html5 function,html - HTML5 Audio stop function - Stack Overflow

This method works:

audio.pause();

audio.currentTime = 0;

But if you don't want to have to write these two lines of code every time you stop an audio you could do one of two things. The second I think is the more appropriate one and I'm not sure why the "gods of javascript standards" have not made this standard.

First method: create a function and pass the audio

function stopAudio(audio) {

audio.pause();

audio.currentTime = 0;

}

//then using it:

stopAudio(audio);

Second method (favoured): extend the Audio class:

Audio.prototype.stop = function() {

this.pause();

this.currentTime = 0;

};

I have this in a javascript file I called "AudioPlus.js" which I include in my html before any script that will be dealing with audio.

Then you can call the stop function on audio objects:

audio.stop();

FINALLY CHROME ISSUE WITH "canplaythrough":

I have not tested this in all browsers but this is a problem I came across in Chrome. If you try to set currentTime on an audio that has a "canplaythrough" event listener attached to it then you will trigger that event again which can lead to undesirable results.

So the solution, similar to all cases when you have attached an event listener that you really want to make sure it is not triggered again, is to remove the event listener after the first call. Something like this:

//note using jquery to attach the event. You can use plain javascript as well of course.

$(audio).on("canplaythrough", function() {

$(this).off("canplaythrough");

// rest of the code ...

});

BONUS:

Note that you can add even more custom methods to the Audio class (or any native javascript class for that matter).

For example if you wanted a "restart" method that restarted the audio it could look something like:

Audio.prototype.restart= function() {

this.pause();

this.currentTime = 0;

this.play();

};

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