目前进展:
封装蛇的移动方法:
typedef struct snakeinfo
{
int numParts;/* how many parts,蛇身体分多少个段 */
int lenParts[GAME_WIDTH];/* 蛇身体每段的长度 */
int xPartsHead[GAME_WIDTH];/* 蛇身体第i段的x坐标,初始值为1 */
int yPartsHead[GAME_WIDTH];/* 蛇身体第i段的y坐标,初始值为1 */
uchar direction;/* 蛇当前在像哪个方向移动,2:下,4:左,6:右,8:上 */
int (*moveDown)(WINDOW *win);
int (*moveUp)(WINDOW *win);
int (*moveLeft)(WINDOW *win);
int (*moveRight)(WINDOW *win);
}SnakeSt;
static SnakeSt snake = {1,{1,},{GAME_WIDTH/2,},{GAME_HIGTH/2,}, 6};
完成蛇的初始化:
int snakeInit(WINDOW *win)
{
int i;
for(i=0; i
{
mvwprintw(win,snake.yPartsHead[0],snake.xPartsHead[0],"*");
}
snake.moveDown = snakeMoveDown;
snake.moveUp = snakeMoveUp;
snake.moveLeft = snakeMoveLeft;
snake.moveRight= snakeMoveRight;
snake.direction = 6;
return 0;
}
源码:
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#define GAME_WIDTH 50
#define GAME_HIGTH 25
int targetGenerate(int *x_site, int *y_site)
{
int seconds= time((time_t*)NULL);
*y_site = abs(seconds*random())%GAME_HIGTH;
*x_site = abs(seconds*random())%GAME_WIDTH;
return 0;
}
typedef unsigned char uchar;
typedef struct snakeinfo
{
int numParts;/* how many parts,蛇身体分多少个段 */
int lenParts[GAME_WIDTH];/* 蛇身体每段的长度 */
int xPartsHead[GAME_WIDTH];/* 蛇身体第i段的x坐标,初始值为1 */
int yPartsHead[GAME_WIDTH];/* 蛇身体第i段的y坐标,初始值为1 */
uchar direction;/* 蛇当前在像哪个方向移动,2:下,4:左,6:右,8:上 */
int (*moveDown)(WINDOW *win);
int (*moveUp)(WINDOW *win);
int (*moveLeft)(WINDOW *win);
int (*moveRight)(WINDOW *win);
}SnakeSt;
static SnakeSt snake = {1,{1,},{GAME_WIDTH/2,},{GAME_HIGTH/2,}, 6};
/* 初始值蛇身体长1段,第一段长度为1,初始向右移动,蛇的初始位置在中间 */
int snakeMove(WINDOW *win);
int snakeMoveDown(WINDOW *win)
{
snake.yPartsHead[0] -= 1;
return 0;
}
int snakeMoveUp(WINDOW *win)
{
snake.yPartsHead[0] += 1;
return 0;
}
int snakeMoveLeft(WINDOW *win)
{
snake.xPartsHead[0] -= 1;
return 0;
}
int snakeMoveRight(WINDOW *win)
{
snake.xPartsHead[0] += 1;
return 0;
}
int snakeInit(WINDOW *win)
{
int i;
for(i=0; i
{
mvwprintw(win,snake.yPartsHead[0],snake.xPartsHead[0],"*");
}
snake.moveDown = snakeMoveDown;
snake.moveUp = snakeMoveUp;
snake.moveLeft = snakeMoveLeft;
snake.moveRight= snakeMoveRight;
snake.direction = 6;
return 0;
}
int snakeMove(WINDOW *win)
{
switch(snake.direction)
{
case 2:
snake.moveDown(win);
break;
case 4:
snake.moveLeft(win);
break;
case 6:
snake.moveRight(win);
break;
case 8:
snake.moveUp(win);
break;
default:
printf("Invalid Direct!\n");
return -1;
}
}
int frameCreate(WINDOW *win,int x_site, int y_site)
{
int i, j;
for(j=0;j
{
for(i=0;i
{
if(i == snake.xPartsHead[0] && j == snake.yPartsHead[0])
{
mvwprintw(win,j,i,"+");
}
else if(i == x_site && j == y_site)
{
mvwprintw(win,j,i,"*");
}
else if(j == 24 || j ==0)
{
mvwprintw(win,j,i,"-");
}
else if(1 == i)
{
mvwprintw(win,j,i,"|");
}
else if(i== (GAME_WIDTH-1))
{
mvwprintw(win,j,i,"|");
}
else
{
mvwprintw(win,j,i," ");
}
}
}
return 0;
}
static int need_new_target = 1;
static int x_site, y_site;
int snakeCreate(WINDOW *win)
{
int i, j;
if(need_new_target == 1)
{
targetGenerate(&x_site, &y_site);
need_new_target = 0;
}
snakeInit(win);
snakeMove(win);
frameCreate(win, x_site, y_site);
return 0;
}
/*
resource ncurses_newwin ( int rows, int cols, int y, int x);
ncurses_newwin() creates a new window to draw elements in. Windows can be positioned using x, y, rows and cols. When creating additional windows, remember to use ncurses_getmaxyx() to check for available space, as terminal size is individual and may vary. The return value is a resource ID used to differ between multiple windows.
*/
int main(int argc, char *argv[])
{
int x,y;
time_t t;
pthread_t thread;
WINDOW *win;
initscr(); //鍒濆鍖栨爣鍑嗙獥鍙?蹇呴渶婊?
curs_set(0); //闅愯棌鍏夋爣鍔ㄦ€?
noecho(); //杈撳叆鏃犲洖鏄?
win=newwin(25,50,0,0);
getmaxyx(win,y,x);
printf("a:%d, b:%d\n",x,y);
refresh(); //鍒锋柊涓€涓嬫爣鍑嗙獥鍙?涓嶇劧鏃犳硶鏄剧ず鏂板缓鐨勭獥鍙?
wrefresh(win); //鍒锋柊涓€涓嬫柊寤虹殑绐楀彛
while(1)
{
snakeCreate(win);
wrefresh(win);
sleep(1);
}
endwin();
return 0;
}