find some new friends to punt off a Jenga tower. If you’re looking for a fresh (or nostalgic) shooting experience, I couldn’t recommend Halo 3 enough. Play it. Love it. Admire it as you careen off the side of a Grifball court.

尽管有所有这些,但这并不重要。 就像您最喜欢的专辑的细腻重制版一样, Halo的俏皮灵魂通过误导的附加作品闪耀,仍然是绝对的爆炸。 现在,下载昔日著名的自定义游戏并与一些朋友一起玩游戏变得前所未有的轻松。 哎呀,这些天,您甚至可以跳入自定义游戏Discord中,找到一些新朋友来打滚积木塔。 如果您正在寻找全新的(或怀旧的)拍摄体验,我就不会推荐Halo 3 。 播放。 爱它。 当您在Grifball球场旁闲逛时,请欣赏它。

翻译自: https://medium.com/super-jump/its-time-to-re-visit-halo-3-59062bcb6e59

halo启动怎么访问

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